2020-03-26 22:10:58 +00:00

60 lines
1.9 KiB
Python

from houdini import ITable, handlers
from houdini.handlers import XTPacket
@handlers.handler(XTPacket('gz', ext='z'))
@table_handler(MancalaLogic)
async def handle_get_game(p):
await p.send_xt('gz', p.table.get_string())
@handlers.handler(XTPacket('jz', ext='z'))
@table_handler(MancalaLogic)
async def handle_join_game(p):
game_full = len(p.table.penguins) > 2
if not game_full:
seat_id = p.table.get_seat_id(p)
await p.send_xt('jz', seat_id)
await p.table.send_xt('uz', seat_id, p.safe_name)
if len(p.table.penguins) == 2:
await p.table.send_xt('sz', 0)
@handlers.handler(XTPacket('zm', ext='z'))
@table_handler(MancalaLogic)
async def handle_send_move(p, hollow: int):
try:
seat_id = p.table.get_seat_id(p)
is_player = seat_id < 2
game_ready = len(p.table.penguins) > 1
if is_player and game_ready:
current_player = p.table.penguins[p.table.logic.current_player - 1]
if current_player != p:
return
if not p.table.logic.is_valid_move(hollow):
return
move_result = p.table.logic.make_move(hollow)
await p.table.send_xt('zm', seat_id, hollow, move_result)
opponent = p.table.penguins[1 if p.table.logic.current_player == 1 else 0]
if p.table.logic.is_position_win():
await p.add_coins(10)
await opponent.add_coins(5)
await p.table.reset()
return
elif p.table.logic.is_position_tie():
await p.add_coins(5)
await opponent.add_coins(5)
await p.table.reset()
return
p.table.logic.current_player = 2 if p.table.logic.current_player == 1 else 1
except (KeyError, ValueError):
p.logger.warn(f'Invalid mancala move made by {p}')