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https://github.com/yattee/yattee.git
synced 2024-11-09 15:58:20 +00:00
Merge pull request #806 from yattee/orientation-location-cleanup
Orientation/Fullscreen fixes and cleanup
This commit is contained in:
commit
2f937f74fa
@ -136,7 +136,9 @@ final class PlayerModel: ObservableObject {
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}
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}
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}
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}
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@Default(.rotateToLandscapeOnEnterFullScreen) private var rotateToLandscapeOnEnterFullScreen
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@Default(.rotateToLandscapeOnEnterFullScreen) var rotateToLandscapeOnEnterFullScreen
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@Default(.lockPortraitWhenBrowsing) var lockPortraitWhenBrowsing
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var fullscreenInitiatedByButton = false
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#endif
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#endif
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@Published var currentChapterIndex: Int?
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@Published var currentChapterIndex: Int?
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@ -209,7 +211,7 @@ final class PlayerModel: ObservableObject {
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#if os(iOS)
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#if os(iOS)
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isOrientationLocked = Defaults[.isOrientationLocked]
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isOrientationLocked = Defaults[.isOrientationLocked]
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if isOrientationLocked, Defaults[.lockPortraitWhenBrowsing] {
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if isOrientationLocked, lockPortraitWhenBrowsing {
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lockedOrientation = UIInterfaceOrientationMask.portrait
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lockedOrientation = UIInterfaceOrientationMask.portrait
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Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
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Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
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} else if isOrientationLocked {
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} else if isOrientationLocked {
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@ -564,10 +566,10 @@ final class PlayerModel: ObservableObject {
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if !presentingPlayer {
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if !presentingPlayer {
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#if os(iOS)
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#if os(iOS)
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if Defaults[.lockPortraitWhenBrowsing] {
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if lockPortraitWhenBrowsing {
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Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
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Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
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} else {
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} else {
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Orientation.lockOrientation(.allButUpsideDown)
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Orientation.lockOrientation(.all)
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}
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}
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#endif
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#endif
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}
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}
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@ -821,7 +823,7 @@ final class PlayerModel: ObservableObject {
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} else {
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} else {
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isOrientationLocked = false
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isOrientationLocked = false
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lockedOrientation = nil
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lockedOrientation = nil
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Orientation.lockOrientation(.allButUpsideDown)
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Orientation.lockOrientation(.all)
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}
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}
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}
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}
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#endif
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#endif
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@ -1149,16 +1151,27 @@ final class PlayerModel: ObservableObject {
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#if os(iOS)
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#if os(iOS)
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if playingFullScreen {
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if playingFullScreen {
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if activeBackend == .appleAVPlayer, avPlayerUsesSystemControls {
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if activeBackend == .appleAVPlayer, avPlayerUsesSystemControls {
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fullscreenInitiatedByButton = initiatedByButton
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avPlayerBackend.controller.enterFullScreen(animated: true)
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avPlayerBackend.controller.enterFullScreen(animated: true)
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return
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return
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}
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}
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let lockOrientation = rotateToLandscapeOnEnterFullScreen.interfaceOrientation
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let lockOrientation = rotateToLandscapeOnEnterFullScreen.interfaceOrientation
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if currentVideoIsLandscape {
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if currentVideoIsLandscape {
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if initiatedByButton {
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if initiatedByButton {
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Orientation.lockOrientation(self.isOrientationLocked ? (lockOrientation == .landscapeRight ? .landscapeRight : .landscapeLeft) : .landscape)
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Orientation.lockOrientation(isOrientationLocked
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? (lockOrientation == .landscapeRight ? .landscapeRight : .landscapeLeft)
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: .landscape)
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}
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}
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let orientation = OrientationTracker.shared.currentDeviceOrientation.isLandscape ? OrientationTracker.shared.currentInterfaceOrientation : self.rotateToLandscapeOnEnterFullScreen.interfaceOrientation
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let orientation = OrientationTracker.shared.currentDeviceOrientation.isLandscape
