2020-03-26 22:19:17 +00:00

50 lines
1.5 KiB
Python

from houdini import handlers
from houdini.data.room import Room
from houdini.handlers import XTPacket
from houdini.handlers.play.navigation import handle_join_player_room, handle_join_room
@handlers.handler(XTPacket('gw', ext='z'))
async def handle_get_waddle_population(p):
await p.send_xt('gw', '%'.join(f'{waddle.id}|{",".join(penguin.safe_name if penguin else str() for penguin in waddle.penguins)}'
for waddle in p.room.waddles.values()))
@handlers.handler(XTPacket('jw', ext='z'))
async def handle_join_waddle(p, waddle_id: int):
try:
waddle = p.room.waddles[waddle_id]
await waddle.add_penguin(p)
except KeyError:
p.logger.warn(f'{p.username} tried to join a waddle that doesn\'t exist')
@handlers.handler(XTPacket('lw', ext='z'))
async def handle_leave_waddle(p):
if p.waddle:
await p.waddle.remove_penguin(p)
@handlers.handler(XTPacket('w', 'jx'))
async def handle_start_waddle(p, room: Room, waddle: int):
await room.waddles[waddle].add_penguin(p)
@handlers.handler(XTPacket('j', 'jr'), after=handle_join_room)
async def handle_join_room_waddle(p):
if p.waddle:
await p.waddle.remove_penguin(p)
@handlers.handler(XTPacket('j', 'jp'), after=handle_join_player_room)
async def handle_join_player_room_waddle(p):
if p.waddle:
await p.waddle.remove_penguin(p)
@handlers.disconnected
@handlers.player_attribute(joined_world=True)
async def handle_disconnect_waddle(p):
if p.waddle:
await p.waddle.remove_penguin(p)