Player controls UI changes

WIP on controls

Chapters

working

Add previews variable

Add lists ids

WIP
This commit is contained in:
Arkadiusz Fal
2022-06-18 14:39:49 +02:00
parent 9c98cf9558
commit 321c265a11
60 changed files with 2524 additions and 1320 deletions

View File

@@ -53,6 +53,7 @@ final class PlayerModel: ObservableObject {
@Published var queue = [PlayerQueueItem]() { didSet { Defaults[.queue] = queue } }
@Published var currentItem: PlayerQueueItem! { didSet { handleCurrentItemChange() } }
@Published var videoBeingOpened: Video?
@Published var historyVideos = [Video]()
@Published var preservedTime: CMTime?
@@ -65,6 +66,10 @@ final class PlayerModel: ObservableObject {
@Published var musicMode = false
@Published var returnYouTubeDislike = ReturnYouTubeDislikeAPI()
@Published var isSeeking = false { didSet {
backend.updateNetworkState()
}}
#if os(iOS)
@Published var motionManager: CMMotionManager!
@Published var lockedOrientation: UIInterfaceOrientation?
@@ -79,9 +84,24 @@ final class PlayerModel: ObservableObject {
backend.controls = controls
}
}}
var playerTime: PlayerTimeModel { didSet {
backends.forEach { backend in
var backend = backend
backend.playerTime = playerTime
backend.playerTime.player = self
}
}}
var networkState: NetworkStateModel { didSet {
backends.forEach { backend in
var backend = backend
backend.networkState = networkState
backend.networkState.player = self
}
}}
var context: NSManagedObjectContext = PersistenceController.shared.container.viewContext
var backgroundContext = PersistenceController.shared.container.newBackgroundContext()
@Published var playingFullScreen = false
@Published var playingInPictureInPicture = false
var pipController: AVPictureInPictureController?
var pipDelegate = PiPDelegate()
@@ -108,13 +128,31 @@ final class PlayerModel: ObservableObject {
var playerLayerView: PlayerLayerView!
#endif
init(accounts: AccountsModel? = nil, comments: CommentsModel? = nil, controls: PlayerControlsModel? = nil) {
self.accounts = accounts ?? AccountsModel()
self.comments = comments ?? CommentsModel()
self.controls = controls ?? PlayerControlsModel()
var onPresentPlayer: (() -> Void)?
self.avPlayerBackend = AVPlayerBackend(model: self, controls: controls)
self.mpvBackend = MPVBackend(model: self)
init(
accounts: AccountsModel = AccountsModel(),
comments: CommentsModel = CommentsModel(),
controls: PlayerControlsModel = PlayerControlsModel(),
playerTime: PlayerTimeModel = PlayerTimeModel(),
networkState: NetworkStateModel = NetworkStateModel()
) {
self.accounts = accounts
self.comments = comments
self.controls = controls
self.playerTime = playerTime
self.networkState = networkState
self.avPlayerBackend = AVPlayerBackend(
model: self,
controls: controls,
playerTime: playerTime
)
self.mpvBackend = MPVBackend(
model: self,
playerTime: playerTime,
networkState: networkState
)
Defaults[.activeBackend] = .mpv
}
@@ -136,7 +174,7 @@ final class PlayerModel: ObservableObject {
}
func hide() {
controls.playingFullscreen = false
playingFullScreen = false
presentingPlayer = false
#if os(iOS)
@@ -176,11 +214,19 @@ final class PlayerModel: ObservableObject {
}
var playerItemDuration: CMTime? {
backend.playerItemDuration
guard !currentItem.isNil else {
return nil
}
return backend.playerItemDuration
}
var playerItemDurationWithoutSponsorSegments: CMTime? {
(backend.playerItemDuration ?? .zero) - .secondsInDefaultTimescale(
guard let playerItemDuration = playerItemDuration, !playerItemDuration.seconds.isZero else {
return nil
}
return playerItemDuration - .secondsInDefaultTimescale(
sponsorBlock.segments.reduce(0) { $0 + $1.duration }
)
}
@@ -212,18 +258,15 @@ final class PlayerModel: ObservableObject {
func play(_ video: Video, at time: CMTime? = nil, showingPlayer: Bool = true) {
pause()
var delay = 0.0
#if os(iOS)
delay = 0.5
#endif
DispatchQueue.main.asyncAfter(deadline: .now() + delay) { [weak self] in
guard let self = self else {
if !playingInPictureInPicture, showingPlayer {
onPresentPlayer = { [weak self] in self?.playNow(video, at: time) }
show()
return
}
#endif
self.playNow(video, at: time)
}
playNow(video, at: time)
guard !playingInPictureInPicture else {
return
@@ -260,7 +303,7 @@ final class PlayerModel: ObservableObject {
}
}
controls.reset()
playerTime.reset()
backend.playStream(
stream,
@@ -468,10 +511,13 @@ final class PlayerModel: ObservableObject {
func handleEnterBackground() {
setNeedsDrawing(false)
if !playingInPictureInPicture, !musicMode {
pause()
}
}
func enterFullScreen() {
guard !controls.playingFullscreen else {
guard !playingFullScreen else {
return
}
@@ -481,13 +527,13 @@ final class PlayerModel: ObservableObject {
}
func exitFullScreen() {
guard controls.playingFullscreen else {
guard playingFullScreen else {
return
}
logger.info("exiting fullscreen")
if controls.playingFullscreen {
if playingFullScreen {
toggleFullscreen(true)
}
@@ -559,14 +605,14 @@ final class PlayerModel: ObservableObject {
setNeedsDrawing(false)
#endif
controls.playingFullscreen = !isFullScreen
playingFullScreen = !isFullScreen
#if os(iOS)
DispatchQueue.main.asyncAfter(deadline: .now() + 0.2) { [weak self] in
self?.setNeedsDrawing(true)
}
if controls.playingFullscreen {
if playingFullScreen {
guard !(UIApplication.shared.windows.first?.windowScene?.interfaceOrientation.isLandscape ?? true) else {
return
}
@@ -590,12 +636,6 @@ final class PlayerModel: ObservableObject {
avPlayerBackend.switchToMPVOnPipClose = false
closePiP()
}
#if os(macOS)
// TODO: initialize mpv on startup on mac
if mpvBackend.client.isNil {
Windows.player.open()
}
#endif
changeActiveBackend(from: .appleAVPlayer, to: .mpv)
controls.presentingControls = true
controls.removeTimer()