Hello, mpv! 🎉

This commit is contained in:
Arkadiusz Fal
2022-02-16 21:23:11 +01:00
parent 9868a2ef01
commit 31a28a7cbd
74 changed files with 6191 additions and 891 deletions

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Vendor/mpv/iOS/include/client.h vendored Normal file

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/* Copyright (C) 2017 the mpv developers
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef MPV_CLIENT_API_QTHELPER_H_
#define MPV_CLIENT_API_QTHELPER_H_
#include <mpv/client.h>
#if !MPV_ENABLE_DEPRECATED
#error "This helper is deprecated. Copy it into your project instead."
#else
/**
* Note: these helpers are provided for convenience for C++/Qt applications.
* This is based on the public API in client.h, and it does not encode any
* knowledge that is not known or guaranteed outside of the C client API. You
* can even copy and modify this code as you like, or implement similar things
* for other languages.
*/
#include <cstring>
#include <QVariant>
#include <QString>
#include <QList>
#include <QHash>
#include <QSharedPointer>
#include <QMetaType>
namespace mpv {
namespace qt {
// Wrapper around mpv_handle. Does refcounting under the hood.
class Handle
{
struct container {
container(mpv_handle *h) : mpv(h) {}
~container() { mpv_terminate_destroy(mpv); }
mpv_handle *mpv;
};
QSharedPointer<container> sptr;
public:
// Construct a new Handle from a raw mpv_handle with refcount 1. If the
// last Handle goes out of scope, the mpv_handle will be destroyed with
// mpv_terminate_destroy().
// Never destroy the mpv_handle manually when using this wrapper. You
// will create dangling pointers. Just let the wrapper take care of
// destroying the mpv_handle.
// Never create multiple wrappers from the same raw mpv_handle; copy the
// wrapper instead (that's what it's for).
static Handle FromRawHandle(mpv_handle *handle) {
Handle h;
h.sptr = QSharedPointer<container>(new container(handle));
return h;
}
// Return the raw handle; for use with the libmpv C API.
operator mpv_handle*() const { return sptr ? (*sptr).mpv : 0; }
};
static inline QVariant node_to_variant(const mpv_node *node)
{
switch (node->format) {
case MPV_FORMAT_STRING:
return QVariant(QString::fromUtf8(node->u.string));
case MPV_FORMAT_FLAG:
return QVariant(static_cast<bool>(node->u.flag));
case MPV_FORMAT_INT64:
return QVariant(static_cast<qlonglong>(node->u.int64));
case MPV_FORMAT_DOUBLE:
return QVariant(node->u.double_);
case MPV_FORMAT_NODE_ARRAY: {
mpv_node_list *list = node->u.list;
QVariantList qlist;
for (int n = 0; n < list->num; n++)
qlist.append(node_to_variant(&list->values[n]));
return QVariant(qlist);
}
case MPV_FORMAT_NODE_MAP: {
mpv_node_list *list = node->u.list;
QVariantMap qmap;
for (int n = 0; n < list->num; n++) {
qmap.insert(QString::fromUtf8(list->keys[n]),
node_to_variant(&list->values[n]));
}
return QVariant(qmap);
}
default: // MPV_FORMAT_NONE, unknown values (e.g. future extensions)
return QVariant();
}
}
struct node_builder {
node_builder(const QVariant& v) {
set(&node_, v);
}
~node_builder() {
free_node(&node_);
}
mpv_node *node() { return &node_; }
private:
Q_DISABLE_COPY(node_builder)
mpv_node node_;
mpv_node_list *create_list(mpv_node *dst, bool is_map, int num) {
dst->format = is_map ? MPV_FORMAT_NODE_MAP : MPV_FORMAT_NODE_ARRAY;
mpv_node_list *list = new mpv_node_list();
dst->u.list = list;
if (!list)
goto err;
list->values = new mpv_node[num]();
if (!list->values)
goto err;
if (is_map) {
list->keys = new char*[num]();
if (!list->keys)
goto err;
}
return list;
err:
free_node(dst);
return NULL;
}
char *dup_qstring(const QString &s) {
QByteArray b = s.toUtf8();
char *r = new char[b.size() + 1];
if (r)
std::memcpy(r, b.data(), b.size() + 1);
return r;
}
bool test_type(const QVariant &v, QMetaType::Type t) {
// The Qt docs say: "Although this function is declared as returning
// "QVariant::Type(obsolete), the return value should be interpreted
// as QMetaType::Type."
// So a cast really seems to be needed to avoid warnings (urgh).
return static_cast<int>(v.type()) == static_cast<int>(t);
}
void set(mpv_node *dst, const QVariant &src) {
if (test_type(src, QMetaType::QString)) {
dst->format = MPV_FORMAT_STRING;
dst->u.string = dup_qstring(src.toString());
if (!dst->u.string)
goto fail;
} else if (test_type(src, QMetaType::Bool)) {
dst->format = MPV_FORMAT_FLAG;
dst->u.flag = src.toBool() ? 1 : 0;
} else if (test_type(src, QMetaType::Int) ||
test_type(src, QMetaType::LongLong) ||
test_type(src, QMetaType::UInt) ||
test_type(src, QMetaType::ULongLong))
{
dst->format = MPV_FORMAT_INT64;
dst->u.int64 = src.toLongLong();
} else if (test_type(src, QMetaType::Double)) {
dst->format = MPV_FORMAT_DOUBLE;
dst->u.double_ = src.toDouble();
} else if (src.canConvert<QVariantList>()) {
QVariantList qlist = src.toList();
mpv_node_list *list = create_list(dst, false, qlist.size());
if (!list)
goto fail;
list->num = qlist.size();
for (int n = 0; n < qlist.size(); n++)
set(&list->values[n], qlist[n]);
} else if (src.canConvert<QVariantMap>()) {
QVariantMap qmap = src.toMap();
mpv_node_list *list = create_list(dst, true, qmap.size());
if (!list)
goto fail;
list->num = qmap.size();
for (int n = 0; n < qmap.size(); n++) {
list->keys[n] = dup_qstring(qmap.keys()[n]);
if (!list->keys[n]) {
free_node(dst);
goto fail;
}
set(&list->values[n], qmap.values()[n]);
}
} else {
goto fail;
}
return;
fail:
dst->format = MPV_FORMAT_NONE;
}
void free_node(mpv_node *dst) {
switch (dst->format) {
case MPV_FORMAT_STRING:
delete[] dst->u.string;
break;
case MPV_FORMAT_NODE_ARRAY:
case MPV_FORMAT_NODE_MAP: {
mpv_node_list *list = dst->u.list;
if (list) {
for (int n = 0; n < list->num; n++) {
if (list->keys)
delete[] list->keys[n];
if (list->values)
free_node(&list->values[n]);
}
delete[] list->keys;
delete[] list->values;
}
delete list;
break;
}
default: ;
}
dst->format = MPV_FORMAT_NONE;
}
};
/**
* RAII wrapper that calls mpv_free_node_contents() on the pointer.
