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Better UI for autoplay
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fda4013907
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@ -573,11 +573,26 @@ final class PlayerModel: ObservableObject {
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}
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func setRelatedAutoplayItem() {
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guard let video = currentVideo?.related.randomElement() else { return }
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guard let video = currentVideo else { return }
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let related = video.related.filter { $0.videoID != autoplayItem?.video?.videoID }
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let item = PlayerQueueItem(video)
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autoplayItem = item
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autoplayItemSource = video
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let watchFetchRequest = Watch.fetchRequest()
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watchFetchRequest.predicate = NSPredicate(format: "videoID IN %@", related.map(\.videoID) as [String])
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let results = try? context.fetch(watchFetchRequest)
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context.perform { [weak self] in
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guard let self = self,
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let results = results else { return }
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let resultsIds = results.map(\.videoID)
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guard let autoplayVideo = related.filter({ !resultsIds.contains($0.videoID) }).randomElement() else {
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return
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}
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let item = PlayerQueueItem(autoplayVideo)
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self.autoplayItem = item
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self.autoplayItemSource = video
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DispatchQueue.main.asyncAfter(deadline: .now() + 3) { [weak self] in
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guard let self = self else { return }
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@ -589,6 +604,7 @@ final class PlayerModel: ObservableObject {
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})
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}
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}
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}
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func updateRemoteCommandCenter() {
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let skipForwardCommand = MPRemoteCommandCenter.shared().skipForwardCommand
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@ -6,6 +6,7 @@ import SwiftUI
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struct PlayerQueueRow: View {
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let item: PlayerQueueItem
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var history = false
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var autoplay = false
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@Binding var fullScreen: Bool
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@EnvironmentObject<PlayerModel> private var player
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@ -14,9 +15,10 @@ struct PlayerQueueRow: View {
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@FetchRequest private var watchRequest: FetchedResults<Watch>
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init(item: PlayerQueueItem, history: Bool = false, fullScreen: Binding<Bool> = .constant(false)) {
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init(item: PlayerQueueItem, history: Bool = false, autoplay: Bool = false, fullScreen: Binding<Bool> = .constant(false)) {
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self.item = item
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self.history = history
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self.autoplay = autoplay
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_fullScreen = fullScreen
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_watchRequest = FetchRequest<Watch>(
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entity: Watch.entity(),
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@ -48,6 +50,10 @@ struct PlayerQueueRow: View {
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if closePiPOnNavigation, player.playingInPictureInPicture {
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player.closePiP()
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}
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if autoplay {
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player.resetAutoplay()
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}
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} label: {
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VideoBanner(video: item.video, playbackTime: watchStoppedAt, videoDuration: watch?.videoDuration)
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}
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@ -20,6 +20,9 @@ struct PlayerQueueView: View {
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var body: some View {
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List {
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Group {
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if player.playbackMode == .related {
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autoplaying
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}
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playingNext
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if sidebarQueue {
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related
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@ -46,10 +49,42 @@ struct PlayerQueueView: View {
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#endif
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}
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@ViewBuilder var autoplaying: some View {
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Section(header: autoplayingHeader) {
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if let item = player.autoplayItem {
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PlayerQueueRow(item: item, autoplay: true)
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} else {
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Group {
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if player.currentItem.isNil {
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Text("Not Playing")
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} else {
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Text("Finding something to play...")
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}
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}
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.foregroundColor(.secondary)
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}
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}
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}
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var autoplayingHeader: some View {
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HStack {
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Text("Autoplaying Next")
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Spacer()
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Button {
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player.setRelatedAutoplayItem()
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} label: {
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Label("Find Other", systemImage: "arrow.triangle.2.circlepath.circle")
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.labelStyle(.iconOnly)
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}
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.disabled(player.currentItem.isNil)
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.buttonStyle(.plain)
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}
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}
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var playingNext: some View {
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Section(header: Text("Playing Next")) {
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Section(header: Text("Queue")) {
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if player.queue.isEmpty {
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Text("Playback queue is empty")
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Text("Queue is empty")
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.foregroundColor(.secondary)
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}
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@ -73,7 +108,7 @@ struct PlayerQueueView: View {
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var playedPreviously: some View {
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Group {
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if !visibleWatches.isEmpty {
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Section(header: Text("Played Previously")) {
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Section(header: Text("History")) {
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ForEach(visibleWatches, id: \.videoID) { watch in
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PlayerQueueRow(
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item: PlayerQueueItem.from(watch, video: player.historyVideo(watch.videoID)),
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