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186 lines
5.9 KiB
Swift
186 lines
5.9 KiB
Swift
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import Defaults
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import SwiftUI
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struct ControlsOverlay: View {
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@EnvironmentObject<PlayerModel> private var player
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@EnvironmentObject<PlayerControlsModel> private var model
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@Default(.showMPVPlaybackStats) private var showMPVPlaybackStats
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var body: some View {
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VStack(spacing: 6) {
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HStack {
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backendButtons
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}
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qualityButton
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HStack {
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decreaseRateButton
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rateButton
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increaseRateButton
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}
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.foregroundColor(.white)
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if player.activeBackend == .mpv,
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showMPVPlaybackStats
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{
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mpvPlaybackStats
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}
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}
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}
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private var backendButtons: some View {
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ForEach(PlayerBackendType.allCases, id: \.self) { backend in
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backendButton(backend)
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}
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}
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private func backendButton(_ backend: PlayerBackendType) -> some View {
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Button {
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player.saveTime {
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player.changeActiveBackend(from: player.activeBackend, to: backend)
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model.resetTimer()
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}
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} label: {
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Text(backend.label)
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.padding(6)
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.foregroundColor(player.activeBackend == backend ? .accentColor : .secondary)
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}
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.buttonStyle(.plain)
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}
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private var increaseRateButton: some View {
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let increasedRate = PlayerModel.availableRates.first { $0 > player.currentRate }
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return Button {
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if let rate = increasedRate {
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player.currentRate = rate
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}
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} label: {
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Label("Increase rate", systemImage: "plus")
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.labelStyle(.iconOnly)
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.padding(.horizontal, 8)
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.contentShape(Rectangle())
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}
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#if os(macOS)
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.buttonStyle(.bordered)
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#else
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.frame(height: 30)
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.modifier(ControlBackgroundModifier())
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.clipShape(RoundedRectangle(cornerRadius: 4))
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#endif
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.disabled(increasedRate.isNil)
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}
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private var decreaseRateButton: some View {
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let decreasedRate = PlayerModel.availableRates.last { $0 < player.currentRate }
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return Button {
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if let rate = decreasedRate {
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player.currentRate = rate
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}
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} label: {
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Label("Decrease rate", systemImage: "minus")
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.labelStyle(.iconOnly)
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.padding(.horizontal, 8)
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.contentShape(Rectangle())
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}
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#if os(macOS)
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.buttonStyle(.bordered)
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#else
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.frame(height: 30)
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.modifier(ControlBackgroundModifier())
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.clipShape(RoundedRectangle(cornerRadius: 4))
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#endif
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.disabled(decreasedRate.isNil)
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}
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@ViewBuilder private var qualityButton: some View {
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#if os(macOS)
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StreamControl()
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.labelsHidden()
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.frame(maxWidth: 300)
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#elseif os(iOS)
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Menu {
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StreamControl()
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.frame(width: 45, height: 30)
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#if os(iOS)
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.background(VisualEffectBlur(blurStyle: .systemThinMaterial))
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#endif
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.mask(RoundedRectangle(cornerRadius: 3))
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} label: {
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Text(player.streamSelection?.shortQuality ?? "loading")
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.frame(width: 140, height: 30)
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.foregroundColor(.primary)
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}
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.buttonStyle(.plain)
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.foregroundColor(.primary)
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.frame(width: 140, height: 30)
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#if os(macOS)
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.background(VisualEffectBlur(material: .hudWindow))
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#elseif os(iOS)
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.background(VisualEffectBlur(blurStyle: .systemThinMaterial))
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#endif
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.mask(RoundedRectangle(cornerRadius: 3))
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#endif
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}
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@ViewBuilder private var rateButton: some View {
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#if os(macOS)
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ratePicker
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.labelsHidden()
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.frame(maxWidth: 100)
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#elseif os(iOS)
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Menu {
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ratePicker
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.frame(width: 100, height: 30)
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.mask(RoundedRectangle(cornerRadius: 3))
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} label: {
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Text(player.rateLabel(player.currentRate))
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.foregroundColor(.primary)
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}
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.buttonStyle(.plain)
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.foregroundColor(.primary)
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.frame(width: 100, height: 30)
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.modifier(ControlBackgroundModifier())
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.mask(RoundedRectangle(cornerRadius: 3))
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#endif
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}
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var ratePicker: some View {
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Picker("Rate", selection: rateBinding) {
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ForEach(PlayerModel.availableRates, id: \.self) { rate in
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Text(player.rateLabel(rate)).tag(rate)
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}
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}
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.transaction { t in t.animation = .none }
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}
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private var rateBinding: Binding<Float> {
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.init(get: { player.currentRate }, set: { rate in player.currentRate = rate })
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}
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var mpvPlaybackStats: some View {
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Group {
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VStack(alignment: .leading, spacing: 6) {
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Text("hw decoder: \(player.mpvBackend.hwDecoder)")
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Text("dropped: \(player.mpvBackend.frameDropCount)")
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Text("video: \(String(format: "%.2ffps", player.mpvBackend.outputFps))")
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Text("buffering: \(String(format: "%.0f%%", player.mpvBackend.bufferingState))")
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Text("cache: \(String(format: "%.2fs", player.mpvBackend.cacheDuration))")
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}
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.mask(RoundedRectangle(cornerRadius: 3))
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}
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#if !os(tvOS)
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.font(.system(size: 9))
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#endif
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}
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}
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struct ControlsOverlay_Previews: PreviewProvider {
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static var previews: some View {
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ControlsOverlay()
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.environmentObject(PlayerModel())
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.environmentObject(PlayerControlsModel())
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}
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}
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