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simplified fullscreen and orientation handling
- iPad: rotate to device orientation on startup - fixed controls in portrait fullscreen - iOS: don’t call setNeedsDrawing multiple times - On iOS we call set needs drawing only once. - Added cooldown time to MPV.Client setNeedsDrawing to avoid multiple successive calls - make fullscreen animation smoother - dragGesture now calls toggleFullScreenAction - fix tvOS and macOS build Signed-off-by: Toni Förster <toni.foerster@gmail.com>
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@@ -389,7 +389,7 @@ struct PlayerControls: View {
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#if os(iOS)
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private var lockOrientationButton: some View {
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button("Lock Rotation", systemImage: player.lockOrientationImage, active: !player.lockedOrientation.isNil, action: player.lockOrientationAction)
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button("Lock Rotation", systemImage: player.lockOrientationImage, active: player.isOrientationLocked, action: player.lockOrientationAction)
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}
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#endif
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