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Orientation.lockOrientation(self.isOrientationLocked ? (lockOrientation == .landscapeRight ? .landscapeRight : .landscapeLeft) : .landscape, andRotateTo: orientation)
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? OrientationTracker.shared.currentInterfaceOrientation
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: rotateToLandscapeOnEnterFullScreen.interfaceOrientation
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Orientation.lockOrientation(
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isOrientationLocked
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? (lockOrientation == .landscapeRight ? .landscapeRight : .landscapeLeft)
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: .all,
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andRotateTo: orientation
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)
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}
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}
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} else {
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} else {
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if activeBackend == .appleAVPlayer, avPlayerUsesSystemControls {
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if activeBackend == .appleAVPlayer, avPlayerUsesSystemControls {
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@ -1166,11 +1179,11 @@ final class PlayerModel: ObservableObject {
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avPlayerBackend.controller.dismiss(animated: true)
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avPlayerBackend.controller.dismiss(animated: true)
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return
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return
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}
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}
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if Defaults[.lockPortraitWhenBrowsing] {
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if lockPortraitWhenBrowsing {
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lockedOrientation = UIInterfaceOrientationMask.portrait
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lockedOrientation = UIInterfaceOrientationMask.portrait
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}
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}
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let rotationOrientation = Defaults[.lockPortraitWhenBrowsing] ? UIInterfaceOrientation.portrait : nil
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let rotationOrientation = lockPortraitWhenBrowsing ? UIInterfaceOrientation.portrait : nil
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Orientation.lockOrientation(Defaults[.lockPortraitWhenBrowsing] ? .portrait : .allButUpsideDown, andRotateTo: rotationOrientation)
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Orientation.lockOrientation(lockPortraitWhenBrowsing ? .portrait : .all, andRotateTo: rotationOrientation)
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}
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}
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#endif
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#endif
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}
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}
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@ -4,11 +4,6 @@ import SwiftUI
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#if !os(macOS)
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#if !os(macOS)
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final class AppleAVPlayerViewControllerDelegate: NSObject, AVPlayerViewControllerDelegate {
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final class AppleAVPlayerViewControllerDelegate: NSObject, AVPlayerViewControllerDelegate {
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#if os(iOS)
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@Default(.rotateToLandscapeOnEnterFullScreen) private var rotateToLandscapeOnEnterFullScreen
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@Default(.avPlayerUsesSystemControls) private var avPlayerUsesSystemControls
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#endif
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var player: PlayerModel { .shared }
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var player: PlayerModel { .shared }
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func playerViewControllerShouldAutomaticallyDismissAtPictureInPictureStart(_: AVPlayerViewController) -> Bool {
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func playerViewControllerShouldAutomaticallyDismissAtPictureInPictureStart(_: AVPlayerViewController) -> Bool {
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@ -17,14 +12,23 @@ import SwiftUI
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#if os(iOS)
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#if os(iOS)
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func playerViewController(_: AVPlayerViewController, willBeginFullScreenPresentationWithAnimationCoordinator _: UIViewControllerTransitionCoordinator) {
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func playerViewController(_: AVPlayerViewController, willBeginFullScreenPresentationWithAnimationCoordinator _: UIViewControllerTransitionCoordinator) {
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if PlayerModel.shared.currentVideoIsLandscape {
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let lockOrientation = player.rotateToLandscapeOnEnterFullScreen.interfaceOrientation
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let delay = PlayerModel.shared.activeBackend == .appleAVPlayer && avPlayerUsesSystemControls ? 0.8 : 0
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if player.currentVideoIsLandscape {
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// not sure why but first rotation call is ignore so doing rotate to same orientation first
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if player.fullscreenInitiatedByButton {
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Delay.by(delay) {
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Orientation.lockOrientation(player.isOrientationLocked
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let orientation = OrientationTracker.shared.currentDeviceOrientation.isLandscape ? OrientationTracker.shared.currentInterfaceOrientation : self.rotateToLandscapeOnEnterFullScreen.interfaceOrientation
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? (lockOrientation == .landscapeRight ? .landscapeRight : .landscapeLeft)
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: OrientationTracker.shared.currentInterfaceOrientation)
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: .landscape)
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: orientation)
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}
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}
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let orientation = OrientationTracker.shared.currentDeviceOrientation.isLandscape
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? OrientationTracker.shared.currentInterfaceOrientation
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: player.rotateToLandscapeOnEnterFullScreen.interfaceOrientation
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Orientation.lockOrientation(
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player.isOrientationLocked
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? (lockOrientation == .landscapeRight ? .landscapeRight : .landscapeLeft)
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: .all,
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andRotateTo: orientation
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)
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}
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}
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}
