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Revert "Remove "Honor system orientation lock""
This reverts commit 2d51f6adff
.
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parent
ac99971d03
commit
0049a68839
@ -177,6 +177,7 @@ extension Defaults.Keys {
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static let visibleSections = Key<Set<VisibleSection>>("visibleSections", default: [.subscriptions, .trending, .playlists])
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#if os(iOS)
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static let honorSystemOrientationLock = Key<Bool>("honorSystemOrientationLock", default: true)
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static let enterFullscreenInLandscape = Key<Bool>("enterFullscreenInLandscape", default: UIDevice.current.userInterfaceIdiom == .phone)
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static let rotateToPortraitOnExitFullScreen = Key<Bool>("rotateToPortraitOnExitFullScreen", default: UIDevice.current.userInterfaceIdiom == .phone)
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#endif
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@ -8,9 +8,7 @@ extension VideoPlayerView {
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if currentOrientation.isLandscape,
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Defaults[.enterFullscreenInLandscape],
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!player.playingFullScreen,
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!player.playingInPictureInPicture,
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!player.currentItem.isNil,
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player.lockedOrientation.isNil || player.lockedOrientation!.contains(.landscape)
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!player.playingInPictureInPicture
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{
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guard player.presentingPlayer else { return }
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@ -29,7 +27,8 @@ extension VideoPlayerView {
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object: nil,
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queue: .main
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) { _ in
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guard player.presentingPlayer,
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guard !Defaults[.honorSystemOrientationLock],
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player.presentingPlayer,
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!player.playingInPictureInPicture,
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player.lockedOrientation.isNil
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else {
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@ -155,6 +155,8 @@ struct VideoPlayerView: View {
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}
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stopOrientationUpdates()
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player.controls.hideOverlays()
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player.lockedOrientation = nil
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}
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.onAnimationCompleted(for: viewDragOffset) {
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guard !dragGestureState else { return }
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@ -15,6 +15,7 @@ struct PlayerSettings: View {
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@Default(.pauseOnHidingPlayer) private var pauseOnHidingPlayer
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@Default(.closeLastItemOnPlaybackEnd) private var closeLastItemOnPlaybackEnd
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#if os(iOS)
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@Default(.honorSystemOrientationLock) private var honorSystemOrientationLock
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@Default(.enterFullscreenInLandscape) private var enterFullscreenInLandscape
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@Default(.rotateToPortraitOnExitFullScreen) private var rotateToPortraitOnExitFullScreen
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#endif
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@ -111,6 +112,7 @@ struct PlayerSettings: View {
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enterFullscreenInLandscapeToggle
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}
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rotateToPortraitOnExitFullScreenToggle
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honorSystemOrientationLockToggle
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}
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#endif
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@ -247,6 +249,11 @@ struct PlayerSettings: View {
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}
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#if os(iOS)
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private var honorSystemOrientationLockToggle: some View {
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Toggle("Honor orientation lock", isOn: $honorSystemOrientationLock)
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.disabled(!enterFullscreenInLandscape)
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}
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private var enterFullscreenInLandscapeToggle: some View {
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Toggle("Enter fullscreen in landscape", isOn: $enterFullscreenInLandscape)
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}
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