Drive macOS player control bars from presets

Render the macOS control bar button row and top bar from the active
preset's sections via a new MacOSControlsSectionRenderer, replacing the
hardcoded QuickTime-style rows in MacOSControlBar. Add a keepOnTop
button type and macOS-specific button availability lists, and adapt the
player controls settings editors (preset editor, section editor, button
configuration) for macOS.

Also apply the preset font style to the control bar time labels, and
update the built-in macOS Default preset order (queue before transport,
fullscreen at the end), bumping builtInPresetsVersion to 7.
This commit is contained in:
Arkadiusz Fal
2026-05-31 16:55:39 +02:00
parent fa6ad2235c
commit 05bbd449f8
18 changed files with 1348 additions and 404 deletions

View File

@@ -11,7 +11,7 @@ extension LayoutPreset {
/// Bump this version whenever any built-in preset definition changes.
/// On launch, the app compares this against the last-applied version
/// and replaces stale built-in presets with fresh copies from code.
static let builtInPresetsVersion = 5
static let builtInPresetsVersion = 7
// MARK: - Built-in Preset IDs
@@ -25,6 +25,19 @@ extension LayoutPreset {
/// Default preset with balanced controls for general use.
static func defaultPreset(for deviceClass: DeviceClass = .current) -> LayoutPreset {
LayoutPreset(
id: BuiltInID.defaultPreset,
name: String(localized: "controls.preset.default"),
createdAt: Date(timeIntervalSince1970: 0),
updatedAt: Date(timeIntervalSince1970: 0),
isBuiltIn: true,
deviceClass: deviceClass,
layout: deviceClass == .macOS ? macOSDefaultLayout() : standardDefaultLayout()
)
}
/// Default layout for iOS/tvOS (touch-oriented overlay controls).
private static func standardDefaultLayout() -> PlayerControlsLayout {
// Top buttons: titleAuthor (wideOnly), spacer, orientationLock, close
let topButtons: [ControlButtonConfiguration] = [
ControlButtonConfiguration(
@@ -110,7 +123,7 @@ extension LayoutPreset {
// Mini player: show video, tap for PiP
let miniPlayerSettings = MiniPlayerSettings()
let layout = PlayerControlsLayout(
return PlayerControlsLayout(
topSection: LayoutSection(buttons: topButtons),
centerSettings: centerSettings,
bottomSection: LayoutSection(buttons: bottomButtons),
@@ -120,20 +133,84 @@ extension LayoutPreset {
playerPillSettings: playerPillSettings,
miniPlayerSettings: miniPlayerSettings
)
}
return LayoutPreset(
id: BuiltInID.defaultPreset,
name: String(localized: "controls.preset.default"),
createdAt: Date(timeIntervalSince1970: 0),
updatedAt: Date(timeIntervalSince1970: 0),
isBuiltIn: true,
deviceClass: deviceClass,
layout: layout
/// Default layout for macOS, mirroring the QuickTime-style control bar:
/// top bar with title/author, keep-on-top pin and close; capsule row with
/// volume slider, transport and trailing actions around flexible spacers.
private static func macOSDefaultLayout() -> PlayerControlsLayout {
let topButtons: [ControlButtonConfiguration] = [
.defaultConfiguration(for: .titleAuthor),
.flexibleSpacer(),
.defaultConfiguration(for: .keepOnTop),
.defaultConfiguration(for: .close)
]
let bottomButtons: [ControlButtonConfiguration] = [
ControlButtonConfiguration(
buttonType: .volume,
settings: .slider(SliderSettings(sliderBehavior: .alwaysVisible))
),
.flexibleSpacer(),
.defaultConfiguration(for: .queue),
.defaultConfiguration(for: .playPrevious),
.defaultConfiguration(for: .playPause),
.defaultConfiguration(for: .playNext),
.flexibleSpacer(),
.defaultConfiguration(for: .contextMenu),
.defaultConfiguration(for: .settings),
.defaultConfiguration(for: .pictureInPicture),
