mirror of
https://github.com/solero/houdini.git
synced 2024-11-09 20:58:20 +00:00
Set cost to 0 for redeemable that normally cost coins
Fixes bug where players would be charged for redeeming items that normally cost coins. This could cause coins to go into negative.
This commit is contained in:
parent
a21c272c8b
commit
f3059cb1d1
@ -133,13 +133,13 @@ async def handle_code_vanilla(p, redemption_code: str):
|
||||
for item in choices:
|
||||
if type(item) is Item:
|
||||
awards.append(str(item.id))
|
||||
await p.add_inventory(item, notify=False)
|
||||
await p.add_inventory(item, notify=False, cost=0)
|
||||
elif type(item) is Igloo:
|
||||
awards.append(f'g{item.id}')
|
||||
await p.add_igloo(item, notify=False)
|
||||
await p.add_igloo(item, notify=False, cost=0)
|
||||
elif type(item) is Furniture:
|
||||
awards.append(f'f{item.id}')
|
||||
await p.add_furniture(item, notify=False)
|
||||
await p.add_furniture(item, notify=False, cost=0)
|
||||
|
||||
await PenguinRedemptionCode.create(penguin_id=p.id, code_id=code[0].id)
|
||||
|
||||
@ -155,30 +155,30 @@ async def handle_code_vanilla(p, redemption_code: str):
|
||||
if code.items:
|
||||
for award in code.items:
|
||||
awards.append(str(award.item_id))
|
||||
await p.add_inventory(p.server.items[award.item_id], notify=False)
|
||||
await p.add_inventory(p.server.items[award.item_id], notify=False, cost=0)
|
||||
if code.furniture:
|
||||
for award in code.furniture:
|
||||
awards.append(f'f{award.furniture_id}')
|
||||
await p.add_furniture(p.server.furniture[award.furniture_id], notify=False)
|
||||
await p.add_furniture(p.server.furniture[award.furniture_id], notify=False, cost=0)
|
||||
if code.igloos:
|
||||
for award in code.igloos:
|
||||
awards.append(f'g{award.igloo_id}')
|
||||
await p.add_igloo(p.server.igloos[award.igloo_id], notify=False)
|
||||
await p.add_igloo(p.server.igloos[award.igloo_id], notify=False, cost=0)
|
||||
if code.locations:
|
||||
for award in code.locations:
|
||||
awards.append(f'loc{award.location_id}')
|
||||
await p.add_location(p.server.locations[award.location_id], notify=False)
|
||||
await p.add_location(p.server.locations[award.location_id], notify=False, cost=0)
|
||||
if code.flooring:
|
||||
for award in code.flooring:
|
||||
awards.append(f'flr{award.flooring_id}')
|
||||
await p.add_flooring(p.server.flooring[award.flooring_id], notify=False)
|
||||
await p.add_flooring(p.server.flooring[award.flooring_id], notify=False, cost=0)
|
||||
if code.puffles:
|
||||
for award in code.puffles:
|
||||
awards.append(f'p{award.puffle_id}')
|
||||
if code.puffle_items:
|
||||
for award in code.puffle_items:
|
||||
awards.append(f'pi{award.puffle_item_id}')
|
||||
await p.add_puffle_item(p.server.puffle_items[award.puffle_item_id], notify=False)
|
||||
await p.add_puffle_item(p.server.puffle_items[award.puffle_item_id], notify=False, cost=0)
|
||||
|
||||
await PenguinRedemptionCode.create(penguin_id=p.id, code_id=code.id)
|
||||
await p.update(coins=p.coins + code.coins).apply()
|
||||
@ -242,7 +242,7 @@ async def handle_send_cart(p, redemption_code: str, choice: str):
|
||||
awards.append(choice)
|
||||
elif choice.isdigit():
|
||||
awards.append(choice)
|
||||
await p.add_inventory(p.server.items[int(choice)], notify=False)
|
||||
await p.add_inventory(p.server.items[int(choice)], notify=False, cost=0)
|
||||
|
||||
if code.uses is not None:
|
||||
await PenguinRedemptionCode.create(penguin_id=p.id, code_id=code.id)
|
||||
|
Loading…
Reference in New Issue
Block a user