*/
struct node_autofree {
mpv_node *ptr;
node_autofree(mpv_node *a_ptr) : ptr(a_ptr) {}
~node_autofree() { mpv_free_node_contents(ptr); }
};
#if MPV_ENABLE_DEPRECATED
/**
* Return the given property as mpv_node converted to QVariant, or QVariant()
* on error.
*
* @deprecated use get_property() instead
*
* @param name the property name
*/
static inline QVariant get_property_variant(mpv_handle *ctx, const QString &name)
{
mpv_node node;
if (mpv_get_property(ctx, name.toUtf8().data(), MPV_FORMAT_NODE, &node) < 0)
return QVariant();
node_autofree f(&node);
return node_to_variant(&node);
}
/**
* Set the given property as mpv_node converted from the QVariant argument.
* @deprecated use set_property() instead
*/
static inline int set_property_variant(mpv_handle *ctx, const QString &name,
const QVariant &v)
{
node_builder node(v);
return mpv_set_property(ctx, name.toUtf8().data(), MPV_FORMAT_NODE, node.node());
}
/**
* Set the given option as mpv_node converted from the QVariant argument.
*
* @deprecated use set_property() instead
*/
static inline int set_option_variant(mpv_handle *ctx, const QString &name,
const QVariant &v)
{
node_builder node(v);
return mpv_set_option(ctx, name.toUtf8().data(), MPV_FORMAT_NODE, node.node());
}
/**
* mpv_command_node() equivalent. Returns QVariant() on error (and
* unfortunately, the same on success).
*
* @deprecated use command() instead
*/
static inline QVariant command_variant(mpv_handle *ctx, const QVariant &args)
{
node_builder node(args);
mpv_node res;
if (mpv_command_node(ctx, node.node(), &res) < 0)
return QVariant();
node_autofree f(&res);
return node_to_variant(&res);
}
#endif
/**
* This is used to return error codes wrapped in QVariant for functions which
* return QVariant.
*
* You can use get_error() or is_error() to extract the error status from a
* QVariant value.
*/
struct ErrorReturn
{
/**
* enum mpv_error value (or a value outside of it if ABI was extended)
*/
int error;
ErrorReturn() : error(0) {}
explicit ErrorReturn(int err) : error(err) {}
};
/**
* Return the mpv error code packed into a QVariant, or 0 (success) if it's not
* an error value.
*
* @return error code (<0) or success (>=0)
*/
static inline int get_error(const QVariant &v)
{
if (!v.canConvert<ErrorReturn>())
return 0;
return v.value<ErrorReturn>().error;
}
/**
* Return whether the QVariant carries a mpv error code.
*/
static inline bool is_error(const QVariant &v)
{
return get_error(v) < 0;
}
/**
* Return the given property as mpv_node converted to QVariant, or QVariant()
* on error.
*
* @param name the property name
* @return the property value, or an ErrorReturn with the error code
*/
static inline QVariant get_property(mpv_handle *ctx, const QString &name)
{
mpv_node node;
int err = mpv_get_property(ctx, name.toUtf8().data(), MPV_FORMAT_NODE, &node);
if (err < 0)
return QVariant::fromValue(ErrorReturn(err));
node_autofree f(&node);
return node_to_variant(&node);
}
/**
* Set the given property as mpv_node converted from the QVariant argument.
*
* @return mpv error code (<0 on error, >= 0 on success)
*/
static inline int set_property(mpv_handle *ctx, const QString &name,
const QVariant &v)
{
node_builder node(v);
return mpv_set_property(ctx, name.toUtf8().data(), MPV_FORMAT_NODE, node.node());
}
/**
* mpv_command_node() equivalent.
*
* @param args command arguments, with args[0] being the command name as string
* @return the property value, or an ErrorReturn with the error code
*/
static inline QVariant command(mpv_handle *ctx, const QVariant &args)
{
node_builder node(args);
mpv_node res;
int err = mpv_command_node(ctx, node.node(), &res);
if (err < 0)
return QVariant::fromValue(ErrorReturn(err));
node_autofree f(&res);
return node_to_variant(&res);
}
}
}
Q_DECLARE_METATYPE(mpv::qt::ErrorReturn)
#endif /* else #if MPV_ENABLE_DEPRECATED */
#endif

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/* Copyright (C) 2018 the mpv developers
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef MPV_CLIENT_API_RENDER_H_
#define MPV_CLIENT_API_RENDER_H_
#include "client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* Overview
* --------
*
* This API can be used to make mpv render using supported graphic APIs (such
* as OpenGL). It can be used to handle video display.
*
* The renderer needs to be created with mpv_render_context_create() before
* you start playback (or otherwise cause a VO to be created). Then (with most
* backends) mpv_render_context_render() can be used to explicitly render the
* current video frame. Use mpv_render_context_set_update_callback() to get
* notified when there is a new frame to draw.
*
* Preferably rendering should be done in a separate thread. If you call
* normal libmpv API functions on the renderer thread, deadlocks can result
* (these are made non-fatal with timeouts, but user experience will obviously
* suffer). See "Threading" section below.
*
* You can output and embed video without this API by setting the mpv "wid"
* option to a native window handle (see "Embedding the video window" section
* in the client.h header). In general, using the render API is recommended,
* because window embedding can cause various issues, especially with GUI
* toolkits and certain platforms.
