Initial commit of Houdini docs

This commit is contained in:
Ben
2019-12-02 23:45:34 +00:00
parent 5882d3594b
commit f16f33ea8a
6 changed files with 150 additions and 1 deletions

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docs/source/conf.py Normal file
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# Configuration file for the Sphinx documentation builder.
#
# This file only contains a selection of the most common options. For a full
# list see the documentation:
# https://www.sphinx-doc.org/en/master/usage/configuration.html
# -- Path setup --------------------------------------------------------------
# If extensions (or modules to document with autodoc) are in another directory,
# add these directories to sys.path here. If the directory is relative to the
# documentation root, use os.path.abspath to make it absolute, like shown here.
#
# import os
# import sys
# sys.path.insert(0, os.path.abspath('.'))
# -- Project information -----------------------------------------------------
project = 'Houdini'
copyright = '2019, Ben'
author = 'Ben'
# -- General configuration ---------------------------------------------------
# Add any Sphinx extension module names here, as strings. They can be
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
# ones.
extensions = [
]
# Add any paths that contain templates here, relative to this directory.
templates_path = ['_templates']
# List of patterns, relative to source directory, that match files and
# directories to ignore when looking for source files.
# This pattern also affects html_static_path and html_extra_path.
exclude_patterns = []
# -- Options for HTML output -------------------------------------------------
# The theme to use for HTML and HTML Help pages. See the documentation for
# a list of builtin themes.
#
html_theme = 'alabaster'
# Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = ['_static']

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Welcome to Houdini's documentation!
===================================
.. toctree::
:maxdepth: 2
:caption: Contents:
intro/getting-started
plugins/introduction
Indices and tables
==================
* :ref:`genindex`
* :ref:`modindex`
* :ref:`search`

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# Getting started with Houdini
Houdini can be installed like any other Python program:
```py
git clone https://github.com/solero/houdini-asyncio
cd houdini-asyncio
pip install -r requirements.txt
python bootstrap.py login
```
This page is a WIP!

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# Plugins: An introduction
Plugins provide a neat way to extend Houdini's functionality. Here is an example!
```python
from houdini import handlers
from houdini.handlers import XTPacket
from houdini.plugins import IPlugin
from houdini import commands
from houdini import permissions
class Example(IPlugin):
author = "Ben"
description = "Example plugin for developers"
version = "1.0.0"
def __init__(self, server):
super().__init__(server)
async def ready(self):
self.server.logger.info('Example.ready()')
# await self.server.permissions.insert(name='houdini.ping')
async def message_cooling(self, p):
print(f'{p}, Message was sent during cooldown')
@handlers.handler(XTPacket('m', 'sm'))
@handlers.cooldown(1, callback=message_cooling)
async def handle_send_message(self, p, penguin_id: int, message: str):
print(f'Do stuff with {message}')
@commands.command('ping')
@permissions.has('houdini.ping')
async def ping(self, p):
await p.send_xt('cprompt', 'Pong')
@commands.command('ac')
async def add_coins(self, p, amount: int = 100):
await p.add_coins(amount, stay=True)
```
This page is a WIP!