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Yattee v2 rewrite
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208
Yattee/Views/Settings/PlayerControls/PlayerPillEditorView.swift
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208
Yattee/Views/Settings/PlayerControls/PlayerPillEditorView.swift
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//
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// PlayerPillEditorView.swift
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// Yattee
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//
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// Settings editor for player pill visibility, collapse mode, and buttons.
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//
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import SwiftUI
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struct PlayerPillEditorView: View {
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@Bindable var viewModel: PlayerControlsSettingsViewModel
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// Local state for immediate UI updates
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@State private var visibility: PillVisibility = .portraitOnly
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var body: some View {
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List {
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if !viewModel.pillButtons.isEmpty {
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PillPreviewView(buttons: viewModel.pillButtons)
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.listRowInsets(EdgeInsets())
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.listRowBackground(Color.clear)
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}
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visibilitySection
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buttonsSection
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addButtonSection
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}
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.navigationTitle(String(localized: "settings.playerControls.playerPill"))
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#if os(iOS)
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.navigationBarTitleDisplayMode(.inline)
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#endif
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.onAppear {
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syncLocalState()
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}
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.onChange(of: viewModel.activePreset?.id) { _, _ in
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syncLocalState()
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}
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}
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// MARK: - Visibility Section
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private var visibilitySection: some View {
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Section {
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Picker(
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String(localized: "pill.visibility.title"),
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selection: $visibility
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) {
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ForEach(PillVisibility.allCases, id: \.self) { mode in
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Text(mode.displayName).tag(mode)
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}
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}
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.disabled(!viewModel.canEditActivePreset)
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.onChange(of: visibility) { _, newValue in
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guard newValue != viewModel.pillVisibility else { return }
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viewModel.syncPillVisibility(newValue)
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}
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} header: {
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Text(String(localized: "pill.visibility.header"))
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} footer: {
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Text(String(localized: "pill.visibility.footer"))
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}
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}
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// MARK: - Buttons Section
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private var buttonsSection: some View {
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Section {
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if viewModel.pillButtons.isEmpty {
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Text(String(localized: "pill.buttons.empty"))
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.foregroundStyle(.secondary)
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} else {
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ForEach(Array(viewModel.pillButtons.enumerated()), id: \.element.id) { index, config in
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buttonRow(for: config)
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}
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.onMove { source, destination in
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viewModel.movePillButtons(fromOffsets: source, toOffset: destination)
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}
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.onDelete { indexSet in
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indexSet.forEach { viewModel.removePillButton(at: $0) }
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}
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}
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} header: {
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Text(String(localized: "pill.buttons.header"))
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} footer: {
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Text(String(localized: "pill.buttons.footer"))
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}
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.disabled(!viewModel.canEditActivePreset)
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}
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@ViewBuilder
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private func buttonRow(for config: ControlButtonConfiguration) -> some View {
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if config.buttonType.hasSettings {
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NavigationLink {
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PillButtonConfigurationView(
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buttonID: config.id,
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viewModel: viewModel
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)
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} label: {
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buttonRowContent(for: config)
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}
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} else {
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buttonRowContent(for: config)
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}
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}
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@ViewBuilder
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private func buttonRowContent(for config: ControlButtonConfiguration) -> some View {
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HStack {
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Image(systemName: buttonIcon(for: config))
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.frame(width: 24)
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.foregroundStyle(.secondary)
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Text(config.buttonType.displayName)
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// Show configuration summary for configurable buttons
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if let summary = configurationSummary(for: config) {
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Spacer()
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Text(summary)
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.foregroundStyle(.secondary)
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.font(.caption)
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}
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}
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}
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/// Returns the appropriate icon for a button, using configuration-specific icons when available.
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private func buttonIcon(for config: ControlButtonConfiguration) -> String {
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if config.buttonType == .seek, let seekSettings = config.seekSettings {
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return seekSettings.systemImage
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}
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return config.buttonType.systemImage
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}
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/// Returns a summary string for buttons with configurable settings.
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private func configurationSummary(for config: ControlButtonConfiguration) -> String? {
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if config.buttonType == .seek, let seekSettings = config.seekSettings {
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return "\(seekSettings.seconds)s \(seekSettings.direction.displayName)"
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}
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return nil
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}
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// MARK: - Add Button Section
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private var addButtonSection: some View {
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Section {
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ForEach(availableButtons, id: \.self) { buttonType in
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Button {
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viewModel.addPillButton(buttonType)
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} label: {
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HStack {
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Image(systemName: buttonType.systemImage)
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.frame(width: 24)
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.foregroundStyle(.secondary)
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Text(buttonType.displayName)
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.foregroundStyle(.primary)
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}
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}
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}
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} header: {
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Text(String(localized: "pill.addButton.header"))
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}
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.disabled(!viewModel.canEditActivePreset)
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}
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// MARK: - Helpers
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/// Button types available to add (not already in the pill).
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/// Seek buttons can be added multiple times (like spacers), others are unique.
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private var availableButtons: [ControlButtonType] {
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let usedTypes = Set(viewModel.pillButtons.map(\.buttonType))
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return ControlButtonType.availableForPill.filter { buttonType in
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// Seek can be added multiple times (e.g., backward + forward)
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buttonType == .seek || !usedTypes.contains(buttonType)
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}
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}
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private func syncLocalState() {
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visibility = viewModel.pillVisibility
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}
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}
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// MARK: - Pill Preview
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private struct PillPreviewView: View {
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let buttons: [ControlButtonConfiguration]
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private let buttonSize: CGFloat = 24
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private let buttonSpacing: CGFloat = 8
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var body: some View {
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HStack(spacing: buttonSpacing) {
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ForEach(buttons) { config in
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CompactPreviewButtonView(configuration: config, size: buttonSize)
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}
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}
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.padding(.horizontal, 16)
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.padding(.vertical, 12)
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.background(
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Image("PlayerControlsPreviewBackground")
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.resizable()
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.scaledToFill()
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.overlay(Color.black.opacity(0.5))
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)
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.clipShape(Capsule())
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.shadow(color: .black.opacity(0.1), radius: 8, y: 2)
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.frame(maxWidth: .infinity)
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.padding(.vertical, 12)
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}
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}
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// Preview requires AppEnvironment - use app to test
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