*
* Supported backends
* ------------------
*
* OpenGL: via MPV_RENDER_API_TYPE_OPENGL, see render_gl.h header.
*
* Threading
* ---------
*
* You are recommended to do rendering on a separate thread than normal libmpv
* use.
*
* The mpv_render_* functions can be called from any thread, under the
* following conditions:
* - only one of the mpv_render_* functions can be called at the same time
* (unless they belong to different mpv cores created by mpv_create())
* - never can be called from within the callbacks set with
* mpv_set_wakeup_callback() or mpv_render_context_set_update_callback()
* - if the OpenGL backend is used, for all functions the OpenGL context
* must be "current" in the calling thread, and it must be the same OpenGL
* context as the mpv_render_context was created with. Otherwise, undefined
* behavior will occur.
* - the thread does not call libmpv API functions other than the mpv_render_*
* functions, except APIs which are declared as safe (see below). Likewise,
* there must be no lock or wait dependency from the render thread to a
* thread using other libmpv functions. Basically, the situation that your
* render thread waits for a "not safe" libmpv API function to return must
* not happen. If you ignore this requirement, deadlocks can happen, which
* are made non-fatal with timeouts; then playback quality will be degraded,
* and the message
* mpv_render_context_render() not being called or stuck.
* is logged. If you set MPV_RENDER_PARAM_ADVANCED_CONTROL, you promise that
* this won't happen, and must absolutely guarantee it, or a real deadlock
* will freeze the mpv core thread forever.
*
* libmpv functions which are safe to call from a render thread are:
* - functions marked with "Safe to be called from mpv render API threads."
* - client.h functions which don't have an explicit or implicit mpv_handle
* parameter
* - mpv_render_* functions; but only for the same mpv_render_context pointer.
* If the pointer is different, mpv_render_context_free() is not safe. (The
* reason is that if MPV_RENDER_PARAM_ADVANCED_CONTROL is set, it may have
* to process still queued requests from the core, which it can do only for
* the current context, while requests for other contexts would deadlock.
* Also, it may have to wait and block for the core to terminate the video
* chain to make sure no resources are used after context destruction.)
* - if the mpv_handle parameter refers to a different mpv core than the one
* you're rendering for (very obscure, but allowed)
*
* Note about old libmpv version:
*
* Before API version 1.105 (basically in mpv 0.29.x), simply enabling
* MPV_RENDER_PARAM_ADVANCED_CONTROL could cause deadlock issues. This can
* be worked around by setting the "vd-lavc-dr" option to "no".
* In addition, you were required to call all mpv_render*() API functions
* from the same thread on which mpv_render_context_create() was originally
* run (for the same the mpv_render_context). Not honoring it led to UB
* (deadlocks, use of invalid pthread_t handles), even if you moved your GL
* context to a different thread correctly.
* These problems were addressed in API version 1.105 (mpv 0.30.0).
*
* Context and handle lifecycle
* ----------------------------
*
* Video initialization will fail if the render context was not initialized yet
* (with mpv_render_context_create()), or it will revert to a VO that creates
* its own window.
*
* Currently, there can be only 1 mpv_render_context at a time per mpv core.
*
* Calling mpv_render_context_free() while a VO is using the render context is
* active will disable video.
*
* You must free the context with mpv_render_context_free() before the mpv core
* is destroyed. If this doesn't happen, undefined behavior will result.
*/
/**
* Opaque context, returned by mpv_render_context_create().
*/
typedef struct mpv_render_context mpv_render_context;
/**
* Parameters for mpv_render_param (which is used in a few places such as
* mpv_render_context_create().
*
* Also see mpv_render_param for conventions and how to use it.
*/
typedef enum mpv_render_param_type {
/**
* Not a valid value, but also used to terminate a params array. Its value
* is always guaranteed to be 0 (even if the ABI changes in the future).
*/
MPV_RENDER_PARAM_INVALID = 0,
/**
* The render API to use. Valid for mpv_render_context_create().
*
* Type: char*
*
* Defined APIs:
*
* MPV_RENDER_API_TYPE_OPENGL:
* OpenGL desktop 2.1 or later (preferably core profile compatible to
* OpenGL 3.2), or OpenGLES 2.0 or later.
* Providing MPV_RENDER_PARAM_OPENGL_INIT_PARAMS is required.
* It is expected that an OpenGL context is valid and "current" when
* calling mpv_render_* functions (unless specified otherwise). It
* must be the same context for the same mpv_render_context.
*/
MPV_RENDER_PARAM_API_TYPE = 1,
/**
* Required parameters for initializing the OpenGL renderer. Valid for
* mpv_render_context_create().
* Type: mpv_opengl_init_params*
*/
MPV_RENDER_PARAM_OPENGL_INIT_PARAMS = 2,
/**
* Describes a GL render target. Valid for mpv_render_context_render().
* Type: mpv_opengl_fbo*
*/
MPV_RENDER_PARAM_OPENGL_FBO = 3,
/**
* Control flipped rendering. Valid for mpv_render_context_render().
* Type: int*
* If the value is set to 0, render normally. Otherwise, render it flipped,
* which is needed e.g. when rendering to an OpenGL default framebuffer
* (which has a flipped coordinate system).
*/
MPV_RENDER_PARAM_FLIP_Y = 4,
/**
* Control surface depth. Valid for mpv_render_context_render().
* Type: int*
* This implies the depth of the surface passed to the render function in
* bits per channel. If omitted or set to 0, the renderer will assume 8.
* Typically used to control dithering.
*/
MPV_RENDER_PARAM_DEPTH = 5,
/**
* ICC profile blob. Valid for mpv_render_context_set_parameter().
* Type: mpv_byte_array*
* Set an ICC profile for use with the "icc-profile-auto" option. (If the
* option is not enabled, the ICC data will not be used.)
*/
MPV_RENDER_PARAM_ICC_PROFILE = 6,
/**
* Ambient light in lux. Valid for mpv_render_context_set_parameter().
* Type: int*
* This can be used for automatic gamma correction.
*/
MPV_RENDER_PARAM_AMBIENT_LIGHT = 7,
/**
* X11 Display, sometimes used for hwdec. Valid for
* mpv_render_context_create(). The Display must stay valid for the lifetime
* of the mpv_render_context.
