Animations improvements

This commit is contained in:
Arkadiusz Fal
2022-08-25 19:09:55 +02:00
parent 5f50797b54
commit 08ed810b9e
17 changed files with 205 additions and 103 deletions

View File

@@ -8,7 +8,7 @@ import SwiftUI
struct VideoPlayerView: View {
#if os(iOS)
static let hiddenOffset = YatteeApp.isForPreviews ? 0 : max(UIScreen.main.bounds.height, UIScreen.main.bounds.width) + 100
static let hiddenOffset = UIScreen.main.bounds.height
static let defaultSidebarQueueValue = UIScreen.main.bounds.width > 900 && Defaults[.playerSidebar] == .whenFits
#else
static let defaultSidebarQueueValue = Defaults[.playerSidebar] != .never
@@ -45,7 +45,7 @@ struct VideoPlayerView: View {
#if os(iOS)
@GestureState private var dragGestureState = false
@GestureState private var dragGestureOffset = CGSize.zero
@State private var viewDragOffset = 0.0
@State private var viewDragOffset = Self.hiddenOffset
@State private var orientationObserver: Any?
#endif
@@ -102,6 +102,7 @@ struct VideoPlayerView: View {
}
}
}
.animation(nil, value: player.playerSize)
.onAppear {
if player.musicMode {
player.backend.startControlsUpdates()
@@ -145,25 +146,20 @@ struct VideoPlayerView: View {
playerSize = geometry.size
}
}
#if os(iOS)
.frame(width: playerWidth.isNil ? nil : Double(playerWidth!), height: playerHeight.isNil ? nil : Double(playerHeight!))
.ignoresSafeArea(.all, edges: playerEdgesIgnoringSafeArea)
#endif
.onChange(of: geometry.size) { size in
self.playerSize = size
}
.onChange(of: fullScreenDetails) { value in
player.backend.setNeedsDrawing(!value)
}
#if os(iOS)
.frame(width: playerWidth.isNil ? nil : Double(playerWidth!), height: playerHeight.isNil ? nil : Double(playerHeight!))
.ignoresSafeArea(.all, edges: playerEdgesIgnoringSafeArea)
.onAppear {
#if os(iOS)
viewDragOffset = 0.0
configureOrientationUpdatesBasedOnAccelerometer()
viewDragOffset = 0
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) { [weak player] in
player?.onPresentPlayer?()
player?.onPresentPlayer = nil
}
Delay.by(0.2) {
configureOrientationUpdatesBasedOnAccelerometer()
if let orientationMask = player.lockedOrientation {
Orientation.lockOrientation(
@@ -171,27 +167,37 @@ struct VideoPlayerView: View {
andRotateTo: orientationMask == .landscapeLeft ? .landscapeLeft : orientationMask == .landscapeRight ? .landscapeRight : .portrait
)
}
#endif
}
}
.onDisappear {
#if os(iOS)
if Defaults[.lockPortraitWhenBrowsing] {
Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
} else {
Orientation.lockOrientation(.allButUpsideDown)
}
stopOrientationUpdates()
playerControls.hideOverlays()
if Defaults[.lockPortraitWhenBrowsing] {
Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
} else {
Orientation.lockOrientation(.allButUpsideDown)
}
stopOrientationUpdates()
playerControls.hideOverlays()
player.lockedOrientation = nil
#endif
player.lockedOrientation = nil
}
.onAnimationCompleted(for: viewDragOffset) {
guard !dragGestureState else { return }
if viewDragOffset == 0 {
player.onPresentPlayer?()
player.onPresentPlayer = nil
} else if viewDragOffset == Self.hiddenOffset {
player.hide(animate: false)
}
}
#endif
}
.compositingGroup()
#if os(iOS)
.offset(y: playerOffset)
.animation(.linear(duration: 0.2), value: playerOffset)
.backport
.persistentSystemOverlays(!fullScreenLayout)
.offset(y: playerOffset)
.animation(dragGestureState ? .interactiveSpring(response: 0.05) : .easeOut(duration: 0.2), value: playerOffset)
.backport
.persistentSystemOverlays(!fullScreenLayout)
#endif
#endif
}
@@ -276,11 +282,6 @@ struct VideoPlayerView: View {
}
#if os(iOS)
.gesture(playerControls.presentingOverlays ? nil : playerDragGesture)
.onChange(of: dragGestureState) { _ in
if !dragGestureState {
onPlayerDragGestureEnded()
}
}
#elseif os(macOS)
.onAppear(perform: {
NSEvent.addLocalMonitorForEvents(matching: [.mouseMoved]) {
@@ -302,7 +303,6 @@ struct VideoPlayerView: View {
VideoDetails(sidebarQueue: sidebarQueue, fullScreen: $fullScreenDetails)
#if os(iOS)
.ignoresSafeArea(.all, edges: .bottom)
.transition(.move(edge: .bottom))
#endif
.background(colorScheme == .dark ? Color.black : Color.white)
.modifier(VideoDetailsPaddingModifier(
@@ -412,7 +412,9 @@ struct VideoPlayerView: View {
#if os(iOS)
Button {
player.hide()
withAnimation(.spring(response: 0.3, dampingFraction: 0, blendDuration: 0)) {
viewDragOffset = Self.hiddenOffset
}
} label: {
Image(systemName: "xmark")
.font(.system(size: 40))
@@ -474,16 +476,11 @@ struct VideoPlayerView: View {
!playerControls.presentingControlsOverlay else { return }
if viewDragOffset > 100 {
player.hide()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.4) {
player.backend.setNeedsDrawing(false)
player.exitFullScreen()
withAnimation(Constants.overlayAnimation) {
viewDragOffset = Self.hiddenOffset
}
viewDragOffset = Self.hiddenOffset
} else {
withAnimation(.linear(duration: 0.2)) {
withAnimation(Constants.overlayAnimation) {
viewDragOffset = 0
}
player.backend.setNeedsDrawing(true)
@@ -502,6 +499,8 @@ struct VideoPlayerView: View {
!player.playingFullScreen,
!player.playingInPictureInPicture
{
guard player.presentingPlayer else { return }
DispatchQueue.main.async {
playerControls.presentingControls = false
player.enterFullScreen(showControls: false)
@@ -532,7 +531,9 @@ struct VideoPlayerView: View {
lastOrientation = orientation
DispatchQueue.main.async {
guard Defaults[.enterFullscreenInLandscape] else {
guard Defaults[.enterFullscreenInLandscape],
player.presentingPlayer
else {
return
}