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}
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@ -36,9 +40,11 @@ import SwiftUI
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}
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}
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if !context.isCancelled {
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if !context.isCancelled {
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#if os(iOS)
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#if os(iOS)
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if Constants.isIPhone {
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if self.player.lockPortraitWhenBrowsing {
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait)
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self.player.lockedOrientation = UIInterfaceOrientationMask.portrait
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}
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}
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let rotationOrientation = self.player.lockPortraitWhenBrowsing ? UIInterfaceOrientation.portrait : nil
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Orientation.lockOrientation(self.player.lockPortraitWhenBrowsing ? .portrait : .all, andRotateTo: rotationOrientation)
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if wasPlaying {
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if wasPlaying {
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self.player.play()
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self.player.play()
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@ -170,7 +170,7 @@ struct BrowsingSettings: View {
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Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
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Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
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} else {
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} else {
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enterFullscreenInLandscape = false
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enterFullscreenInLandscape = false
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Orientation.lockOrientation(.allButUpsideDown)
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Orientation.lockOrientation(.all)
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}
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}
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}
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}
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}
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}
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@ -211,7 +211,7 @@ struct YatteeApp: App {
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let rotationOrientation =
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let rotationOrientation =
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OrientationTracker.shared.currentDeviceOrientation.rawValue == 4 ? UIInterfaceOrientation.landscapeRight :
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OrientationTracker.shared.currentDeviceOrientation.rawValue == 4 ? UIInterfaceOrientation.landscapeRight :
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(OrientationTracker.shared.currentDeviceOrientation.rawValue == 3 ? UIInterfaceOrientation.landscapeLeft : UIInterfaceOrientation.portrait)
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(OrientationTracker.shared.currentDeviceOrientation.rawValue == 3 ? UIInterfaceOrientation.landscapeLeft : UIInterfaceOrientation.portrait)
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: rotationOrientation)
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Orientation.lockOrientation(.all, andRotateTo: rotationOrientation)
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}
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}
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}
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}
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#endif
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#endif
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@ -4367,8 +4367,7 @@
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INFOPLIST_KEY_UIRequiresFullScreen = YES;
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INFOPLIST_KEY_UIRequiresFullScreen = YES;
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INFOPLIST_KEY_UIStatusBarHidden = NO;
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INFOPLIST_KEY_UIStatusBarHidden = NO;
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INFOPLIST_KEY_UIStatusBarStyle = "";
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INFOPLIST_KEY_UIStatusBarStyle = "";
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INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait";
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INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown";
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INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown";
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IPHONEOS_DEPLOYMENT_TARGET = 14.0;
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IPHONEOS_DEPLOYMENT_TARGET = 14.0;
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LD_RUNPATH_SEARCH_PATHS = (
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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"$(inherited)",
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@ -4418,8 +4417,7 @@
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INFOPLIST_KEY_UIRequiresFullScreen = YES;
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INFOPLIST_KEY_UIRequiresFullScreen = YES;
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INFOPLIST_KEY_UIStatusBarHidden = NO;
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INFOPLIST_KEY_UIStatusBarHidden = NO;
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INFOPLIST_KEY_UIStatusBarStyle = "";
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INFOPLIST_KEY_UIStatusBarStyle = "";
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INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait";
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INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown";
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INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown";
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IPHONEOS_DEPLOYMENT_TARGET = 14.0;
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IPHONEOS_DEPLOYMENT_TARGET = 14.0;
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LD_RUNPATH_SEARCH_PATHS = (
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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"$(inherited)",
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@ -5,7 +5,7 @@ import Logging
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import UIKit
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import UIKit
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final class AppDelegate: UIResponder, UIApplicationDelegate {
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final class AppDelegate: UIResponder, UIApplicationDelegate {
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var orientationLock = UIInterfaceOrientationMask.allButUpsideDown
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var orientationLock = UIInterfaceOrientationMask.all
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private var logger = Logger(label: "stream.yattee.app.delegate")
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private var logger = Logger(label: "stream.yattee.app.delegate")
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private(set) static var instance: AppDelegate!
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private(set) static var instance: AppDelegate!
