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https://github.com/yattee/yattee.git
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Controls layouts, gestures and settings
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@@ -145,7 +145,7 @@ final class AVPlayerBackend: PlayerBackend {
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avPlayer.replaceCurrentItem(with: nil)
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}
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func seek(to time: CMTime, completionHandler: ((Bool) -> Void)?) {
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func seek(to time: CMTime, seekType _: PlayerTimeModel.SeekType, completionHandler: ((Bool) -> Void)?) {
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guard !model.live else { return }
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avPlayer.seek(
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@@ -156,12 +156,6 @@ final class AVPlayerBackend: PlayerBackend {
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)
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}
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func seek(relative time: CMTime, completionHandler: ((Bool) -> Void)? = nil) {
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if let currentTime = currentTime {
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seek(to: currentTime + time, completionHandler: completionHandler)
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}
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}
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func setRate(_ rate: Float) {
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avPlayer.rate = rate
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}
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@@ -461,10 +455,11 @@ final class AVPlayerBackend: PlayerBackend {
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if self.model.activeBackend != .appleAVPlayer {
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self.startPictureInPictureOnSwitch = true
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let seconds = self.model.mpvBackend.currentTime?.seconds ?? 0
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self.seek(to: seconds) { finished in
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guard finished else { return }
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self.model.pause()
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self.model.changeActiveBackend(from: .mpv, to: .appleAVPlayer, changingStream: false)
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self.seek(to: seconds, seekType: .backendSync) { _ in
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DispatchQueue.main.async {
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self.model.pause()
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self.model.changeActiveBackend(from: .mpv, to: .appleAVPlayer, changingStream: false)
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}
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}
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}
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}
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@@ -537,9 +532,7 @@ final class AVPlayerBackend: PlayerBackend {
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#endif
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if self.controlsUpdates {
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self.playerTime.duration = self.playerItemDuration ?? .zero
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self.playerTime.currentTime = self.currentTime ?? .zero
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self.model.objectWillChange.send()
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self.updateControls()
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}
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}
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}
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@@ -607,8 +600,6 @@ final class AVPlayerBackend: PlayerBackend {
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}
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}
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func updateControls() {}
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func startControlsUpdates() {
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guard model.presentingPlayer, model.controls.presentingControls, !model.controls.presentingOverlays else {
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logger.info("ignored controls update start")
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@@ -680,6 +671,7 @@ final class AVPlayerBackend: PlayerBackend {
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}
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}
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func getTimeUpdates() {}
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func setNeedsDrawing(_: Bool) {}
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func setSize(_: Double, _: Double) {}
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func setNeedsNetworkStateUpdates(_: Bool) {}
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@@ -8,7 +8,7 @@ import Repeat
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import SwiftUI
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final class MPVBackend: PlayerBackend {
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static var controlsUpdateInterval = 0.5
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static var timeUpdateInterval = 0.5
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static var networkStateUpdateInterval = 1.0
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private var logger = Logger(label: "mpv-backend")
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@@ -131,8 +131,8 @@ final class MPVBackend: PlayerBackend {
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self.playerTime = playerTime
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self.networkState = networkState
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clientTimer = .init(interval: .seconds(Self.controlsUpdateInterval), mode: .infinite) { [weak self] _ in
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self?.getClientUpdates()
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clientTimer = .init(interval: .seconds(Self.timeUpdateInterval), mode: .infinite) { [weak self] _ in
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self?.getTimeUpdates()
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}
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networkStateTimer = .init(interval: .seconds(Self.networkStateUpdateInterval), mode: .infinite) { [weak self] _ in
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@@ -204,7 +204,7 @@ final class MPVBackend: PlayerBackend {
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let segment = self.model.sponsorBlock.segments.first,
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self.model.lastSkipped.isNil
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{
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self.seek(to: segment.endTime) { finished in
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self.seek(to: segment.endTime, seekType: .segmentSkip(segment.category)) { finished in
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guard finished else {
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return
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}
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@@ -299,17 +299,9 @@ final class MPVBackend: PlayerBackend {
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client?.stop()
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}
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func seek(to time: CMTime, completionHandler: ((Bool) -> Void)?) {
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func seek(to time: CMTime, seekType _: PlayerTimeModel.SeekType, completionHandler: ((Bool) -> Void)?) {
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client?.seek(to: time) { [weak self] _ in
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self?.getClientUpdates()
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self?.updateControls()
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completionHandler?(true)
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}
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}
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func seek(relative time: CMTime, completionHandler: ((Bool) -> Void)? = nil) {
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client?.seek(relative: time) { [weak self] _ in
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self?.getClientUpdates()
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self?.getTimeUpdates()
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self?.updateControls()
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completionHandler?(true)
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}
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@@ -328,31 +320,6 @@ final class MPVBackend: PlayerBackend {
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func closePiP() {}
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func updateControls() {
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self.logger.info("updating controls")
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guard model.presentingPlayer, !model.controls.presentingOverlays else {
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self.logger.info("ignored controls update")
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return
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}
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DispatchQueue.main.async(qos: .userInteractive) { [weak self] in
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guard let self = self else {
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return
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}
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#if !os(macOS)
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guard UIApplication.shared.applicationState != .background else {
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self.logger.info("not performing controls updates in background")
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return
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}
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#endif
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self.playerTime.currentTime = self.currentTime ?? .zero
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self.playerTime.duration = self.playerItemDuration ?? .zero
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}
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}
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func startControlsUpdates() {
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guard model.presentingPlayer, model.controls.presentingControls, !model.controls.presentingOverlays else {
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self.logger.info("ignored controls update start")
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@@ -373,7 +340,7 @@ final class MPVBackend: PlayerBackend {
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private var handleSegmentsThrottle = Throttle(interval: 1)
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private func getClientUpdates() {
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func getTimeUpdates() {
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currentTime = client?.currentTime
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playerItemDuration = client?.duration
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@@ -458,8 +425,7 @@ final class MPVBackend: PlayerBackend {
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return
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}
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getClientUpdates()
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getTimeUpdates()
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eofPlaybackModeAction()
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}
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@@ -1,6 +1,9 @@
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import CoreMedia
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import Defaults
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import Foundation
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#if !os(macOS)
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import UIKit
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#endif
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protocol PlayerBackend {
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var model: PlayerModel! { get set }
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@@ -38,9 +41,8 @@ protocol PlayerBackend {
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func stop()
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func seek(to time: CMTime, completionHandler: ((Bool) -> Void)?)
