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Treasure hunt handlers
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from houdini import handlers
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from houdini.handlers import XTPacket
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from houdini.handlers.games.table import table_handler
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from houdini.data.room import TreasureHuntLogic
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@handlers.handler(XTPacket('gz', ext='z'))
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@table_handler(TreasureHuntLogic)
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async def handle_get_game(p):
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if len(p.table.penguins) == 2:
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player_one = p.table.penguins[0]
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await p.send_xt('gz', player_one.safe_name, str())
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else:
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await p.send_xt('gz', p.table.get_string())
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@handlers.handler(XTPacket('jz', ext='z'))
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@table_handler(TreasureHuntLogic)
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async def handle_join_game(p):
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game_full = len(p.table.penguins) > 2
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if not game_full:
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seat_id = p.table.get_seat_id(p)
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await p.send_xt('jz', seat_id)
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await p.table.send_xt('uz', seat_id, p.safe_name)
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if len(p.table.penguins) == 2:
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await p.table.send_xt('sz', p.table.get_string())
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@handlers.handler(XTPacket('zm', ext='z'))
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@table_handler(TreasureHuntLogic)
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async def handle_send_move(p, movie: str, direction: str, spade: int):
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try:
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seat_id = p.table.get_seat_id(p)
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is_player = seat_id < 2
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game_ready = len(p.table.penguins) > 1
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if is_player and game_ready:
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current_player = p.table.penguins[p.table.logic.current_player - 1]
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if current_player != p:
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return
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if not p.table.logic.is_valid_move(movie, direction, spade):
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return
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p.table.logic.make_move(movie, direction, spade)
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await p.table.send_xt('zm', movie, direction, spade)
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opponent = p.table.penguins[1 if p.table.logic.current_player == 1 else 0]
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if p.table.logic.turns == 0:
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winnings = p.table.logic.determine_winnings()
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await p.add_coins(winnings)
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await opponent.add_coins(winnings)
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await p.table.reset()
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return
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p.table.logic.current_player = 2 if p.table.logic.current_player == 1 else 1
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except (KeyError, ValueError):
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p.logger.warn(f'Invalid treasure hunt move made by {p}')
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