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64 lines
2.4 KiB
Python
64 lines
2.4 KiB
Python
from Houdini.Data import db
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class Room(db.Model):
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__tablename__ = 'room'
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ID = db.Column(db.Integer, primary_key=True)
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InternalID = db.Column(db.Integer, nullable=False, unique=True,
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server_default=db.text("nextval('\"room_InternalID_seq\"'::regclass)"))
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Name = db.Column(db.String(50), nullable=False)
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Member = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
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MaxUsers = db.Column(db.SmallInteger, nullable=False, server_default=db.text("80"))
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RequiredItem = db.Column(db.ForeignKey('item.ID', ondelete='CASCADE', onupdate='CASCADE'))
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Game = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
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Blackhole = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
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Spawn = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
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StampGroup = db.Column(db.ForeignKey('stamp_group.ID', ondelete='CASCADE', onupdate='CASCADE'))
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.penguins = []
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def add_penguin(self, p):
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if p.room:
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p.room.remove_penguin(p)
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self.penguins.append(p)
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p.room = self
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p.send_xt('jr', self.get_string)
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self.send_xt('ap', p.server.penguin_string_compiler.compile(p))
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def remove_penguin(self, p):
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self.send_xt('rp', p.data.ID)
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self.penguins.remove(p)
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p.room = None
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def get_string(self):
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return '%'.join([p.server.penguin_string_compiler.compile(p) for p in self.penguins])
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def send_xt(self, *data):
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for penguin in self.penguins:
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penguin.send_xt(*data)
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class RoomTable(db.Model):
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__tablename__ = 'room_table'
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ID = db.Column(db.Integer, primary_key=True, nullable=False)
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RoomID = db.Column(db.ForeignKey('room.ID', ondelete='CASCADE', onupdate='CASCADE'), primary_key=True,
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nullable=False)
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Game = db.Column(db.String(20), nullable=False)
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class RoomWaddle(db.Model):
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__tablename__ = 'room_waddle'
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ID = db.Column(db.Integer, primary_key=True, nullable=False)
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RoomID = db.Column(db.ForeignKey('room.ID', ondelete='CASCADE', onupdate='CASCADE'), primary_key=True,
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nullable=False)
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Seats = db.Column(db.SmallInteger, nullable=False, server_default=db.text("2"))
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Game = db.Column(db.String(20), nullable=False)
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