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func seek(to seconds: Double, completionHandler: ((Bool) -> Void)?)
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func seek(relative time: CMTime, completionHandler: ((Bool) -> Void)?)
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func seek(to time: CMTime, seekType: PlayerTimeModel.SeekType, completionHandler: ((Bool) -> Void)?)
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func seek(to seconds: Double, seekType: PlayerTimeModel.SeekType, completionHandler: ((Bool) -> Void)?)
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func setRate(_ rate: Float)
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@@ -51,7 +53,8 @@ protocol PlayerBackend {
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func startMusicMode()
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func stopMusicMode()
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func updateControls()
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func getTimeUpdates()
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func updateControls(completionHandler: (() -> Void)?)
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func startControlsUpdates()
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func stopControlsUpdates()
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@@ -64,16 +67,23 @@ protocol PlayerBackend {
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}
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extension PlayerBackend {
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func seek(to time: CMTime, completionHandler: ((Bool) -> Void)? = nil) {
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seek(to: time, completionHandler: completionHandler)
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func seek(to time: CMTime, seekType: PlayerTimeModel.SeekType, completionHandler: ((Bool) -> Void)? = nil) {
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playerTime.registerSeek(at: time, type: seekType, restore: currentTime)
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seek(to: time, seekType: seekType, completionHandler: completionHandler)
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}
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func seek(to seconds: Double, completionHandler: ((Bool) -> Void)? = nil) {
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seek(to: .secondsInDefaultTimescale(seconds), completionHandler: completionHandler)
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func seek(to seconds: Double, seekType: PlayerTimeModel.SeekType, completionHandler: ((Bool) -> Void)? = nil) {
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let seconds = CMTime.secondsInDefaultTimescale(seconds)
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playerTime.registerSeek(at: seconds, type: seekType, restore: currentTime)
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seek(to: seconds, seekType: seekType, completionHandler: completionHandler)
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}
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func seek(relative time: CMTime, completionHandler: ((Bool) -> Void)? = nil) {
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seek(relative: time, completionHandler: completionHandler)
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func seek(relative time: CMTime, seekType: PlayerTimeModel.SeekType, completionHandler: ((Bool) -> Void)? = nil) {
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if let currentTime = currentTime, let duration = playerItemDuration {
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let seekTime = min(max(0, currentTime.seconds + time.seconds), duration.seconds)
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playerTime.registerSeek(at: .secondsInDefaultTimescale(seekTime), type: seekType, restore: currentTime)
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seek(to: seekTime, seekType: seekType, completionHandler: completionHandler)
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}
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}
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func eofPlaybackModeAction() {
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@@ -92,7 +102,7 @@ extension PlayerBackend {
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model.advanceToNextItem()
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}
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case .loopOne:
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model.backend.seek(to: .zero) { _ in
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model.backend.seek(to: .zero, seekType: .loopRestart) { _ in
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self.model.play()
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}
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case .related:
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@@ -101,4 +111,27 @@ extension PlayerBackend {
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model.advanceToItem(item)
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}
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}
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func updateControls(completionHandler: (() -> Void)? = nil) {
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print("updating controls")
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guard model.presentingPlayer, !model.controls.presentingOverlays else {
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print("ignored controls update")
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completionHandler?()
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return
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}
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DispatchQueue.main.async(qos: .userInteractive) {
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#if !os(macOS)
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guard UIApplication.shared.applicationState != .background else {
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print("not performing controls updates in background")
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completionHandler?()
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return
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}
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#endif
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self.playerTime.currentTime = self.currentTime ?? .zero
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self.playerTime.duration = self.playerItemDuration ?? .zero
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completionHandler?()
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}
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}
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}
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