yattee/Shared/Player/PlayerOrientation.swift

70 lines
2.4 KiB
Swift
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import Defaults
import Foundation
import SwiftUI
extension VideoPlayerView {
func configureOrientationUpdatesBasedOnAccelerometer() {
let currentOrientation = OrientationTracker.shared.currentInterfaceOrientation
if currentOrientation.isLandscape,
Defaults[.enterFullscreenInLandscape],
!player.playingFullScreen,
!player.playingInPictureInPicture
{
guard player.presentingPlayer else { return }
DispatchQueue.main.async {
playerControls.presentingControls = false
player.enterFullScreen(showControls: false)
}
player.onPresentPlayer.append {
Orientation.lockOrientation(.allButUpsideDown, andRotateTo: currentOrientation)
}
}
orientationObserver = NotificationCenter.default.addObserver(
forName: OrientationTracker.deviceOrientationChangedNotification,
object: nil,
queue: .main
) { _ in
guard !Defaults[.honorSystemOrientationLock],
player.presentingPlayer,
!player.playingInPictureInPicture,
player.lockedOrientation.isNil
else {
return
}
let orientation = OrientationTracker.shared.currentInterfaceOrientation
guard lastOrientation != orientation else {
return
}
lastOrientation = orientation
DispatchQueue.main.async {
guard Defaults[.enterFullscreenInLandscape],
player.presentingPlayer
else {
return
}
if orientation.isLandscape {
playerControls.presentingControls = false
player.enterFullScreen(showControls: false)
Orientation.lockOrientation(OrientationTracker.shared.currentInterfaceOrientationMask, andRotateTo: orientation)
} else {
player.exitFullScreen(showControls: false)
Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait)
}
}
}
}
func stopOrientationUpdates() {
guard let observer = orientationObserver else { return }
NotificationCenter.default.removeObserver(observer)
}
}