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CJ Snow handlers
Implement CJSnow handlers
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commit
ccf10f2412
@ -562,9 +562,14 @@ CREATE TABLE penguin (
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fire_ninja_progress SMALLINT NOT NULL DEFAULT 0,
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water_ninja_rank SMALLINT NOT NULL DEFAULT 0,
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water_ninja_progress SMALLINT NOT NULL DEFAULT 0,
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snow_ninja_rank SMALLINT NOT NULL DEFAULT 0,
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snow_ninja_progress SMALLINT NOT NULL DEFAULT 0,
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ninja_matches_won INT NOT NULL DEFAULT 0,
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fire_matches_won INT NOT NULL DEFAULT 0,
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water_matches_won INT NOT NULL DEFAULT 0,
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snow_progress_fire_wins INT NOT NULL DEFAULT 0,
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snow_progress_water_wins INT NOT NULL DEFAULT 0,
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snow_progress_snow_wins INT NOT NULL DEFAULT 0,
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rainbow_adoptability BOOLEAN NOT NULL DEFAULT FALSE,
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has_dug BOOLEAN NOT NULL DEFAULT FALSE,
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puffle_handler BOOLEAN NOT NULL DEFAULT FALSE,
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@ -49,6 +49,8 @@ class Penguin(db.Model):
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fire_ninja_progress = db.Column(db.SmallInteger, nullable=False, server_default=db.text("0"))
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water_ninja_rank = db.Column(db.SmallInteger, nullable=False, server_default=db.text("0"))
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water_ninja_progress = db.Column(db.SmallInteger, nullable=False, server_default=db.text("0"))
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snow_ninja_progress = db.Column(db.SmallInteger, nullable=False, server_default=db.text("0"))
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snow_ninja_rank = db.Column(db.SmallInteger, nullable=False, server_default=db.text("0"))
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ninja_matches_won = db.Column(db.Integer, nullable=False, server_default=db.text("0"))
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fire_matches_won = db.Column(db.Integer, nullable=False, server_default=db.text("0"))
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water_matches_won = db.Column(db.Integer, nullable=False, server_default=db.text("0"))
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@ -81,6 +83,7 @@ class Penguin(db.Model):
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rejection_de = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
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rejection_ru = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
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def __init__(self, *args, **kwargs):
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self.inventory = None
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self.permissions = None
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@ -72,6 +72,10 @@ async def handle_get_puck(p):
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@handlers.handler(XTPacket('zo', ext='z'))
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@handlers.cooldown(10, callback=game_over_cooling)
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async def handle_get_game_over(p, score: int):
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# If the room is Card Jitsu Snow, it this should do nothing
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if p.room.id == 996:
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return
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if p.room.game and not p.waddle and not p.table:
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coins_earned = determine_coins_earned(p, score)
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if await determine_coins_overdose(p, coins_earned):
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17
houdini/handlers/games/ninja/snow.py
Normal file
17
houdini/handlers/games/ninja/snow.py
Normal file
@ -0,0 +1,17 @@
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from houdini.handlers import XTPacket
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from houdini import handlers
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from houdini.data.item import PenguinItemCollection
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from houdini.data.stamp import PenguinStampCollection
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from houdini.handlers.play.stampbook import get_player_stamps_string
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@handlers.handler(XTPacket('i#ngi'))
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@handlers.cooldown(5)
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async def ninja_get_inventory(self, p):
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p.inventory = await PenguinItemCollection.get_collection(p.id)
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await p.send_xt('gi', *p.inventory.keys())
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@handlers.handler(XTPacket('st#ngps'))
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@handlers.cooldown(5)
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async def ninja_get_penguin_stamps(self, p):
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p.stamps = await PenguinStampCollection.get_collection(p.id)
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await p.send_xt('gps', p.id, await get_player_stamps_string(p, p.id))
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@ -4,17 +4,12 @@ from houdini.data.penguin import Penguin
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@handlers.handler(XTPacket('ni', 'gnr'))
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@handlers.cooldown(2)
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async def handle_get_ninja_ranks(p, penguin_id: int):
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if penguin_id in p.server.penguins_by_id:
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penguin = p.server.penguins_by_id[penguin_id]
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ninja_rank, fire_ninja_rank, water_ninja_rank = \
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penguin.ninja_rank, penguin.fire_ninja_rank, penguin.water_ninja_rank
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else:
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ninja_rank, fire_ninja_rank, water_ninja_rank = await Penguin.select(
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'ninja_rank', 'fire_ninja_rank', 'water_ninja_rank'
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ninja_rank, fire_ninja_rank, water_ninja_rank, snow_ninja_rank = await Penguin.select(
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'ninja_rank', 'fire_ninja_rank', 'water_ninja_rank', 'snow_ninja_rank'
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).where(Penguin.id == penguin_id).gino.first()
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await p.send_xt('gnr', p.id, ninja_rank, fire_ninja_rank, water_ninja_rank, 0)
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await p.send_xt('gnr', p.id, ninja_rank, fire_ninja_rank, water_ninja_rank, snow_ninja_rank)
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@handlers.handler(XTPacket('ni', 'gnl'))
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async def handle_get_ninja_level(p):
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@ -32,8 +27,13 @@ async def handle_get_water_level(p):
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@handlers.handler(XTPacket('ni', 'gsl'))
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@handlers.cooldown(1)
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async def handle_get_snow_level(p):
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await p.send_xt('gsl', 0, 0, 24)
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# Snow ninja data should be taken from the database, not memory
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snow_ninja_rank, snow_ninja_progress = await Penguin.select(
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'snow_ninja_rank', 'snow_ninja_progress'
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).where(Penguin.id == p.id).gino.first()
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await p.send_xt('gsl', snow_ninja_rank, snow_ninja_progress, 24)
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@handlers.handler(XTPacket('ni', 'gcd'))
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@ -12,3 +12,11 @@ async def handle_get_coin_reward(p):
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coins = random.choice([1, 2, 5, 10, 20, 50, 100])
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await p.update(coins=Penguin.coins + coins).apply()
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await p.send_xt('cdu', coins, p.coins)
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@handlers.handler(XTPacket('r', 'gtc'))
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@handlers.cooldown(1)
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async def handle_get_coins(p):
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# Fetch coins from the database
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p.coins, = await Penguin.select('coins').where(Penguin.id == p.id).gino.first()
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await p.send_xt("gtc", p.coins)
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