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	Player controls UI changes
WIP on controls Chapters working Add previews variable Add lists ids WIP
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		| @@ -11,7 +11,7 @@ final class MPVOGLView: GLKView { | ||||
|     var needsDrawing = true | ||||
|  | ||||
|     override init(frame: CGRect) { | ||||
|         guard let context = EAGLContext(api: .openGLES3) else { | ||||
|         guard let context = EAGLContext(api: .openGLES2) else { | ||||
|             print("Failed to initialize OpenGLES 2.0 context") | ||||
|             exit(1) | ||||
|         } | ||||
| @@ -20,10 +20,12 @@ final class MPVOGLView: GLKView { | ||||
|  | ||||
|         super.init(frame: frame, context: context) | ||||
|  | ||||
|         EAGLContext.setCurrent(context) | ||||
|         self.context = context | ||||
|         bindDrawable() | ||||
|  | ||||
|         defaultFBO = -1 | ||||
|         isOpaque = false | ||||
|         isOpaque = true | ||||
|         enableSetNeedsDisplay = false | ||||
|  | ||||
|         fillBlack() | ||||
|     } | ||||
|   | ||||
| @@ -2,7 +2,6 @@ import UIKit | ||||
|  | ||||
| final class MPVViewController: UIViewController { | ||||
|     var client: MPVClient! | ||||
|     var glView: MPVOGLView! | ||||
|  | ||||
|     init() { | ||||
|         client = MPVClient() | ||||
| @@ -17,9 +16,8 @@ final class MPVViewController: UIViewController { | ||||
|         super.loadView() | ||||
|  | ||||
|         client.create(frame: view.frame) | ||||
|         glView = client.glView | ||||
|  | ||||
|         view.addSubview(glView) | ||||
|         view.addSubview(client.glView) | ||||
|  | ||||
|         super.viewDidLoad() | ||||
|     } | ||||
|   | ||||
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