.defaultConfiguration(for: .fullscreen)
]
// On macOS center settings only drive seek amounts (keyboard arrows
// and default seek buttons); 5s preserves the historical arrow-key step.
let centerSettings = CenterSectionSettings(
showPlayPause: true,
showSeekBackward: true,
showSeekForward: true,
seekBackwardSeconds: 5,
seekForwardSeconds: 5,
leftSlider: .disabled,
rightSlider: .disabled
)
let globalSettings = GlobalLayoutSettings(
style: .plain,
buttonSize: .medium,
fontStyle: .system,
systemControlsMode: .seek,
systemControlsSeekDuration: .tenSeconds,
volumeMode: .mpv
)
return PlayerControlsLayout(
topSection: LayoutSection(buttons: topButtons),
centerSettings: centerSettings,
bottomSection: LayoutSection(buttons: bottomButtons),
globalSettings: globalSettings,
progressBarSettings: ProgressBarSettings(),
gesturesSettings: nil,
playerPillSettings: nil,
miniPlayerSettings: MiniPlayerSettings()
)
}
/// Minimal preset with stripped-down controls for distraction-free playback.
static func minimalPreset(for deviceClass: DeviceClass = .current) -> LayoutPreset {
LayoutPreset(
id: BuiltInID.minimalPreset,
name: String(localized: "controls.preset.minimal"),
createdAt: Date(timeIntervalSince1970: 0),
updatedAt: Date(timeIntervalSince1970: 0),
isBuiltIn: true,
deviceClass: deviceClass,
layout: deviceClass == .macOS ? macOSMinimalLayout() : standardMinimalLayout()
)
}
/// Minimal layout for iOS/tvOS.
private static func standardMinimalLayout() -> PlayerControlsLayout {
let topButtons: [ControlButtonConfiguration] = [
.flexibleSpacer(),
.defaultConfiguration(for: .close)
@@ -200,7 +277,7 @@ extension LayoutPreset {
sponsorBlockSettings: SponsorBlockSegmentSettings(showSegments: false)
)
let layout = PlayerControlsLayout(
return PlayerControlsLayout(
topSection: LayoutSection(buttons: topButtons),
centerSettings: centerSettings,
bottomSection: LayoutSection(buttons: bottomButtons),
@@ -210,15 +287,56 @@ extension LayoutPreset {
playerPillSettings: playerPillSettings,
miniPlayerSettings: miniPlayerSettings
)
}
return LayoutPreset(
id: BuiltInID.minimalPreset,
name: String(localized: "controls.preset.minimal"),
createdAt: Date(timeIntervalSince1970: 0),
updatedAt: Date(timeIntervalSince1970: 0),
isBuiltIn: true,
deviceClass: deviceClass,
layout: layout
/// Minimal layout for macOS: bare play/pause and settings in the capsule,
/// close-only top bar, no chapters or SponsorBlock markers.
private static func macOSMinimalLayout() -> PlayerControlsLayout {
let topButtons: [ControlButtonConfiguration] = [
.flexibleSpacer(),
.defaultConfiguration(for: .close)
]
let bottomButtons: [ControlButtonConfiguration] = [
.flexibleSpacer(),
.defaultConfiguration(for: .playPause),
.flexibleSpacer(),
.defaultConfiguration(for: .settings)
]
let centerSettings = CenterSectionSettings(
showPlayPause: true,
showSeekBackward: true,
showSeekForward: true,
seekBackwardSeconds: 5,
seekForwardSeconds: 5,
leftSlider: .disabled,
rightSlider: .disabled
)
let globalSettings = GlobalLayoutSettings(
style: .plain,
buttonSize: .medium,
fontStyle: .system,
systemControlsMode: .seek,
systemControlsSeekDuration: .tenSeconds,
volumeMode: .mpv
)
let progressBarSettings = ProgressBarSettings(
showChapters: false,
sponsorBlockSettings: SponsorBlockSegmentSettings(showSegments: false)
)
return PlayerControlsLayout(
topSection: LayoutSection(buttons: topButtons),
centerSettings: centerSettings,
bottomSection: LayoutSection(buttons: bottomButtons),
globalSettings: globalSettings,
progressBarSettings: progressBarSettings,
gesturesSettings: nil,
playerPillSettings: nil,
miniPlayerSettings: MiniPlayerSettings()
)
}