""" Server bind ----------- Here place the address and port you would like dash to run on. ADDRESS : str Address to bind to. PORT : int Port to listen on. """ ADDRESS = '0.0.0.0' PORT = 3000 """ PostgreSQL credentials ---------------------- Here place the PostgreSQL credentials where your Houdini database is located. """ POSTGRES_HOST = 'db' POSTGRES_NAME = '{{ .Env.POSTGRES_USER }}' POSTGRES_USER = '{{ .Env.POSTGRES_USER }}' POSTGRES_PASSWORD = '{{ .Env.POSTGRES_PASSWORD }}' """ Redis configuration ---------------------- Here place the Redis configuration. """ REDIS_ADDRESS = 'redis' REDIS_PORT = 6379 """ Google reCAPTCHA ---------------- GCAPTCHA_URL : str Google captcha verify URL. Normally you do not need to modify this. GSECRET_KEY : str Your reCAPTCHA secret key obtained from Google. .. Google reCAPTCHA registration: https://www.google.com/recaptcha/admin/create """ GCAPTCHA_URL = 'https://www.google.com/recaptcha/api/siteverify' GSECRET_KEY = '{{ .Env.WEB_RECAPTCHA_SECRET }}' GSITE_KEY = '{{ .Env.WEB_RECAPTCHA_SITE }}' """ Player usernames ---------------- USERNAME_FORCE_CASE : bool Force capitalized username no matter what user has submitted. ex: BASIL -> Basil APPROVE_USERNAME : bool Approves username automatically so they do not have to be approved by an administrator. """ USERNAME_FORCE_CASE = True APPROVE_USERNAME = False """ Player activation ----------------- ACTIVATE_PLAYER : bool Activate player automatically so no email needs to be sent. Enabling this option requires a SendGrid API key. LEGACY_ACTIVATE_REDIRECT : str URL player is taken to for activation. VANILLA_ACTIVATE_REDIRECT : str URL player is taken to for activation. """ ACTIVATE_PLAYER = {{ if or (eq .Env.EMAIL_METHOD "SENDGRID") (eq .Env.EMAIL_METHOD "SMTP") }}False{{ else }}True{{ end }} LEGACY_ACTIVATE_REDIRECT = '{{ .Env.WEB_LEGACY_PLAY }}' VANILLA_ACTIVATE_REDIRECT = '{{ .Env.WEB_VANILLA_PLAY }}' """ Email ----- EMAIL_METHOD : str Options: SENDGRID, SMTP, Choose a method to send emails. SITE_NAME : str The name of your site. FROM_EMAIL : str Will appear as the sender for emails. SENDGRID_API_KEY : str Required for sending emails via the SendGrid API. SMTP_HOST : str Required for sending emails via SMTP server. SMTP_PORT : int Required for sending emails via SMTP server. SMTP_USER : str Required for sending emails via SMTP server. SMTP_PASS : str Required for sending emails via SMTP server. SMTP_SSL : bool Required for sending emails via SMTP server. Set to True to connect to the server with SSL. EMAIL_WHITELIST : list List of email domains to accept. If set to an empty list or `None` then dash will assume all email domains are accepted. MAX_ACCOUNT_EMAIL : int Number of accounts which can be tied to a single email address. .. SendGrid registration: https://signup.sendgrid.com/ """ EMAIL_METHOD = '{{ .Env.EMAIL_METHOD }}'.upper() SITE_NAME = '{{ .Env.WEB_HOSTNAME }}' FROM_EMAIL = '{{ .Env.EMAIL_FROM_ADDRESS }}' SENDGRID_API_KEY = '{{ .Env.EMAIL_SENDGRID_KEY }}' SMTP_HOST = '{{ .Env.EMAIL_SMTP_HOST }}' SMTP_PORT = int('{{ .Env.EMAIL_SMTP_PORT }}') SMTP_USER = '{{ .Env.EMAIL_SMTP_USER }}' SMTP_PASS = '{{ .Env.EMAIL_SMTP_PASS }}' SMTP_SSL = {{ if eq .Env.EMAIL_SMTP_SSL "TRUE" }}True{{ else }}False{{ end }} EMAIL_WHITELIST = [] MAX_ACCOUNT_EMAIL = 5 """ Cryptography ------------ STATIC_KEY : str Static key used to hash passwords. Should not be changed unless required by login server auth. """ STATIC_KEY = 'houdini' """ Sub-domains ------------ LEGACY_PLAY_LINK : str Play page sub-domain used to handle links for the AS2 registration page. VANILLA_PLAY_LINK : str Play page sub-domain used to handle links & load content for the AS3 registration page. """ LEGACY_PLAY_LINK = '{{ .Env.WEB_LEGACY_PLAY }}' VANILLA_PLAY_LINK = '{{ .Env.WEB_VANILLA_PLAY }}' """ Password reset ----------------- AUTH_TTL : int Time in seconds till a players password reset token expires. PASSWORD_REDIRECT : str URL to redirect to when player has reset their password. """ AUTH_TTL = 3600 PASSWORD_REDIRECT = '' """ Manager ----------------- LOGIN_FAILURE_TIMER : int Time in seconds till the temporary login ban expires. LOGIN_FAILURE_LIMIT : int Amount of times a player can attempt to login before being locked out. """ LOGIN_FAILURE_TIMER = 3600 LOGIN_FAILURE_LIMIT = 5 """ Card-Jitsu Snow --------------- CJS_HOST : str External ip or domain of the Card-Jitsu Snow game server. CJS_PORT : int Port of the Card-Jitsu Snow game server. """ CJS_HOST = '{{ .Env.SNOWFLAKE_HOST }}' CJS_PORT = {{ .Env.SNOWFLAKE_PORT }} # For more configuration settings see # https://sanic.readthedocs.io/en/latest/sanic/config.html#builtin-configuration-values