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Fix switching off light effects for iot lights strips (#961)
Fixes the newly implemented method to turn off active effects on iot devices
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parent
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commit
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@ -3,6 +3,7 @@
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from __future__ import annotations
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from ...interfaces.lighteffect import LightEffect as LightEffectInterface
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from ...module import Module
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from ..effects import EFFECT_MAPPING_V1, EFFECT_NAMES_V1
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from ..iotmodule import IotModule
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@ -59,8 +60,13 @@ class LightEffect(IotModule, LightEffectInterface):
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:param int transition: The wanted transition time
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"""
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if effect == self.LIGHT_EFFECTS_OFF:
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effect_dict = dict(self.data["lighting_effect_state"])
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effect_dict["enable"] = 0
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light_module = self._device.modules[Module.Light]
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effect_off_state = light_module.state
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if brightness is not None:
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effect_off_state.brightness = brightness
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if transition is not None:
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effect_off_state.transition = transition
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await light_module.set_state(effect_off_state)
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elif effect not in EFFECT_MAPPING_V1:
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raise ValueError(f"The effect {effect} is not a built in effect.")
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else:
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@ -317,6 +317,12 @@ class FakeIotTransport(BaseTransport):
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_LOGGER.debug("New light state: %s", new_state)
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self.proto["system"]["get_sysinfo"]["light_state"] = new_state
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# Setting the light state on a device will turn off any active lighting effects.
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if lighting_effect_state := self.proto["system"]["get_sysinfo"].get(
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"lighting_effect_state"
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):
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lighting_effect_state["enable"] = 0
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def set_preferred_state(self, new_state, *args):
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"""Implement set_preferred_state."""
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self.proto["system"]["get_sysinfo"]["preferred_state"][new_state["index"]] = (
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@ -78,7 +78,7 @@ async def test_light_effect_module(dev: Device, mocker: MockerFixture):
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assert light_effect_module
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feat = dev.features["light_effect"]
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call = mocker.spy(light_effect_module, "call")
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call = mocker.spy(dev, "_query_helper")
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effect_list = light_effect_module.effect_list
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assert "Off" in effect_list
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assert effect_list.index("Off") == 0
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