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Check that player has won a sensei battle before upgrading to fire ninja
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@ -540,7 +540,7 @@ async def fire_ninja_progress(p, finish_position=1):
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speed = type(p.waddle).RankSpeed
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speed = type(p.waddle).RankSpeed
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points = math.floor((25 / (p.fire_ninja_rank+1) / finish_position) * speed)
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points = math.floor((25 / (p.fire_ninja_rank+1) / finish_position) * speed)
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await p.update(fire_ninja_progress=p.fire_ninja_progress+points).apply()
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await p.update(fire_ninja_progress=p.fire_ninja_progress+points).apply()
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elif p.fire_ninja_rank == 4 and finish_position == 1:
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elif type(p.waddle) == FireSenseiLogic and p.fire_ninja_rank == 4 and finish_position == 1:
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await p.update(fire_ninja_progress=100).apply()
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await p.update(fire_ninja_progress=100).apply()
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if p.fire_ninja_progress >= 100:
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if p.fire_ninja_progress >= 100:
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await fire_ninja_rank_up(p)
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await fire_ninja_rank_up(p)
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