mirror of
https://github.com/solero/wand.git
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c9b8de1ee9
* Change url of wns server * Add snowflake submodule * Add snowflake docker deployment * Update submodule * Update submodule * Refactor snowflake compose * Fast-forward snowflake submodule * Add snowflake configuration to `.env` * Set force start for regular game to `False` * Add host & port configuration * Add wns url for language-specific sites * Add snowflake to submodule sync * Add snowflake configuration to install script
163 lines
3.8 KiB
Bash
163 lines
3.8 KiB
Bash
##############################################
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# Database
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##############################################
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#
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# POSTGRES_USER
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# -------------
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# The name for the root database account and
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# also the name for the database itself.
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#
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# POSTGRES_PASSWORD
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# -----------------
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# The password for the postgres database. It
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# is reccomended that you change this to
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# something secure!
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##############################################
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POSTGRES_USER=postgres
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POSTGRES_PASSWORD=postgres
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##############################################
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# Web
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##############################################
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#
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# WEB_PORT
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# --------
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# The port that the nginx container will
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# listen on. It is fine to leave this so long
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# as you do not have a web server running
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# already.
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#
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# WEB_HOSTNAME
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# ------------
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# The hostname you intend to serve web traffic
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# through. For example `clubpenguin.com`.
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#
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# WEB_LEGACY_PLAY
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# ---------------
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# The URL at which clients can access your
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# legacy play page from. Ideally this is
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# accessed via a subdomain like
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# `play.clubpenguin.com` but it can also be on
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# your root domain with a path like
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# `http://clubpenguin.com/play`.
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#
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# WEB_LEGACY_MEDIA
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# ----------------
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# The URL at which clients can access your
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# media server from. Ideally this is accessed
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# via a subdomain like `media.clubpenguin.com`
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# but it can also be on your root domain with
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# a path like `http://clubpenguin.com/media`.
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#
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# WEB_VANILLA_PLAY
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# ----------------
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# The URL at which clients can access your
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# vanilla play page from.
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#
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# WEB_VANILLA_MEDIA
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# -----------------
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# The URL at which clients can access your
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# vanilla media server from.
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#
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# WEB_RECAPTCHA_SITE
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# ------------------
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# Google reCAPTCHA v3 site key.
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#
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# Leave blank to disable reCAPTCHA.
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#
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# WEB_RECAPTCHA_SECRET
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# --------------------
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# Google reCAPTCHA v3 secret key.
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#
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# WEB_SENDGRID_KEY
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# ----------------
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# Sendgrid API key used for player activation.
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#
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# Leave blank to disable activation and have
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# players be activated immediately upon
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# registration.
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##############################################
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WEB_PORT=80
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WEB_HOSTNAME=localhost
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WEB_LEGACY_PLAY=http://old.localhost
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WEB_LEGACY_MEDIA=http://legacy.localhost
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WEB_VANILLA_PLAY=http://play.localhost
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WEB_VANILLA_MEDIA=http://media.localhost
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WEB_RECAPTCHA_SITE=
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WEB_RECAPTCHA_SECRET=
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WEB_SENDGRID_KEY=
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##############################################
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# Game
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##############################################
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#
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# GAME_ADDRESS
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# ------------
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# This is where clients can connect to your
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# game server. If this is a localhost setup,
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# it can stay default. Otherwise, it should be
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# the external IP of the host machine this
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# instance is running on.
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#
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# GAME_LOGIN_PORT
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# ---------------
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# The login server port. Usually fine to leave
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# this.
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##############################################
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GAME_ADDRESS=127.0.0.1
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GAME_LOGIN_PORT=6112
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##############################################
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# Snowflake (Card-Jitsu Snow)
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##############################################
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#
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# SNOWFLAKE_HOST
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# --------------
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# This is similar to the GAME_ADDRESS but for
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# the Card-Jitsu Snow game server.
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#
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# SNOWFLAKE_PORT
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# --------------
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# The port where the Card-Jitsu Snow server
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# is running. Usually fine to leave this as
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# default.
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#
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# APPLY_WINDOWMANAGER_OFFSET
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# --------------------------
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# If you have issues with the game being in a
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# wierd position, try setting this to True.
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#
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# ALLOW_FORCESTART_SNOW
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# ---------------------
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# Allows players to force-start a regular
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# match.
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#
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# ALLOW_FORCESTART_TUSK
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# ---------------------
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# Allows players to force-start a tusk
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# battle.
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#
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# MATCHMAKING_TIMEOUT
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# -------------------
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# The amount of time in seconds for a
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# force-start to happen
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#
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##############################################
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SNOWFLAKE_HOST=127.0.0.1
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SNOWFLAKE_PORT=7002
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APPLY_WINDOWMANAGER_OFFSET=False
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ALLOW_FORCESTART_SNOW=False
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ALLOW_FORCESTART_TUSK=True
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MATCHMAKING_TIMEOUT=30
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