Create common interfaces for remaining device types (#895)

Introduce common module interfaces across smart and iot devices and provide better typing implementation for getting modules to support this.
This commit is contained in:
Steven B
2024-05-10 19:29:28 +01:00
committed by GitHub
parent 7d4dc4c710
commit 9473d97ad2
33 changed files with 673 additions and 220 deletions

View File

@@ -5,6 +5,7 @@ from .antitheft import Antitheft
from .cloud import Cloud
from .countdown import Countdown
from .emeter import Emeter
from .ledmodule import LedModule
from .motion import Motion
from .rulemodule import Rule, RuleModule
from .schedule import Schedule
@@ -17,6 +18,7 @@ __all__ = [
"Cloud",
"Countdown",
"Emeter",
"LedModule",
"Motion",
"Rule",
"RuleModule",

View File

@@ -0,0 +1,32 @@
"""Module for led controls."""
from __future__ import annotations
from ...interfaces.led import Led
from ..iotmodule import IotModule
class LedModule(IotModule, Led):
"""Implementation of led controls."""
def query(self) -> dict:
"""Query to execute during the update cycle."""
return {}
@property
def mode(self):
"""LED mode setting.
"always", "never"
"""
return "always" if self.led else "never"
@property
def led(self) -> bool:
"""Return the state of the led."""
sys_info = self.data
return bool(1 - sys_info["led_off"])
async def set_led(self, state: bool):
"""Set the state of the led (night mode)."""
return await self.call("set_led_off", {"off": int(not state)})

View File

@@ -0,0 +1,97 @@
"""Module for light effects."""
from __future__ import annotations
from ...interfaces.lighteffect import LightEffect
from ..effects import EFFECT_MAPPING_V1, EFFECT_NAMES_V1
from ..iotmodule import IotModule
class LightEffectModule(IotModule, LightEffect):
"""Implementation of dynamic light effects."""
@property
def effect(self) -> str:
"""Return effect state.
Example:
{'brightness': 50,
'custom': 0,
'enable': 0,
'id': '',
'name': ''}
"""
if (
(state := self.data.get("lighting_effect_state"))
and state.get("enable")
and (name := state.get("name"))
and name in EFFECT_NAMES_V1
):
return name
return self.LIGHT_EFFECTS_OFF
@property
def effect_list(self) -> list[str]:
"""Return built-in effects list.
Example:
['Aurora', 'Bubbling Cauldron', ...]
"""
effect_list = [self.LIGHT_EFFECTS_OFF]
effect_list.extend(EFFECT_NAMES_V1)
return effect_list
async def set_effect(
self,
effect: str,
*,
brightness: int | None = None,
transition: int | None = None,
) -> None:
"""Set an effect on the device.
If brightness or transition is defined,
its value will be used instead of the effect-specific default.
See :meth:`effect_list` for available effects,
or use :meth:`set_custom_effect` for custom effects.
:param str effect: The effect to set
:param int brightness: The wanted brightness
:param int transition: The wanted transition time
"""
if effect == self.LIGHT_EFFECTS_OFF:
effect_dict = dict(self.data["lighting_effect_state"])
effect_dict["enable"] = 0
elif effect not in EFFECT_MAPPING_V1:
raise ValueError(f"The effect {effect} is not a built in effect.")
else:
effect_dict = EFFECT_MAPPING_V1[effect]
if brightness is not None:
effect_dict["brightness"] = brightness
if transition is not None:
effect_dict["transition"] = transition
await self.set_custom_effect(effect_dict)
async def set_custom_effect(
self,
effect_dict: dict,
) -> None:
"""Set a custom effect on the device.
:param str effect_dict: The custom effect dict to set
"""
return await self.call(
"set_lighting_effect",
effect_dict,
)
@property
def has_custom_effects(self) -> bool:
"""Return True if the device supports setting custom effects."""
return True
def query(self):
"""Return the base query."""
return {}