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https://github.com/yattee/yattee.git
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Animations improvements
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@@ -225,15 +225,13 @@ final class PlayerModel: ObservableObject {
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}
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#endif
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navigation.hideKeyboard()
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if !presentingPlayer {
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DispatchQueue.main.async { [weak self] in
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withAnimation(.linear(duration: 0.25)) {
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self?.presentingPlayer = true
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}
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#if os(iOS)
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Delay.by(0.5) {
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self.navigation.hideKeyboard()
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}
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}
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#endif
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if !presentingPlayer { presentingPlayer = true }
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#if os(macOS)
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Windows.player.open()
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@@ -241,13 +239,17 @@ final class PlayerModel: ObservableObject {
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#endif
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}
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func hide() {
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withAnimation(.linear(duration: 0.25)) {
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func hide(animate: Bool = true) {
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if animate {
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withAnimation(.easeOut(duration: 0.2)) {
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presentingPlayer = false
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}
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} else {
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presentingPlayer = false
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}
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DispatchQueue.main.async { [weak self] in
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self?.playingFullScreen = false
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self?.exitFullScreen(showControls: false)
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}
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#if os(iOS)
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@@ -591,9 +593,7 @@ final class PlayerModel: ObservableObject {
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exitFullScreen()
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#if !os(macOS)
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if closePlayerOnItemClose {
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.3) { [weak self] in self?.hide() }
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}
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if closePlayerOnItemClose { Delay.by(0.2) { self.hide() } }
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#endif
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}
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