simplified fullscreen and orientation handling

- iPad: rotate to device orientation on startup
- fixed controls in portrait fullscreen
- iOS: don’t call setNeedsDrawing multiple times
- On iOS we call set needs drawing only once.
- Added cooldown time to MPV.Client setNeedsDrawing to avoid multiple successive calls
- make fullscreen animation smoother
- dragGesture now calls toggleFullScreenAction
- fix tvOS and macOS build

Signed-off-by: Toni Förster <toni.foerster@gmail.com>
This commit is contained in:
Toni Förster
2024-09-01 12:42:31 +02:00
parent 9bf3df1a29
commit 322a550666
16 changed files with 213 additions and 177 deletions

View File

@@ -14,6 +14,8 @@ final class MPVClient: ObservableObject {
}
private var logger = Logger(label: "mpv-client")
private var needsDrawingCooldown = false
private var needsDrawingWorkItem: DispatchWorkItem?
var mpv: OpaquePointer!
var mpvGL: OpaquePointer!
@@ -389,10 +391,30 @@ final class MPVClient: ObservableObject {
}
func setNeedsDrawing(_ needsDrawing: Bool) {
// Check if we are currently in a cooldown period
guard !needsDrawingCooldown else {
logger.info("Not drawing, cooldown in progress")
return
}
logger.info("needs drawing: \(needsDrawing)")
// Set the cooldown flag to true and cancel any existing work item
needsDrawingCooldown = true
needsDrawingWorkItem?.cancel()
#if !os(macOS)
glView?.needsDrawing = needsDrawing
#endif
// Create a new DispatchWorkItem to reset the cooldown flag after 0.1 seconds
let workItem = DispatchWorkItem { [weak self] in
self?.needsDrawingCooldown = false
}
needsDrawingWorkItem = workItem
// Schedule the cooldown reset after 0.1 seconds
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1, execute: workItem)
}
func command(