houdini/houdini/data/room.py
2019-09-09 22:29:23 +01:00

230 lines
7.9 KiB
Python

from houdini.data import db, BaseCrumbsCollection
from houdini.constants import ClientType
class Room(db.Model):
__tablename__ = 'room'
id = db.Column(db.Integer, primary_key=True)
internal_id = db.Column(db.Integer, nullable=False, unique=True,
server_default=db.text("nextval('\"room_internal_id_seq\"'::regclass)"))
name = db.Column(db.String(50), nullable=False)
member = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
max_users = db.Column(db.SmallInteger, nullable=False, server_default=db.text("80"))
required_item = db.Column(db.ForeignKey('item.id', ondelete='CASCADE', onupdate='CASCADE'))
game = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
blackhole = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
spawn = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
stamp_group = db.Column(db.ForeignKey('stamp_group.id', ondelete='CASCADE', onupdate='CASCADE'))
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.penguins_by_id = {}
self.penguins_by_username = {}
self.penguins_by_character_id = {}
self.igloo = False
self.tables = {}
self.waddles = {}
async def add_penguin(self, p):
if p.room:
await p.room.remove_penguin(p)
self.penguins_by_id[p.data.id] = p
self.penguins_by_username[p.data.username] = p
if p.data.character:
self.penguins_by_character_id[p.data.character] = p
p.room = self
if p.client_type == ClientType.Vanilla:
if p.data.stealth_moderator:
await p.send_xt('jr', self.id, (await self.get_string(p) + await p.string))
await p.send_xt('ap', await p.string)
else:
await p.send_xt('jr', self.id, await self.get_string(p))
await self.send_xt('ap', await p.string)
else:
await p.send_xt('jr', self.id, await self.get_string(p))
await self.send_xt('ap', await p.string)
if self.game:
await p.send_xt('jg', self.id)
else:
await p.send_xt('jr', self.id, await self.get_string())
await self.send_xt('ap', await p.string)
async def remove_penguin(self, p):
if p.client_type == ClientType.Vanilla:
if not p.data.stealth_moderator:
await self.send_xt('rp', p.data.id)
else:
await self.send_xt('rp', p.data.id)
del self.penguins_by_id[p.data.id]
del self.penguins_by_username[p.data.username]
if p.data.character:
del self.penguins_by_character_id[p.data.character]
p.room = None
p.frame = 1
p.toy = None
async def refresh(self, p):
if p.client_type == ClientType.Vanilla:
return await p.send_xt('grs', self.id, (await self.get_string(p) + await p.string))
await p.send_xt('grs', self.id, await self.get_string(p))
async def get_string(self):
return '%'.join([await p.string for p in self.penguins_by_id.values()])
async def send_xt(self, *data):
for penguin in self.penguins_by_id.values():
await penguin.send_xt(*data)
class PenguinIglooRoom(db.Model):
__tablename__ = 'penguin_igloo_room'
id = db.Column(db.Integer, primary_key=True,
server_default=db.text("nextval('\"penguin_igloo_room_id_seq\"'::regclass)"))
penguin_id = db.Column(db.ForeignKey('penguin.id', ondelete='CASCADE', onupdate='CASCADE'), nullable=False)
type = db.Column(db.ForeignKey('igloo.id', ondelete='CASCADE', onupdate='CASCADE'), nullable=False)
flooring = db.Column(db.ForeignKey('flooring.id', ondelete='CASCADE', onupdate='CASCADE'), nullable=False)
music = db.Column(db.SmallInteger, nullable=False, server_default=db.text("0"))
location = db.Column(db.ForeignKey('location.id', ondelete='CASCADE', onupdate='CASCADE'), nullable=False)
locked = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
class RoomTable(db.Model):
__tablename__ = 'room_table'
id = db.Column(db.Integer, primary_key=True, nullable=False)
room_id = db.Column(db.ForeignKey('room.id', ondelete='CASCADE', onupdate='CASCADE'), primary_key=True,
nullable=False)
game = db.Column(db.String(20), nullable=False)
GameClassMapping = {
}
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.penguins = []
self.room = None
async def add(self, p):
self.penguins.append(p)
seat_id = len(self.penguins) - 1
await p.send_xt("jt", self.id, seat_id + 1)
await p.room.send_xt("ut", self.id, len(self.penguins))
p.table = self
return seat_id
async def remove(self, p):
self.penguins.remove(p)
await p.send_xt("lt")
await p.room.send_xt("ut", self.id, len(self.penguins))
p.table = None
async def reset(self):
for penguin in self.penguins:
penguin.table = None
self.penguins = []
await self.room.send_xt("ut", self.id, 0)
def get_seat_id(self, p):
return self.penguins.index(p)
def get_string(self):
if len(self.penguins) == 0:
return str()
elif len(self.penguins) == 1:
player_one, = self.penguins
return "%".join([player_one.nickname, str(), self.game.get_string()])
player_one, player_two = self.penguins[:2]
if len(self.penguins) == 2:
return "%".join([player_one.nickname, player_two.nickname, self.game.get_string()])
return "%".join([player_one.nickname, player_two.nickname, self.game.get_string(), "1"])
async def send_xt(self, *data):
for penguin in self.penguins:
await penguin.send_xt(*data)
class RoomWaddle(db.Model):
__tablename__ = 'room_waddle'
id = db.Column(db.Integer, primary_key=True, nullable=False)
room_id = db.Column(db.ForeignKey('room.id', ondelete='CASCADE', onupdate='CASCADE'), primary_key=True,
nullable=False)
seats = db.Column(db.SmallInteger, nullable=False, server_default=db.text("2"))
game = db.Column(db.String(20), nullable=False)
GameClassMapping = {
}
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.penguins = []
async def add(self, p):
if not self.penguins:
self.penguins = [None] * self.Seats
seat_id = self.penguins.index(None)
self.penguins[seat_id] = p
await p.send_xt("jw", seat_id)
await p.room.send_xt("uw", self.id, seat_id, p.Nickname)
p.waddle = self
if self.penguins.count(None) == 0:
await self.reset()
async def remove(self, p):
seat_id = self.get_seat_id(p)
self.penguins[seat_id] = None
await self.room.send_xt("uw", self.id, seat_id)
p.waddle = None
async def reset(self):
for seat_id, penguin in enumerate(self.penguins):
if penguin:
self.penguins[seat_id] = None
await penguin.room.send_xt("uw", self.id, seat_id)
def get_seat_id(self, p):
return self.penguins.index(p)
class RoomCrumbsCollection(BaseCrumbsCollection):
def __init__(self):
super().__init__(model=Room,
key='id')
@property
def spawn_rooms(self):
return [room for room in self.values() if room.spawn]
async def setup_tables(self):
async with self._db.transaction():
async for table in RoomTable.query.gino.iterate():
self[table.room_id].tables[table.id] = table
async def setup_waddles(self):
async with self._db.transaction():
async for waddle in RoomWaddle.query.gino.iterate():
self[waddle.room_id].waddles[waddle.id] = waddle