* Type: Display*
*/
MPV_RENDER_PARAM_X11_DISPLAY = 8,
/**
* Wayland display, sometimes used for hwdec. Valid for
* mpv_render_context_create(). The wl_display must stay valid for the
* lifetime of the mpv_render_context.
* Type: struct wl_display*
*/
MPV_RENDER_PARAM_WL_DISPLAY = 9,
/**
* Better control about rendering and enabling some advanced features. Valid
* for mpv_render_context_create().
*
* This conflates multiple requirements the API user promises to abide if
* this option is enabled:
*
* - The API user's render thread, which is calling the mpv_render_*()
* functions, never waits for the core. Otherwise deadlocks can happen.
* See "Threading" section.
* - The callback set with mpv_render_context_set_update_callback() can now
* be called even if there is no new frame. The API user should call the
* mpv_render_context_update() function, and interpret the return value
* for whether a new frame should be rendered.
* - Correct functionality is impossible if the update callback is not set,
* or not set soon enough after mpv_render_context_create() (the core can
* block while waiting for you to call mpv_render_context_update(), and
* if the update callback is not correctly set, it will deadlock, or
* block for too long).
*
* In general, setting this option will enable the following features (and
* possibly more):
*
* - "Direct rendering", which means the player decodes directly to a
* texture, which saves a copy per video frame ("vd-lavc-dr" option
* needs to be enabled, and the rendering backend as well as the
* underlying GPU API/driver needs to have support for it).
* - Rendering screenshots with the GPU API if supported by the backend
* (instead of using a suboptimal software fallback via libswscale).
*
* Warning: do not just add this without reading the "Threading" section
* above, and then wondering that deadlocks happen. The
* requirements are tricky. But also note that even if advanced
* control is disabled, not adhering to the rules will lead to
* playback problems. Enabling advanced controls simply makes
* violating these rules fatal.
*
* Type: int*: 0 for disable (default), 1 for enable
*/
MPV_RENDER_PARAM_ADVANCED_CONTROL = 10,
/**
* Return information about the next frame to render. Valid for
* mpv_render_context_get_info().
*
* Type: mpv_render_frame_info*
*
* It strictly returns information about the _next_ frame. The implication
* is that e.g. mpv_render_context_update()'s return value will have
* MPV_RENDER_UPDATE_FRAME set, and the user is supposed to call
* mpv_render_context_render(). If there is no next frame, then the
* return value will have is_valid set to 0.
*/
MPV_RENDER_PARAM_NEXT_FRAME_INFO = 11,
/**
* Enable or disable video timing. Valid for mpv_render_context_render().
*
* Type: int*: 0 for disable, 1 for enable (default)
*
* When video is timed to audio, the player attempts to render video a bit
* ahead, and then do a blocking wait until the target display time is
* reached. This blocks mpv_render_context_render() for up to the amount
* specified with the "video-timing-offset" global option. You can set
* this parameter to 0 to disable this kind of waiting. If you do, it's
* recommended to use the target time value in mpv_render_frame_info to
* wait yourself, or to set the "video-timing-offset" to 0 instead.
*
* Disabling this without doing anything in addition will result in A/V sync
* being slightly off.
*/
MPV_RENDER_PARAM_BLOCK_FOR_TARGET_TIME = 12,
/**
* Use to skip rendering in mpv_render_context_render().
*
* Type: int*: 0 for rendering (default), 1 for skipping
*
* If this is set, you don't need to pass a target surface to the render
* function (and if you do, it's completely ignored). This can still call
* into the lower level APIs (i.e. if you use OpenGL, the OpenGL context
* must be set).
*
* Be aware that the render API will consider this frame as having been
* rendered. All other normal rules also apply, for example about whether
* you have to call mpv_render_context_report_swap(). It also does timing
* in the same way.
*/
MPV_RENDER_PARAM_SKIP_RENDERING = 13,
/**
* Deprecated. Not supported. Use MPV_RENDER_PARAM_DRM_DISPLAY_V2 instead.
* Type : struct mpv_opengl_drm_params*
*/
MPV_RENDER_PARAM_DRM_DISPLAY = 14,
/**
* DRM draw surface size, contains draw surface dimensions.
* Valid for mpv_render_context_create().
* Type : struct mpv_opengl_drm_draw_surface_size*
*/
MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE = 15,
/**
* DRM display, contains drm display handles.
* Valid for mpv_render_context_create().
* Type : struct mpv_opengl_drm_params_v2*
*/
MPV_RENDER_PARAM_DRM_DISPLAY_V2 = 16,
} mpv_render_param_type;
/**
* For backwards compatibility with the old naming of
* MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE
*/
#define MPV_RENDER_PARAM_DRM_OSD_SIZE MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE
/**
* Used to pass arbitrary parameters to some mpv_render_* functions. The
* meaning of the data parameter is determined by the type, and each
* MPV_RENDER_PARAM_* documents what type the value must point to.
*
* Each value documents the required data type as the pointer you cast to
* void* and set on mpv_render_param.data. For example, if MPV_RENDER_PARAM_FOO
* documents the type as Something* , then the code should look like this:
*
* Something foo = {...};
* mpv_render_param param;
* param.type = MPV_RENDER_PARAM_FOO;
* param.data = & foo;
*
* Normally, the data field points to exactly 1 object. If the type is char*,
* it points to a 0-terminated string.
*
* In all cases (unless documented otherwise) the pointers need to remain
* valid during the call only. Unless otherwise documented, the API functions
* will not write to the params array or any data pointed to it.
*
* As a convention, parameter arrays are always terminated by type==0. There
* is no specific order of the parameters required. The order of the 2 fields in
* this struct is guaranteed (even after ABI changes).
*/
typedef struct mpv_render_param {
enum mpv_render_param_type type;
void *data;
} mpv_render_param;
/**
* Predefined values for MPV_RENDER_PARAM_API_TYPE.
*/
#define MPV_RENDER_API_TYPE_OPENGL "opengl"
/**
* Flags used in mpv_render_frame_info.flags. Each value represents a bit in it.
*/
typedef enum mpv_render_frame_info_flag {
/**
* Set if there is actually a next frame. If unset, there is no next frame
* yet, and other flags and fields that require a frame to be queued will
* be unset.
