Fix drawing state issues

This commit is contained in:
Arkadiusz Fal
2022-08-29 17:56:49 +02:00
parent a3940b4271
commit 14cb1958d8
4 changed files with 4 additions and 8 deletions

View File

@@ -89,6 +89,7 @@ extension VideoPlayerView {
withAnimation(Constants.overlayAnimation) {
viewDragOffset = Self.hiddenOffset
}
player.backend.setNeedsDrawing(false)
} else {
withAnimation(Constants.overlayAnimation) {
viewDragOffset = 0

View File

@@ -126,9 +126,6 @@ struct VideoPlayerView: View {
.onChange(of: geometry.size) { size in
self.playerSize = size
}
.onChange(of: fullScreenDetails) { value in
player.backend.setNeedsDrawing(!value)
}
#if os(iOS)
.frame(width: playerWidth.isNil ? nil : Double(playerWidth!), height: playerHeight.isNil ? nil : Double(playerHeight!))
.ignoresSafeArea(.all, edges: playerEdgesIgnoringSafeArea)