Connect four logic

This commit is contained in:
Ben 2019-12-02 23:44:25 +00:00
parent b082e08bd5
commit dcb23d2364
2 changed files with 115 additions and 9 deletions

View File

@ -1,6 +1,52 @@
from houdini.data import db, AbstractDataCollection from houdini.data import db, AbstractDataCollection
class ConnectFourLogic:
def __init__(self):
self.current_player = 1
self.board = [[0 for _ in range(6)] for _ in range(7)]
def place_chip(self, col, row):
self.board[col][row] = self.current_player
def is_position_win(self, col, row):
for delta_row, delta_col in [(1, 0), (0, 1), (1, 1), (1, -1)]:
streak = 1
for delta in (1, -1):
delta_row *= delta
delta_col *= delta
next_row = row + delta_row
next_col = col + delta_col
while 0 <= next_row < 6 and 0 <= next_col < 7:
if self.board[next_col][next_row] == self.current_player:
streak += 1
else:
break
if streak == 4:
return True
next_row += delta_row
next_col += delta_col
return False
def is_valid_move(self, col, row):
if 0 <= row <= 5 and 0 <= col <= 6:
if row == 5 or (self.board[col][row] == 0 and self.board[col][row + 1]):
return True
return False
def is_board_full(self):
for col in self.board:
if not col[0]:
return False
return True
def get_string(self):
return ','.join(str(item) for row in self.board for item in row)
def stealth_mod_filter(stealth_mod_id): def stealth_mod_filter(stealth_mod_id):
def f(p): def f(p):
return not p.stealth_moderator or p.id == stealth_mod_id return not p.stealth_moderator or p.id == stealth_mod_id
@ -172,13 +218,16 @@ class RoomTable(db.Model):
game = db.Column(db.String(20), nullable=False) game = db.Column(db.String(20), nullable=False)
GameClassMapping = { GameClassMapping = {
'four': ConnectFourLogic,
'mancala': str,
'treasure': str
} }
def __init__(self, *args, **kwargs): def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs) super().__init__(*args, **kwargs)
self.penguins = [] self.penguins = []
self.room = None self.room = None
self.logic = None
async def add(self, p): async def add(self, p):
self.penguins.append(p) self.penguins.append(p)
@ -195,13 +244,14 @@ class RoomTable(db.Model):
self.penguins.remove(p) self.penguins.remove(p)
await p.send_xt("lt") await p.send_xt("lt")
await p.room.send_xt("ut", self.id, len(self.penguins)) await self.room.send_xt("ut", self.id, len(self.penguins))
p.table = None p.table = None
async def reset(self): async def reset(self):
for penguin in self.penguins: for penguin in self.penguins:
penguin.table = None penguin.table = None
self.logic = type(self.logic)()
self.penguins = [] self.penguins = []
await self.room.send_xt("ut", self.id, 0) await self.room.send_xt("ut", self.id, 0)
@ -213,11 +263,11 @@ class RoomTable(db.Model):
return str() return str()
elif len(self.penguins) == 1: elif len(self.penguins) == 1:
player_one, = self.penguins player_one, = self.penguins
return "%".join([player_one.nickname, str(), self.game.get_string()]) return "%".join([player_one.safe_name, str(), self.logic.get_string()])
player_one, player_two = self.penguins[:2] player_one, player_two = self.penguins[:2]
if len(self.penguins) == 2: if len(self.penguins) == 2:
return "%".join([player_one.nickname, player_two.nickname, self.game.get_string()]) return "%".join([player_one.safe_name, player_two.safe_name, self.logic.get_string()])
return "%".join([player_one.nickname, player_two.nickname, self.game.get_string(), "1"]) return "%".join([player_one.safe_name, player_two.safe_name, self.logic.get_string(), "1"])
async def send_xt(self, *data): async def send_xt(self, *data):
for penguin in self.penguins: for penguin in self.penguins:
@ -244,12 +294,12 @@ class RoomWaddle(db.Model):
async def add(self, p): async def add(self, p):
if not self.penguins: if not self.penguins:
self.penguins = [None] * self.Seats self.penguins = [None] * self.seats
seat_id = self.penguins.index(None) seat_id = self.penguins.index(None)
self.penguins[seat_id] = p self.penguins[seat_id] = p
await p.send_xt("jw", seat_id) await p.send_xt("jw", seat_id)
await p.room.send_xt("uw", self.id, seat_id, p.Nickname) await p.room.send_xt("uw", self.id, seat_id, p.safe_name)
p.waddle = self p.waddle = self
@ -259,7 +309,7 @@ class RoomWaddle(db.Model):
async def remove(self, p): async def remove(self, p):
seat_id = self.get_seat_id(p) seat_id = self.get_seat_id(p)
self.penguins[seat_id] = None self.penguins[seat_id] = None
await self.room.send_xt("uw", self.id, seat_id) await p.room.send_xt("uw", self.id, seat_id)
p.waddle = None p.waddle = None
@ -292,10 +342,12 @@ class RoomCollection(AbstractDataCollection):
async with db.transaction(): async with db.transaction():
async for table in RoomTable.query.gino.iterate(): async for table in RoomTable.query.gino.iterate():
self[table.room_id].tables[table.id] = table self[table.room_id].tables[table.id] = table
table.room = self[table.room_id]
table.logic = RoomTable.GameClassMapping[table.game]()
async def setup_waddles(self): async def setup_waddles(self):
async with db.transaction(): async with db.transaction():
async for waddle in RoomWaddle.query.gino.iterate(): async for waddle in RoomWaddle.query.gino.iterate():
self[waddle.room_id].waddles[waddle.id] = waddle self[waddle.room_id].waddles[waddle.id] = waddle
waddle.room = self[waddle.room_id]

View File

@ -0,0 +1,54 @@
from houdini import handlers
from houdini.handlers import XTPacket
from houdini.handlers.games.table import table_handler
from houdini.data.room import ConnectFourLogic
@handlers.handler(XTPacket('gz', ext='z'))
@table_handler(ConnectFourLogic)
async def handle_get_game(p):
await p.send_xt('gz', p.table.get_string())
@handlers.handler(XTPacket('jz', ext='z'))
@table_handler(ConnectFourLogic)
async def handle_join_game(p):
game_full = len(p.table.penguins) > 2
if not game_full:
seat_id = p.table.get_seat_id(p)
await p.send_xt('jz', seat_id)
await p.table.send_xt('uz', seat_id, p.safe_name)
if len(p.table.penguins) == 2:
await p.table.send_xt('sz')
@handlers.handler(XTPacket('zm', ext='z'))
@table_handler(ConnectFourLogic)
async def handle_send_move(p, col: int, row: int):
try:
seat_id = p.table.get_seat_id(p)
is_player = seat_id < 2
game_ready = len(p.table.penguins) > 1
if is_player and game_ready:
current_player = p.table.penguins[p.table.logic.current_player - 1]
if current_player != p:
return
if not p.table.logic.is_valid_move(col, row):
return
await p.table.send_xt('zm', p.table.logic.current_player - 1, col, row)
p.table.logic.place_chip(col, row)
opponent = p.table.penguins[1 if p.table.logic.current_player == 1 else 0]
if p.table.logic.is_position_win(col, row):
await p.add_coins(10)
await opponent.add_coins(5)
await p.table.reset()
return
if p.table.logic.is_board_full():
await p.add_coins(5)
await opponent.add_coins(5)
await p.table.reset()
return
p.table.logic.current_player = 2 if p.table.logic.current_player == 1 else 1
except (KeyError, ValueError):
p.logger.warn(f'Invalid connect four move made by {p}')