*
* This is set for _any_ kind of frame, even for redraw requests.
*
* Note that when this is unset, it simply means no new frame was
* decoded/queued yet, not necessarily that the end of the video was
* reached. A new frame can be queued after some time.
*
* If the return value of mpv_render_context_render() had the
* MPV_RENDER_UPDATE_FRAME flag set, this flag will usually be set as well,
* unless the frame is rendered, or discarded by other asynchronous events.
*/
MPV_RENDER_FRAME_INFO_PRESENT = 1 << 0,
/**
* If set, the frame is not an actual new video frame, but a redraw request.
* For example if the video is paused, and an option that affects video
* rendering was changed (or any other reason), an update request can be
* issued and this flag will be set.
*
* Typically, redraw frames will not be subject to video timing.
*
* Implies MPV_RENDER_FRAME_INFO_PRESENT.
*/
MPV_RENDER_FRAME_INFO_REDRAW = 1 << 1,
/**
* If set, this is supposed to reproduce the previous frame perfectly. This
* is usually used for certain "video-sync" options ("display-..." modes).
* Typically the renderer will blit the video from a FBO. Unset otherwise.
*
* Implies MPV_RENDER_FRAME_INFO_PRESENT.
*/
MPV_RENDER_FRAME_INFO_REPEAT = 1 << 2,
/**
* If set, the player timing code expects that the user thread blocks on
* vsync (by either delaying the render call, or by making a call to
* mpv_render_context_report_swap() at vsync time).
*
* Implies MPV_RENDER_FRAME_INFO_PRESENT.
*/
MPV_RENDER_FRAME_INFO_BLOCK_VSYNC = 1 << 3,
} mpv_render_frame_info_flag;
/**
* Information about the next video frame that will be rendered. Can be
* retrieved with MPV_RENDER_PARAM_NEXT_FRAME_INFO.
*/
typedef struct mpv_render_frame_info {
/**
* A bitset of mpv_render_frame_info_flag values (i.e. multiple flags are
* combined with bitwise or).
*/
uint64_t flags;
/**
* Absolute time at which the frame is supposed to be displayed. This is in
* the same unit and base as the time returned by mpv_get_time_us(). For
* frames that are redrawn, or if vsync locked video timing is used (see
* "video-sync" option), then this can be 0. The "video-timing-offset"
* option determines how much "headroom" the render thread gets (but a high
* enough frame rate can reduce it anyway). mpv_render_context_render() will
* normally block until the time is elapsed, unless you pass it
* MPV_RENDER_PARAM_BLOCK_FOR_TARGET_TIME = 0.
*/
int64_t target_time;
} mpv_render_frame_info;
/**
* Initialize the renderer state. Depending on the backend used, this will
* access the underlying GPU API and initialize its own objects.
*
* You must free the context with mpv_render_context_free(). Not doing so before
* the mpv core is destroyed may result in memory leaks or crashes.
*
* Currently, only at most 1 context can exists per mpv core (it represents the
* main video output).
*
* You should pass the following parameters:
* - MPV_RENDER_PARAM_API_TYPE to select the underlying backend/GPU API.
* - Backend-specific init parameter, like MPV_RENDER_PARAM_OPENGL_INIT_PARAMS.
* - Setting MPV_RENDER_PARAM_ADVANCED_CONTROL and following its rules is
* strongly recommended.
* - If you want to use hwdec, possibly hwdec interop resources.
*
* @param res set to the context (on success) or NULL (on failure). The value
* is never read and always overwritten.
* @param mpv handle used to get the core (the mpv_render_context won't depend
* on this specific handle, only the core referenced by it)
* @param params an array of parameters, terminated by type==0. It's left
* unspecified what happens with unknown parameters. At least
* MPV_RENDER_PARAM_API_TYPE is required, and most backends will
* require another backend-specific parameter.
* @return error code, including but not limited to:
* MPV_ERROR_UNSUPPORTED: the OpenGL version is not supported
* (or required extensions are missing)
* MPV_ERROR_NOT_IMPLEMENTED: an unknown API type was provided, or
* support for the requested API was not
* built in the used libmpv binary.
* MPV_ERROR_INVALID_PARAMETER: at least one of the provided parameters was
* not valid.
*/
int mpv_render_context_create(mpv_render_context **res, mpv_handle *mpv,
mpv_render_param *params);
/**
* Attempt to change a single parameter. Not all backends and parameter types
* support all kinds of changes.
*
* @param ctx a valid render context
* @param param the parameter type and data that should be set
* @return error code. If a parameter could actually be changed, this returns
* success, otherwise an error code depending on the parameter type
* and situation.
*/
int mpv_render_context_set_parameter(mpv_render_context *ctx,
mpv_render_param param);
/**
* Retrieve information from the render context. This is NOT a counterpart to
* mpv_render_context_set_parameter(), because you generally can't read
* parameters set with it, and this function is not meant for this purpose.
* Instead, this is for communicating information from the renderer back to the
* user. See mpv_render_param_type; entries which support this function
* explicitly mention it, and for other entries you can assume it will fail.
*
* You pass param with param.type set and param.data pointing to a variable
* of the required data type. The function will then overwrite that variable
* with the returned value (at least on success).
*
* @param ctx a valid render context
* @param param the parameter type and data that should be retrieved
* @return error code. If a parameter could actually be retrieved, this returns
* success, otherwise an error code depending on the parameter type
* and situation. MPV_ERROR_NOT_IMPLEMENTED is used for unknown
* param.type, or if retrieving it is not supported.
*/
int mpv_render_context_get_info(mpv_render_context *ctx,
mpv_render_param param);
typedef void (*mpv_render_update_fn)(void *cb_ctx);
/**
* Set the callback that notifies you when a new video frame is available, or
* if the video display configuration somehow changed and requires a redraw.
* Similar to mpv_set_wakeup_callback(), you must not call any mpv API from
* the callback, and all the other listed restrictions apply (such as not
* exiting the callback by throwing exceptions).
*
* This can be called from any thread, except from an update callback. In case
* of the OpenGL backend, no OpenGL state or API is accessed.
