from Houdini.Data import db class Room(db.Model): __tablename__ = 'room' ID = db.Column(db.Integer, primary_key=True) InternalID = db.Column(db.Integer, nullable=False, unique=True, server_default=db.text("nextval('\"room_InternalID_seq\"'::regclass)")) Name = db.Column(db.String(50), nullable=False) Member = db.Column(db.Boolean, nullable=False, server_default=db.text("false")) MaxUsers = db.Column(db.SmallInteger, nullable=False, server_default=db.text("80")) RequiredItem = db.Column(db.ForeignKey('item.ID', ondelete='CASCADE', onupdate='CASCADE')) Game = db.Column(db.Boolean, nullable=False, server_default=db.text("false")) Blackhole = db.Column(db.Boolean, nullable=False, server_default=db.text("false")) Spawn = db.Column(db.Boolean, nullable=False, server_default=db.text("false")) StampGroup = db.Column(db.ForeignKey('stamp_group.ID', ondelete='CASCADE', onupdate='CASCADE')) class RoomTable(db.Model): __tablename__ = 'room_table' ID = db.Column(db.Integer, primary_key=True, nullable=False) RoomID = db.Column(db.ForeignKey('room.ID', ondelete='CASCADE', onupdate='CASCADE'), primary_key=True, nullable=False) Game = db.Column(db.String(20), nullable=False) class RoomWaddle(db.Model): __tablename__ = 'room_waddle' ID = db.Column(db.Integer, primary_key=True, nullable=False) RoomID = db.Column(db.ForeignKey('room.ID', ondelete='CASCADE', onupdate='CASCADE'), primary_key=True, nullable=False) Seats = db.Column(db.SmallInteger, nullable=False, server_default=db.text("2")) Game = db.Column(db.String(20), nullable=False)