Controls layouts, gestures and settings

This commit is contained in:
Arkadiusz Fal
2022-08-28 19:18:49 +02:00
parent 5b785cc9c2
commit 0f7d826a3e
28 changed files with 1318 additions and 537 deletions

View File

@@ -22,10 +22,13 @@ struct TVControls: UIViewRepresentable {
let downSwipe = UISwipeGestureRecognizer(target: context.coordinator, action: #selector(Coordinator.handleSwipeDown(sender:)))
downSwipe.direction = .down
let tap = UITapGestureRecognizer(target: context.coordinator, action: #selector(Coordinator.handleTap(sender:)))
controlsArea.addGestureRecognizer(leftSwipe)
controlsArea.addGestureRecognizer(rightSwipe)
controlsArea.addGestureRecognizer(upSwipe)
controlsArea.addGestureRecognizer(downSwipe)
controlsArea.addGestureRecognizer(tap)
let controls = UIHostingController(rootView: PlayerControls(player: player, thumbnails: thumbnails))
controls.view.frame = .init(
@@ -67,5 +70,11 @@ struct TVControls: UIViewRepresentable {
@objc func handleSwipeDown(sender _: UISwipeGestureRecognizer) {
model.reporter.send("swipe down")
}
@objc func handleTap(sender _: UITapGestureRecognizer) {
if !model.presentingControls, model.player.playerTime.seekOSDDismissed {
model.show()
}
}
}
}