*
* Calling this will raise an update callback immediately.
*
* @param callback callback(callback_ctx) is called if the frame should be
* redrawn
* @param callback_ctx opaque argument to the callback
*/
void mpv_render_context_set_update_callback(mpv_render_context *ctx,
mpv_render_update_fn callback,
void *callback_ctx);
/**
* The API user is supposed to call this when the update callback was invoked
* (like all mpv_render_* functions, this has to happen on the render thread,
* and _not_ from the update callback itself).
*
* This is optional if MPV_RENDER_PARAM_ADVANCED_CONTROL was not set (default).
* Otherwise, it's a hard requirement that this is called after each update
* callback. If multiple update callback happened, and the function could not
* be called sooner, it's OK to call it once after the last callback.
*
* If an update callback happens during or after this function, the function
* must be called again at the soonest possible time.
*
* If MPV_RENDER_PARAM_ADVANCED_CONTROL was set, this will do additional work
* such as allocating textures for the video decoder.
*
* @return a bitset of mpv_render_update_flag values (i.e. multiple flags are
* combined with bitwise or). Typically, this will tell the API user
* what should happen next. E.g. if the MPV_RENDER_UPDATE_FRAME flag is
* set, mpv_render_context_render() should be called. If flags unknown
* to the API user are set, or if the return value is 0, nothing needs
* to be done.
*/
uint64_t mpv_render_context_update(mpv_render_context *ctx);
/**
* Flags returned by mpv_render_context_update(). Each value represents a bit
* in the function's return value.
*/
typedef enum mpv_render_update_flag {
/**
* A new video frame must be rendered. mpv_render_context_render() must be
* called.
*/
MPV_RENDER_UPDATE_FRAME = 1 << 0,
} mpv_render_context_flag;
/**
* Render video.
*
* Typically renders the video to a target surface provided via mpv_render_param
* (the details depend on the backend in use). Options like "panscan" are
* applied to determine which part of the video should be visible and how the
* video should be scaled. You can change these options at runtime by using the
* mpv property API.
*
* The renderer will reconfigure itself every time the target surface
* configuration (such as size) is changed.
*
* This function implicitly pulls a video frame from the internal queue and
* renders it. If no new frame is available, the previous frame is redrawn.
* The update callback set with mpv_render_context_set_update_callback()
* notifies you when a new frame was added. The details potentially depend on
* the backends and the provided parameters.
*
* Generally, libmpv will invoke your update callback some time before the video
* frame should be shown, and then lets this function block until the supposed
* display time. This will limit your rendering to video FPS. You can prevent
* this by setting the "video-timing-offset" global option to 0. (This applies
* only to "audio" video sync mode.)
*
* You should pass the following parameters:
* - Backend-specific target object, such as MPV_RENDER_PARAM_OPENGL_FBO.
* - Possibly transformations, such as MPV_RENDER_PARAM_FLIP_Y.
*
* @param ctx a valid render context
* @param params an array of parameters, terminated by type==0. Which parameters
* are required depends on the backend. It's left unspecified what
* happens with unknown parameters.
* @return error code
*/
int mpv_render_context_render(mpv_render_context *ctx, mpv_render_param *params);
/**
* Tell the renderer that a frame was flipped at the given time. This is
* optional, but can help the player to achieve better timing.
*
* Note that calling this at least once informs libmpv that you will use this
* function. If you use it inconsistently, expect bad video playback.
*
* If this is called while no video is initialized, it is ignored.
*
* @param ctx a valid render context
*/
void mpv_render_context_report_swap(mpv_render_context *ctx);
/**
* Destroy the mpv renderer state.
*
* If video is still active (e.g. a file playing), video will be disabled
* forcefully.
*
* @param ctx a valid render context. After this function returns, this is not
* a valid pointer anymore. NULL is also allowed and does nothing.
*/
void mpv_render_context_free(mpv_render_context *ctx);
#ifdef __cplusplus
}
#endif
#endif

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/* Copyright (C) 2018 the mpv developers
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef MPV_CLIENT_API_RENDER_GL_H_
#define MPV_CLIENT_API_RENDER_GL_H_
#include "render.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* OpenGL backend
* --------------
*
* This header contains definitions for using OpenGL with the render.h API.
*
* OpenGL interop
* --------------
*
* The OpenGL backend has some special rules, because OpenGL itself uses
* implicit per-thread contexts, which causes additional API problems.
*
* This assumes the OpenGL context lives on a certain thread controlled by the
* API user. All mpv_render_* APIs have to be assumed to implicitly use the
* OpenGL context if you pass a mpv_render_context using the OpenGL backend,
* unless specified otherwise.
*
* The OpenGL context is indirectly accessed through the OpenGL function
* pointers returned by the get_proc_address callback in mpv_opengl_init_params.
* Generally, mpv will not load the system OpenGL library when using this API.
*
* OpenGL state
* ------------
*
* OpenGL has a large amount of implicit state. All the mpv functions mentioned
* above expect that the OpenGL state is reasonably set to OpenGL standard
* defaults. Likewise, mpv will attempt to leave the OpenGL context with
* standard defaults. The following state is excluded from this:
*
* - the glViewport state
* - the glScissor state (but GL_SCISSOR_TEST is in its default value)
* - glBlendFuncSeparate() state (but GL_BLEND is in its default value)
* - glClearColor() state
* - mpv may overwrite the callback set with glDebugMessageCallback()
* - mpv always disables GL_DITHER at init
*
* Messing with the state could be avoided by creating shared OpenGL contexts,
* but this is avoided for the sake of compatibility and interoperability.
*
* On OpenGL 2.1, mpv will strictly call functions like glGenTextures() to
* create OpenGL objects. You will have to do the same. This ensures that
* objects created by mpv and the API users don't clash. Also, legacy state
* must be either in its defaults, or not interfere with core state.
*
* API use
* -------
*
* The mpv_render_* API is used. That API supports multiple backends, and this
* section documents specifics for the OpenGL backend.
*
* Use mpv_render_context_create() with MPV_RENDER_PARAM_API_TYPE set to
* MPV_RENDER_API_TYPE_OPENGL, and MPV_RENDER_PARAM_OPENGL_INIT_PARAMS provided.
