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Matchmaking handlers
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import asyncio
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import operator
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from dataclasses import dataclass
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from houdini import handlers
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from houdini.data.room import RoomWaddle
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from houdini.handlers import XTPacket
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from houdini.handlers.games.ninja.card import CardJitsuLogic
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from houdini.handlers.games.ninja.fire import CardJitsuFireLogic
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from houdini.handlers.games.ninja.water import CardJitsuWaterLogic
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from houdini.penguin import Penguin
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@dataclass
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class MatchMaker:
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penguin: Penguin
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tick: int
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class MatchMaking:
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SenseiRoom = 951
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SenseiFireRoom = 953
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SenseiWaterRoom = 954
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def __init__(self, server, on_tick, on_matched, match_by, max_players=2, match_every=10):
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self.server = server
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self._on_tick = on_tick
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self._on_matched = on_matched
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self._match_by = match_by
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self._max_players = max_players
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self._match_every = match_every
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self._penguins = []
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self._matched_penguins = {}
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async def start(self):
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while True:
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await self.tick()
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await asyncio.sleep(1)
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async def tick(self):
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for i in range(0, len(self._penguins) - len(self._penguins) % 2, self._max_players):
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matched = self._penguins[i:i+self._max_players]
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if any(mm.tick == 0 for mm in matched):
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matched_penguins = [mm.penguin for mm in matched]
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self._matched_penguins.update({
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mm.penguin.id: matched_penguins
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for mm in matched})
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self._penguins = [mm for mm in self._penguins if mm not in matched]
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await self._on_matched(matched)
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else:
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await self._on_tick(matched)
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for mm in matched:
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mm.tick -= 1
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def add_penguin(self, p):
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mm = MatchMaker(penguin=p, tick=self._match_every)
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self._penguins.append(mm)
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self._penguins.sort(key=operator.attrgetter('penguin.' + self._match_by))
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def remove_penguin(self, p):
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self._penguins = [mm for mm in self._penguins if mm.penguin != p]
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if p.id in self._matched_penguins:
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matched = self._matched_penguins[p.id]
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matched.remove(p)
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del self._matched_penguins[p.id]
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self._penguins.sort(key=operator.attrgetter('penguin.' + self._match_by))
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def matched_with(self, p):
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if p.id in self._matched_penguins:
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return self._matched_penguins[p.id]
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def has_matched(self, p):
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return p.id in self._matched_penguins
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async def card_tick(matched):
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nicknames = [mm.penguin.safe_name for mm in matched]
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for mm in matched:
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await mm.penguin.send_xt('tmm', mm.tick, *nicknames)
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async def card_color_tick(matched):
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nicknames = [f'{mm.penguin.safe_name}|{mm.penguin.color}' for mm in matched]
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for mm in matched:
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await mm.penguin.send_xt('tmm', len(matched), mm.tick, *nicknames)
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def card_match(waddle_room_id, waddle_game):
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async def match(matched):
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nicknames = [f'{mm.penguin.safe_name}|{mm.penguin.color}' for mm in matched]
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host = matched[0].penguin
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waddle_room = host.server.rooms[waddle_room_id]
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rw = RoomWaddle(id=host.id, room_id=waddle_room.id, seats=len(matched), game=waddle_game, temporary=True)
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waddle_room.waddles[rw.id] = rw
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for mm in matched:
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await mm.penguin.send_xt('scard', waddle_room.id, rw.id, len(matched), mm.tick, *nicknames)
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return match
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card_matched = card_match(CardJitsuLogic.room_id, 'card')
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card_fire_matched = card_match(CardJitsuFireLogic.room_id, 'fire')
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card_water_matched = card_match(CardJitsuWaterLogic.room_id, 'water')
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@handlers.boot
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async def match_load(server):
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server.match_making = MatchMaking(server, card_tick, card_matched, match_by='ninja_rank')
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server.fire_match_making = MatchMaking(server, card_color_tick, card_fire_matched,
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match_by='fire_ninja_rank', max_players=4)
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server.water_match_making = MatchMaking(server, card_color_tick, card_water_matched,
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match_by='water_ninja_rank', max_players=4)
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asyncio.create_task(server.match_making.start())
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asyncio.create_task(server.fire_match_making.start())
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asyncio.create_task(server.water_match_making.start())
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@handlers.handler(XTPacket('jmm', ext='z'))
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@handlers.player_in_room(MatchMaking.SenseiRoom)
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async def handle_join_match_making(p):
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p.server.match_making.add_penguin(p)
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await p.send_xt('jmm', p.safe_name)
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@handlers.handler(XTPacket('jmm', ext='z'))
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@handlers.player_in_room(MatchMaking.SenseiFireRoom)
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async def handle_join_fire_match_making(p):
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p.server.fire_match_making.add_penguin(p)
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await p.send_xt('jmm', p.safe_name)
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@handlers.handler(XTPacket('jmm', ext='z'))
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@handlers.player_in_room(MatchMaking.SenseiWaterRoom)
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async def handle_join_water_match_making(p):
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p.server.water_match_making.add_penguin(p)
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await p.send_xt('jmm', p.safe_name)
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@handlers.handler(XTPacket('jsen', ext='z'))
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@handlers.player_in_room(MatchMaking.SenseiRoom)
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async def handle_join_sensei_match(p):
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waddle_room = p.server.rooms[CardJitsuLogic.__room_id__]
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rw = RoomWaddle(id=p.id, room_id=waddle_room.id, seats=1, game='sensei', temporary=True)
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waddle_room.waddles[rw.id] = rw
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await p.send_xt('scard', waddle_room.id, rw.id, 1, 0, f'{p.safe_name}|{p.color}')
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@handlers.handler(XTPacket('jsen', ext='z'))
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@handlers.player_in_room(MatchMaking.SenseiFireRoom)
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async def handle_join_fire_sensei_match(p):
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waddle_room = p.server.rooms[CardJitsuFireLogic.__room_id__]
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rw = RoomWaddle(id=p.id, room_id=waddle_room.id, seats=1, game='firesensei', temporary=True)
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waddle_room.waddles[rw.id] = rw
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await p.send_xt('scard', waddle_room.id, rw.id, 1, 0, f'{p.safe_name}|{p.color}')
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@handlers.handler(XTPacket('jsen', ext='z'))
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@handlers.player_in_room(MatchMaking.SenseiWaterRoom)
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async def handle_join_water_sensei_match(p):
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waddle_room = p.server.rooms[CardJitsuWaterLogic.__room_id__]
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rw = RoomWaddle(id=p.id, room_id=waddle_room.id, seats=1, game='watersensei', temporary=True)
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waddle_room.waddles[rw.id] = rw
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await p.send_xt('scard', waddle_room.id, rw.id, 1, 0, f'{p.safe_name}|{p.color}')
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@handlers.handler(XTPacket('lmm', ext='z'))
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async def handle_leave_match_making(p):
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p.server.match_making.remove_penguin(p)
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p.server.water_match_making.remove_penguin(p)
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p.server.fire_match_making.remove_penguin(p)
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@handlers.disconnected
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@handlers.player_attribute(joined_world=True)
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async def handle_disconnect_match_making(p):
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p.server.match_making.remove_penguin(p)
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p.server.water_match_making.remove_penguin(p)
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p.server.fire_match_making.remove_penguin(p)
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@ -87,6 +87,9 @@ class Houdini:
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self.music = None
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self.music = None
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self.dance_floor = None
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self.dance_floor = None
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self.match_making = None
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self.water_match_making = None
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self.fire_match_making = None
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self.puck = (0, 0)
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self.puck = (0, 0)
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