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Set cost to 0 for redeemable that normally cost coins
Fixes bug where players would be charged for redeeming items that normally cost coins. This could cause coins to go into negative.
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@ -133,13 +133,13 @@ async def handle_code_vanilla(p, redemption_code: str):
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for item in choices:
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for item in choices:
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if type(item) is Item:
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if type(item) is Item:
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awards.append(str(item.id))
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awards.append(str(item.id))
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await p.add_inventory(item, notify=False)
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await p.add_inventory(item, notify=False, cost=0)
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elif type(item) is Igloo:
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elif type(item) is Igloo:
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awards.append(f'g{item.id}')
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awards.append(f'g{item.id}')
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await p.add_igloo(item, notify=False)
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await p.add_igloo(item, notify=False, cost=0)
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elif type(item) is Furniture:
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elif type(item) is Furniture:
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awards.append(f'f{item.id}')
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awards.append(f'f{item.id}')
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await p.add_furniture(item, notify=False)
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await p.add_furniture(item, notify=False, cost=0)
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await PenguinRedemptionCode.create(penguin_id=p.id, code_id=code[0].id)
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await PenguinRedemptionCode.create(penguin_id=p.id, code_id=code[0].id)
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@ -155,30 +155,30 @@ async def handle_code_vanilla(p, redemption_code: str):
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if code.items:
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if code.items:
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for award in code.items:
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for award in code.items:
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awards.append(str(award.item_id))
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awards.append(str(award.item_id))
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await p.add_inventory(p.server.items[award.item_id], notify=False)
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await p.add_inventory(p.server.items[award.item_id], notify=False, cost=0)
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if code.furniture:
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if code.furniture:
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for award in code.furniture:
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for award in code.furniture:
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awards.append(f'f{award.furniture_id}')
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awards.append(f'f{award.furniture_id}')
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await p.add_furniture(p.server.furniture[award.furniture_id], notify=False)
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await p.add_furniture(p.server.furniture[award.furniture_id], notify=False, cost=0)
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if code.igloos:
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if code.igloos:
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for award in code.igloos:
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for award in code.igloos:
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awards.append(f'g{award.igloo_id}')
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awards.append(f'g{award.igloo_id}')
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await p.add_igloo(p.server.igloos[award.igloo_id], notify=False)
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await p.add_igloo(p.server.igloos[award.igloo_id], notify=False, cost=0)
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if code.locations:
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if code.locations:
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for award in code.locations:
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for award in code.locations:
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awards.append(f'loc{award.location_id}')
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awards.append(f'loc{award.location_id}')
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await p.add_location(p.server.locations[award.location_id], notify=False)
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await p.add_location(p.server.locations[award.location_id], notify=False, cost=0)
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if code.flooring:
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if code.flooring:
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for award in code.flooring:
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for award in code.flooring:
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awards.append(f'flr{award.flooring_id}')
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awards.append(f'flr{award.flooring_id}')
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await p.add_flooring(p.server.flooring[award.flooring_id], notify=False)
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await p.add_flooring(p.server.flooring[award.flooring_id], notify=False, cost=0)
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if code.puffles:
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if code.puffles:
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for award in code.puffles:
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for award in code.puffles:
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awards.append(f'p{award.puffle_id}')
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awards.append(f'p{award.puffle_id}')
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if code.puffle_items:
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if code.puffle_items:
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for award in code.puffle_items:
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for award in code.puffle_items:
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awards.append(f'pi{award.puffle_item_id}')
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awards.append(f'pi{award.puffle_item_id}')
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await p.add_puffle_item(p.server.puffle_items[award.puffle_item_id], notify=False)
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await p.add_puffle_item(p.server.puffle_items[award.puffle_item_id], notify=False, cost=0)
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await PenguinRedemptionCode.create(penguin_id=p.id, code_id=code.id)
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await PenguinRedemptionCode.create(penguin_id=p.id, code_id=code.id)
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await p.update(coins=p.coins + code.coins).apply()
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await p.update(coins=p.coins + code.coins).apply()
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@ -242,7 +242,7 @@ async def handle_send_cart(p, redemption_code: str, choice: str):
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awards.append(choice)
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awards.append(choice)
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elif choice.isdigit():
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elif choice.isdigit():
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awards.append(choice)
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awards.append(choice)
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await p.add_inventory(p.server.items[int(choice)], notify=False)
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await p.add_inventory(p.server.items[int(choice)], notify=False, cost=0)
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if code.uses is not None:
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if code.uses is not None:
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await PenguinRedemptionCode.create(penguin_id=p.id, code_id=code.id)
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await PenguinRedemptionCode.create(penguin_id=p.id, code_id=code.id)
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