*
* Call mpv_render_context_render() with MPV_RENDER_PARAM_OPENGL_FBO to render
* the video frame to an FBO.
*
* Hardware decoding
* -----------------
*
* Hardware decoding via this API is fully supported, but requires some
* additional setup. (At least if direct hardware decoding modes are wanted,
* instead of copying back surface data from GPU to CPU RAM.)
*
* There may be certain requirements on the OpenGL implementation:
*
* - Windows: ANGLE is required (although in theory GL/DX interop could be used)
* - Intel/Linux: EGL is required, and also the native display resource needs
* to be provided (e.g. MPV_RENDER_PARAM_X11_DISPLAY for X11 and
* MPV_RENDER_PARAM_WL_DISPLAY for Wayland)
* - nVidia/Linux: Both GLX and EGL should work (GLX is required if vdpau is
* used, e.g. due to old drivers.)
* - OSX: CGL is required (CGLGetCurrentContext() returning non-NULL)
* - iOS: EAGL is required (EAGLContext.currentContext returning non-nil)
*
* Once these things are setup, hardware decoding can be enabled/disabled at
* any time by setting the "hwdec" property.
*/
/**
* For initializing the mpv OpenGL state via MPV_RENDER_PARAM_OPENGL_INIT_PARAMS.
*/
typedef struct mpv_opengl_init_params {
/**
* This retrieves OpenGL function pointers, and will use them in subsequent
* operation.
* Usually, you can simply call the GL context APIs from this callback (e.g.
* glXGetProcAddressARB or wglGetProcAddress), but some APIs do not always
* return pointers for all standard functions (even if present); in this
* case you have to compensate by looking up these functions yourself when
* libmpv wants to resolve them through this callback.
* libmpv will not normally attempt to resolve GL functions on its own, nor
* does it link to GL libraries directly.
*/
void *(*get_proc_address)(void *ctx, const char *name);
/**
* Value passed as ctx parameter to get_proc_address().
*/
void *get_proc_address_ctx;
/**
* This should not be used. It is deprecated and will be removed or ignored
* when the opengl_cb API is removed.
*/
const char *extra_exts;
} mpv_opengl_init_params;
/**
* For MPV_RENDER_PARAM_OPENGL_FBO.
*/
typedef struct mpv_opengl_fbo {
/**
* Framebuffer object name. This must be either a valid FBO generated by
* glGenFramebuffers() that is complete and color-renderable, or 0. If the
* value is 0, this refers to the OpenGL default framebuffer.
*/
int fbo;
/**
* Valid dimensions. This must refer to the size of the framebuffer. This
* must always be set.
*/
int w, h;
/**
* Underlying texture internal format (e.g. GL_RGBA8), or 0 if unknown. If
* this is the default framebuffer, this can be an equivalent.
*/
int internal_format;
} mpv_opengl_fbo;
/**
* Deprecated. For MPV_RENDER_PARAM_DRM_DISPLAY.
*/
typedef struct mpv_opengl_drm_params {
int fd;
int crtc_id;
int connector_id;
struct _drmModeAtomicReq **atomic_request_ptr;
int render_fd;
} mpv_opengl_drm_params;
/**
* For MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE.
*/
typedef struct mpv_opengl_drm_draw_surface_size {
/**
* size of the draw plane surface in pixels.
*/
int width, height;
} mpv_opengl_drm_draw_surface_size;
/**
* For MPV_RENDER_PARAM_DRM_DISPLAY_V2.
*/
typedef struct mpv_opengl_drm_params_v2 {
/**
* DRM fd (int). Set to -1 if invalid.
*/
int fd;
/**
* Currently used crtc id
*/
int crtc_id;
/**
* Currently used connector id
*/
int connector_id;
/**
* Pointer to a drmModeAtomicReq pointer that is being used for the renderloop.
* This pointer should hold a pointer to the atomic request pointer
* The atomic request pointer is usually changed at every renderloop.
*/
struct _drmModeAtomicReq **atomic_request_ptr;
/**
* DRM render node. Used for VAAPI interop.
* Set to -1 if invalid.
*/
int render_fd;
} mpv_opengl_drm_params_v2;
/**
* For backwards compatibility with the old naming of mpv_opengl_drm_draw_surface_size
*/
#define mpv_opengl_drm_osd_size mpv_opengl_drm_draw_surface_size
#ifdef __cplusplus
}
#endif
#endif

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/* Copyright (C) 2017 the mpv developers
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef MPV_CLIENT_API_STREAM_CB_H_
#define MPV_CLIENT_API_STREAM_CB_H_
#include "client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* Warning: this API is not stable yet.
*
* Overview
* --------
*
* This API can be used to make mpv read from a stream with a custom
* implementation. This interface is inspired by funopen on BSD and
* fopencookie on linux. The stream is backed by user-defined callbacks
* which can implement customized open, read, seek, size and close behaviors.
*
* Usage
* -----
*
* Register your stream callbacks with the mpv_stream_cb_add_ro() function. You
* have to provide a mpv_stream_cb_open_ro_fn callback to it (open_fn argument).
*
* Once registered, you can `loadfile myprotocol://myfile`. Your open_fn will be
* invoked with the URI and you must fill out the provided mpv_stream_cb_info
* struct. This includes your stream callbacks (like read_fn), and an opaque
* cookie, which will be passed as the first argument to all the remaining
* stream callbacks.
*
* Note that your custom callbacks must not invoke libmpv APIs as that would
* cause a deadlock. (Unless you call a different mpv_handle than the one the
* callback was registered for, and the mpv_handles refer to different mpv
* instances.)
*
* Stream lifetime
* ---------------
*
* A stream remains valid until its close callback has been called. It's up to
* libmpv to call the close callback, and the libmpv user cannot close it
* directly with the stream_cb API.
*
* For example, if you consider your custom stream to become suddenly invalid
* (maybe because the underlying stream died), libmpv will continue using your
* stream. All you can do is returning errors from each callback, until libmpv
* gives up and closes it.
*
* Protocol registration and lifetime
* ----------------------------------
*
* Protocols remain registered until the mpv instance is terminated. This means
* in particular that it can outlive the mpv_handle that was used to register
* it, but once mpv_terminate_destroy() is called, your registered callbacks
* will not be called again.
