yattee/Model/SeekModel.swift

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Swift
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import AVFoundation
import Foundation
import SwiftUI
final class SeekModel: ObservableObject {
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static let shared = SeekModel()
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@Published var currentTime = CMTime.zero
@Published var duration = CMTime.zero
@Published var lastSeekTime: CMTime? { didSet { onSeek() } }
@Published var lastSeekType: SeekType?
@Published var restoreSeekTime: CMTime?
@Published var gestureSeek: Double?
@Published var gestureStart: Double?
@Published var presentingOSD = false
var player: PlayerModel!
var dismissTimer: Timer?
var isSeeking: Bool {
gestureSeek != nil
}
var progress: Double {
let seconds = duration.seconds
guard seconds.isFinite, seconds > 0 else { return 0 }
if isSeeking {
return gestureSeekDestinationTime / seconds
}
guard let seekTime = lastSeekTime else {
return currentTime.seconds / seconds
}
return seekTime.seconds / seconds
}
var lastSeekPlaybackTime: String {
guard let time = lastSeekTime else { return 0.formattedAsPlaybackTime(allowZero: true, forceHours: forceHours) ?? PlayerTimeModel.timePlaceholder }
return time.seconds.formattedAsPlaybackTime(allowZero: true, forceHours: forceHours) ?? PlayerTimeModel.timePlaceholder
}
var restoreSeekPlaybackTime: String {
guard let time = restoreSeekTime else { return PlayerTimeModel.timePlaceholder }
return time.seconds.formattedAsPlaybackTime(allowZero: true, forceHours: forceHours) ?? PlayerTimeModel.timePlaceholder
}
var gestureSeekDestinationTime: Double {
guard let gestureSeek = gestureSeek, let gestureStart = gestureStart else { return -1 }
return min(duration.seconds, max(0, gestureStart + gestureSeek))
}
var gestureSeekDestinationPlaybackTime: String {
guard gestureSeek != 0 else { return PlayerTimeModel.timePlaceholder }
return gestureSeekDestinationTime.formattedAsPlaybackTime(allowZero: true, forceHours: forceHours) ?? PlayerTimeModel.timePlaceholder
}
var durationPlaybackTime: String {
if player?.currentItem.isNil ?? true {
return PlayerTimeModel.timePlaceholder
}
return duration.seconds.formattedAsPlaybackTime() ?? PlayerTimeModel.timePlaceholder
}
func showOSD() {
guard !presentingOSD else { return }
withAnimation(.easeIn(duration: 0.1)) { self.presentingOSD = true }
}
func hideOSD() {
guard presentingOSD else { return }
withAnimation(.easeIn(duration: 0.1)) { self.presentingOSD = false }
}
func hideOSDWithDelay() {
dismissTimer?.invalidate()
dismissTimer = Delay.by(3) { self.hideOSD() }
}
func updateCurrentTime(completionHandler: (() -> Void?)? = nil) {
player.backend.getTimeUpdates()
DispatchQueue.main.async {
self.currentTime = self.player.backend.currentTime ?? .zero
self.duration = self.player.backend.playerItemDuration ?? .zero
completionHandler?()
}
}
func onSeekGestureStart() {
updateCurrentTime {
self.gestureStart = self.currentTime.seconds
self.dismissTimer?.invalidate()
self.showOSD()
}
}
func onSeekGestureEnd() {
dismissTimer?.invalidate()
dismissTimer = Delay.by(3) { self.hideOSD() }
player.backend.seek(to: gestureSeekDestinationTime, seekType: .userInteracted)
}
func onSeek() {
guard !lastSeekTime.isNil else { return }
gestureSeek = nil
gestureStart = nil
showOSD()
hideOSDWithDelay()
}
func registerSeek(at time: CMTime, type: SeekType, restore restoreTime: CMTime? = nil) {
updateCurrentTime {
withAnimation {
self.lastSeekTime = time
self.lastSeekType = type
self.restoreSeekTime = restoreTime
}
}
}
func restoreTime() {
guard let time = restoreSeekTime else { return }
switch lastSeekType {
case .segmentSkip:
player.restoreLastSkippedSegment()
default:
player.backend.seek(to: time, seekType: .userInteracted)
}
}
func resetSeek() {
withAnimation {
lastSeekTime = nil
lastSeekType = nil
}
}
func reset() {
currentTime = .zero
duration = .zero
resetSeek()
gestureSeek = nil
}
var forceHours: Bool {
duration.seconds >= 60 * 60
}
}