houdini/Houdini/Data/Room.py

64 lines
2.4 KiB
Python

from Houdini.Data import db
class Room(db.Model):
__tablename__ = 'room'
ID = db.Column(db.Integer, primary_key=True)
InternalID = db.Column(db.Integer, nullable=False, unique=True,
server_default=db.text("nextval('\"room_InternalID_seq\"'::regclass)"))
Name = db.Column(db.String(50), nullable=False)
Member = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
MaxUsers = db.Column(db.SmallInteger, nullable=False, server_default=db.text("80"))
RequiredItem = db.Column(db.ForeignKey('item.ID', ondelete='CASCADE', onupdate='CASCADE'))
Game = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
Blackhole = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
Spawn = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
StampGroup = db.Column(db.ForeignKey('stamp_group.ID', ondelete='CASCADE', onupdate='CASCADE'))
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.penguins = []
def add_penguin(self, p):
if p.room:
p.room.remove_penguin(p)
self.penguins.append(p)
p.room = self
p.send_xt('jr', self.get_string)
self.send_xt('ap', p.server.penguin_string_compiler.compile(p))
def remove_penguin(self, p):
self.send_xt('rp', p.data.ID)
self.penguins.remove(p)
p.room = None
def get_string(self):
return '%'.join([p.server.penguin_string_compiler.compile(p) for p in self.penguins])
def send_xt(self, *data):
for penguin in self.penguins:
penguin.send_xt(*data)
class RoomTable(db.Model):
__tablename__ = 'room_table'
ID = db.Column(db.Integer, primary_key=True, nullable=False)
RoomID = db.Column(db.ForeignKey('room.ID', ondelete='CASCADE', onupdate='CASCADE'), primary_key=True,
nullable=False)
Game = db.Column(db.String(20), nullable=False)
class RoomWaddle(db.Model):
__tablename__ = 'room_waddle'
ID = db.Column(db.Integer, primary_key=True, nullable=False)
RoomID = db.Column(db.ForeignKey('room.ID', ondelete='CASCADE', onupdate='CASCADE'), primary_key=True,
nullable=False)
Seats = db.Column(db.SmallInteger, nullable=False, server_default=db.text("2"))
Game = db.Column(db.String(20), nullable=False)