*
* Protocol unregistration is finished after the mpv core has been destroyed
* (e.g. after mpv_terminate_destroy() has returned).
*
* If you do not call mpv_terminate_destroy() yourself (e.g. plugin-style code),
* you will have to deal with the registration or even streams outliving your
* code. Here are some possible ways to do this:
* - call mpv_terminate_destroy(), which destroys the core, and will make sure
* all streams are closed once this function returns
* - you refcount all resources your stream "cookies" reference, so that it
* doesn't matter if streams live longer than expected
* - create "cancellation" semantics: after your protocol has been unregistered,
* notify all your streams that are still opened, and make them drop all
* referenced resources - then return errors from the stream callbacks as
* long as the stream is still opened
*
*/
/**
* Read callback used to implement a custom stream. The semantics of the
* callback match read(2) in blocking mode. Short reads are allowed (you can
* return less bytes than requested, and libmpv will retry reading the rest
* with another call). If no data can be immediately read, the callback must
* block until there is new data. A return of 0 will be interpreted as final
* EOF, although libmpv might retry the read, or seek to a different position.
*
* @param cookie opaque cookie identifying the stream,
* returned from mpv_stream_cb_open_fn
* @param buf buffer to read data into
* @param size of the buffer
* @return number of bytes read into the buffer
* @return 0 on EOF
* @return -1 on error
*/
typedef int64_t (*mpv_stream_cb_read_fn)(void *cookie, char *buf, uint64_t nbytes);
/**
* Seek callback used to implement a custom stream.
*
* Note that mpv will issue a seek to position 0 immediately after opening. This
* is used to test whether the stream is seekable (since seekability might
* depend on the URI contents, not just the protocol). Return
* MPV_ERROR_UNSUPPORTED if seeking is not implemented for this stream. This
* seek also serves to establish the fact that streams start at position 0.
*
* This callback can be NULL, in which it behaves as if always returning
* MPV_ERROR_UNSUPPORTED.
*
* @param cookie opaque cookie identifying the stream,
* returned from mpv_stream_cb_open_fn
* @param offset target absolut stream position
* @return the resulting offset of the stream
* MPV_ERROR_UNSUPPORTED or MPV_ERROR_GENERIC if the seek failed
*/
typedef int64_t (*mpv_stream_cb_seek_fn)(void *cookie, int64_t offset);
/**
* Size callback used to implement a custom stream.
*
* Return MPV_ERROR_UNSUPPORTED if no size is known.
*
* This callback can be NULL, in which it behaves as if always returning
* MPV_ERROR_UNSUPPORTED.
*
* @param cookie opaque cookie identifying the stream,
* returned from mpv_stream_cb_open_fn
* @return the total size in bytes of the stream
*/
typedef int64_t (*mpv_stream_cb_size_fn)(void *cookie);
/**
* Close callback used to implement a custom stream.
*
* @param cookie opaque cookie identifying the stream,
* returned from mpv_stream_cb_open_fn
*/
typedef void (*mpv_stream_cb_close_fn)(void *cookie);
/**
* Cancel callback used to implement a custom stream.
*
* This callback is used to interrupt any current or future read and seek
* operations. It will be called from a separate thread than the demux
* thread, and should not block.
*
* This callback can be NULL.
*
* Available since API 1.106.
*
* @param cookie opaque cookie identifying the stream,
* returned from mpv_stream_cb_open_fn
*/
typedef void (*mpv_stream_cb_cancel_fn)(void *cookie);
/**
* See mpv_stream_cb_open_ro_fn callback.
*/
typedef struct mpv_stream_cb_info {
/**
* Opaque user-provided value, which will be passed to the other callbacks.
* The close callback will be called to release the cookie. It is not
* interpreted by mpv. It doesn't even need to be a valid pointer.
*
* The user sets this in the mpv_stream_cb_open_ro_fn callback.
*/
void *cookie;
/**
* Callbacks set by the user in the mpv_stream_cb_open_ro_fn callback. Some
* of them are optional, and can be left unset.
*
* The following callbacks are mandatory: read_fn, close_fn
*/
mpv_stream_cb_read_fn read_fn;
mpv_stream_cb_seek_fn seek_fn;
mpv_stream_cb_size_fn size_fn;
mpv_stream_cb_close_fn close_fn;
mpv_stream_cb_cancel_fn cancel_fn; /* since API 1.106 */
} mpv_stream_cb_info;
/**
* Open callback used to implement a custom read-only (ro) stream. The user
* must set the callback fields in the passed info struct. The cookie field
* also can be set to store state associated to the stream instance.
*
* Note that the info struct is valid only for the duration of this callback.
* You can't change the callbacks or the pointer to the cookie at a later point.
*
* Each stream instance created by the open callback can have different
* callbacks.
*
* The close_fn callback will terminate the stream instance. The pointers to
* your callbacks and cookie will be discarded, and the callbacks will not be
* called again.
*
* @param user_data opaque user data provided via mpv_stream_cb_add()
* @param uri name of the stream to be opened (with protocol prefix)
* @param info fields which the user should fill
* @return 0 on success, MPV_ERROR_LOADING_FAILED if the URI cannot be opened.
*/
typedef int (*mpv_stream_cb_open_ro_fn)(void *user_data, char *uri,
mpv_stream_cb_info *info);
/**
* Add a custom stream protocol. This will register a protocol handler under
* the given protocol prefix, and invoke the given callbacks if an URI with the
* matching protocol prefix is opened.
*
* The "ro" is for read-only - only read-only streams can be registered with
* this function.
*
* The callback remains registered until the mpv core is registered.
*
* If a custom stream with the same name is already registered, then the
* MPV_ERROR_INVALID_PARAMETER error is returned.
*
* @param protocol protocol prefix, for example "foo" for "foo://" URIs
* @param user_data opaque pointer passed into the mpv_stream_cb_open_fn
* callback.
* @return error code
*/
int mpv_stream_cb_add_ro(mpv_handle *ctx, const char *protocol, void *user_data,
mpv_stream_cb_open_ro_fn open_fn);
#ifdef __cplusplus
}
#endif
#endif

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