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@ -1,5 +1,4 @@
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import CoreMotion
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import CoreMotion
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import Defaults
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import Logging
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import Logging
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import UIKit
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import UIKit
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@ -35,7 +34,7 @@ enum Orientation {
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let rotateOrientationMask = rotateOrientation == .portrait ? UIInterfaceOrientationMask.portrait :
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let rotateOrientationMask = rotateOrientation == .portrait ? UIInterfaceOrientationMask.portrait :
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rotateOrientation == .landscapeLeft ? .landscapeLeft :
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rotateOrientation == .landscapeLeft ? .landscapeLeft :
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rotateOrientation == .landscapeRight ? .landscapeRight :
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rotateOrientation == .landscapeRight ? .landscapeRight :
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.allButUpsideDown
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.all
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windowScene.requestGeometryUpdate(.iOS(interfaceOrientations: rotateOrientationMask)) { error in
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windowScene.requestGeometryUpdate(.iOS(interfaceOrientations: rotateOrientationMask)) { error in
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print("denied rotation \(error)")
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print("denied rotation \(error)")
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@ -13,6 +13,9 @@ final class OrientationModel {
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var orientationDebouncer = Debouncer(.milliseconds(300))
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var orientationDebouncer = Debouncer(.milliseconds(300))
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var orientationObserver: Any?
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var orientationObserver: Any?
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@Default(.lockPortraitWhenBrowsing) private var lockPortraitWhenBrowsing
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@Default(.enterFullscreenInLandscape) private var enterFullscreenInLandscape
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private var player = PlayerModel.shared
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private var player = PlayerModel.shared
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func startOrientationUpdates() {
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func startOrientationUpdates() {
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@ -25,7 +28,7 @@ final class OrientationModel {
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self.logger.info("Notification received: Device orientation changed.")
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self.logger.info("Notification received: Device orientation changed.")
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// We only allow .portrait and are not showing the player
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// We only allow .portrait and are not showing the player
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guard (!self.player.presentingPlayer && !Defaults[.lockPortraitWhenBrowsing]) || self.player.presentingPlayer
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guard (!self.player.presentingPlayer && !self.lockPortraitWhenBrowsing) || self.player.presentingPlayer
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else {
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else {
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return
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return
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}
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}
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@ -42,7 +45,7 @@ final class OrientationModel {
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}
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}
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// Only take action if the player is active and presenting
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// Only take action if the player is active and presenting
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guard (!self.player.isOrientationLocked && !self.player.playingInPictureInPicture) || (!Defaults[.lockPortraitWhenBrowsing] && !self.player.presentingPlayer) || (!Defaults[.lockPortraitWhenBrowsing] && self.player.presentingPlayer && !self.player.isOrientationLocked)
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guard (!self.player.isOrientationLocked && !self.player.playingInPictureInPicture) || (!self.lockPortraitWhenBrowsing && !self.player.presentingPlayer) || (!self.lockPortraitWhenBrowsing && self.player.presentingPlayer && !self.player.isOrientationLocked)
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else {
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else {
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self.logger.info("Only updating orientation without actions.")
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self.logger.info("Only updating orientation without actions.")
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return
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return
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@ -52,7 +55,7 @@ final class OrientationModel {
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self.orientationDebouncer.callback = {
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self.orientationDebouncer.callback = {
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DispatchQueue.main.async {
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DispatchQueue.main.async {
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if orientation.isLandscape {
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if orientation.isLandscape {
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if Defaults[.enterFullscreenInLandscape], self.player.presentingPlayer {
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if self.enterFullscreenInLandscape, self.player.presentingPlayer {
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self.logger.info("Entering fullscreen because orientation is landscape.")
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self.logger.info("Entering fullscreen because orientation is landscape.")
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self.player.controls.presentingControls = false
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self.player.controls.presentingControls = false
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self.player.enterFullScreen(showControls: false)
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self.player.enterFullScreen(showControls: false)
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@ -63,7 +66,7 @@ final class OrientationModel {
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if self.player.playingFullScreen {
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if self.player.playingFullScreen {
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self.player.exitFullScreen(showControls: false)
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self.player.exitFullScreen(showControls: false)
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}
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}
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if Defaults[.lockPortraitWhenBrowsing] {
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if self.lockPortraitWhenBrowsing {
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Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
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Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
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} else {
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} else {
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Orientation.lockOrientation(OrientationTracker.shared.currentInterfaceOrientationMask, andRotateTo: orientation)
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Orientation.lockOrientation(OrientationTracker.shared.currentInterfaceOrientationMask, andRotateTo: orientation)
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Block a user