python-kasa/kasa/smart/modules/lighteffect.py
Steven B f259a8f162
Make module names consistent and remove redundant module casting (#909)
Address the inconsistent naming of smart modules by removing all "Module" suffixes and aligning filenames with class names. Removes the casting of modules to the correct module type now that is is redundant. Update the adding of iot modules to use the ModuleName class rather than a free string.
2024-05-11 19:28:18 +01:00

117 lines
3.9 KiB
Python

"""Module for light effects."""
from __future__ import annotations
import base64
import copy
from typing import TYPE_CHECKING, Any
from ...interfaces.lighteffect import LightEffect as LightEffectInterface
from ..smartmodule import SmartModule
if TYPE_CHECKING:
from ..smartdevice import SmartDevice
class LightEffect(SmartModule, LightEffectInterface):
"""Implementation of dynamic light effects."""
REQUIRED_COMPONENT = "light_effect"
QUERY_GETTER_NAME = "get_dynamic_light_effect_rules"
AVAILABLE_BULB_EFFECTS = {
"L1": "Party",
"L2": "Relax",
}
def __init__(self, device: SmartDevice, module: str):
super().__init__(device, module)
self._scenes_names_to_id: dict[str, str] = {}
def _initialize_effects(self) -> dict[str, dict[str, Any]]:
"""Return built-in effects."""
# Copy the effects so scene name updates do not update the underlying dict.
effects = copy.deepcopy(
{effect["id"]: effect for effect in self.data["rule_list"]}
)
for effect in effects.values():
if not effect["scene_name"]:
# If the name has not been edited scene_name will be an empty string
effect["scene_name"] = self.AVAILABLE_BULB_EFFECTS[effect["id"]]
else:
# Otherwise it will be b64 encoded
effect["scene_name"] = base64.b64decode(effect["scene_name"]).decode()
self._scenes_names_to_id = {
effect["scene_name"]: effect["id"] for effect in effects.values()
}
return effects
@property
def effect_list(self) -> list[str]:
"""Return built-in effects list.
Example:
['Party', 'Relax', ...]
"""
effects = [self.LIGHT_EFFECTS_OFF]
effects.extend(
[effect["scene_name"] for effect in self._initialize_effects().values()]
)
return effects
@property
def effect(self) -> str:
"""Return effect name."""
# get_dynamic_light_effect_rules also has an enable property and current_rule_id
# property that could be used here as an alternative
if self._device._info["dynamic_light_effect_enable"]:
return self._initialize_effects()[
self._device._info["dynamic_light_effect_id"]
]["scene_name"]
return self.LIGHT_EFFECTS_OFF
async def set_effect(
self,
effect: str,
*,
brightness: int | None = None,
transition: int | None = None,
) -> None:
"""Set an effect for the device.
The device doesn't store an active effect while not enabled so store locally.
"""
if effect != self.LIGHT_EFFECTS_OFF and effect not in self._scenes_names_to_id:
raise ValueError(
f"Cannot set light effect to {effect}, possible values "
f"are: {self.LIGHT_EFFECTS_OFF} "
f"{' '.join(self._scenes_names_to_id.keys())}"
)
enable = effect != self.LIGHT_EFFECTS_OFF
params: dict[str, bool | str] = {"enable": enable}
if enable:
effect_id = self._scenes_names_to_id[effect]
params["id"] = effect_id
return await self.call("set_dynamic_light_effect_rule_enable", params)
async def set_custom_effect(
self,
effect_dict: dict,
) -> None:
"""Set a custom effect on the device.
:param str effect_dict: The custom effect dict to set
"""
raise NotImplementedError(
"Device does not support setting custom effects. "
"Use has_custom_effects to check for support."
)
@property
def has_custom_effects(self) -> bool:
"""Return True if the device supports setting custom effects."""
return False
def query(self) -> dict:
"""Query to execute during the update cycle."""
return {self.QUERY_GETTER_NAME: {"start_index": 0}}