############################################## # Database ############################################## # # POSTGRES_USER # ------------- # The name for the root database account and # also the name for the database itself. # # POSTGRES_PASSWORD # ----------------- # The password for the postgres database. It # is reccomended that you change this to # something secure! ############################################## POSTGRES_USER=postgres POSTGRES_PASSWORD=postgres ############################################## # Web ############################################## # # WEB_PORT # -------- # The port that the nginx container will # listen on. It is fine to leave this so long # as you do not have a web server running # already. # # WEB_HOSTNAME # ------------ # The hostname you intend to serve web traffic # through. For example `clubpenguin.com`. # # WEB_LEGACY_PLAY # --------------- # The URL at which clients can access your # legacy play page from. Ideally this is # accessed via a subdomain like # `play.clubpenguin.com` but it can also be on # your root domain with a path like # `http://clubpenguin.com/play`. # # WEB_LEGACY_MEDIA # ---------------- # The URL at which clients can access your # media server from. Ideally this is accessed # via a subdomain like `media.clubpenguin.com` # but it can also be on your root domain with # a path like `http://clubpenguin.com/media`. # # WEB_VANILLA_PLAY # ---------------- # The URL at which clients can access your # vanilla play page from. # # WEB_VANILLA_MEDIA # ----------------- # The URL at which clients can access your # vanilla media server from. # # WEB_RECAPTCHA_SITE # ------------------ # Google reCAPTCHA v3 site key. # # Leave blank to disable reCAPTCHA. # # WEB_RECAPTCHA_SECRET # -------------------- # Google reCAPTCHA v3 secret key. # # WEB_SENDGRID_KEY # ---------------- # Sendgrid API key used for player activation. # # Leave blank to disable activation and have # players be activated immediately upon # registration. ############################################## WEB_PORT=80 WEB_HOSTNAME=localhost WEB_LEGACY_PLAY=http://old.localhost WEB_LEGACY_MEDIA=http://legacy.localhost WEB_VANILLA_PLAY=http://play.localhost WEB_VANILLA_MEDIA=http://media.localhost WEB_RECAPTCHA_SITE= WEB_RECAPTCHA_SECRET= WEB_SENDGRID_KEY= ############################################## # Game ############################################## # # GAME_ADDRESS # ------------ # This is where clients can connect to your # game server. If this is a localhost setup, # it can stay default. Otherwise, it should be # the external IP of the host machine this # instance is running on. # # GAME_LOGIN_PORT # --------------- # The login server port. Usually fine to leave # this. ############################################## GAME_ADDRESS=127.0.0.1 GAME_LOGIN_PORT=6112 ############################################## # Snowflake (Card-Jitsu Snow) ############################################## # # SNOWFLAKE_HOST # -------------- # This is similar to the GAME_ADDRESS but for # the Card-Jitsu Snow game server. # # SNOWFLAKE_PORT # -------------- # The port where the Card-Jitsu Snow server # is running. Usually fine to leave this as # default. # # APPLY_WINDOWMANAGER_OFFSET # -------------------------- # If you have issues with the game being in a # wierd position, try setting this to True. # # ALLOW_FORCESTART_SNOW # --------------------- # Allows players to force-start a regular # match. # # ALLOW_FORCESTART_TUSK # --------------------- # Allows players to force-start a tusk # battle. # # MATCHMAKING_TIMEOUT # ------------------- # The amount of time in seconds for a # force-start to happen # ############################################## SNOWFLAKE_HOST=127.0.0.1 SNOWFLAKE_PORT=7002 APPLY_WINDOWMANAGER_OFFSET=False ALLOW_FORCESTART_SNOW=False ALLOW_FORCESTART_TUSK=True MATCHMAKING_TIMEOUT=30