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Cache innocent & treasure items, completed rsc handler
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@ -1,5 +1,5 @@
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from houdini.data import db, AbstractDataCollection
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from functools import cached_property
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class Flooring(db.Model):
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__tablename__ = 'flooring'
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@ -25,6 +25,7 @@ class Furniture(db.Model):
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innocent = db.Column(db.Boolean, nullable=False, server_default=db.text("false"))
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class Igloo(db.Model):
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__tablename__ = 'igloo'
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@ -133,6 +134,10 @@ class FurnitureCollection(AbstractDataCollection):
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__indexby__ = 'id'
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__filterby__ = 'id'
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@cached_property
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def innocent(self):
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return [item for item in self.values() if item.innocent]
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class PenguinFurnitureCollection(AbstractDataCollection):
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__model__ = PenguinFurniture
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@ -1,6 +1,5 @@
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from houdini.data import db, AbstractDataCollection
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from functools import cached_property
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class Item(db.Model):
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__tablename__ = 'item'
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@ -62,6 +61,14 @@ class ItemCollection(AbstractDataCollection):
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__indexby__ = 'id'
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__filterby__ = 'id'
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@cached_property
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def treasure(self):
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return [item for item in self.values() if item.treasure]
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@cached_property
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def innocent(self):
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return [item for item in self.values() if item.innocent]
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class PenguinItemCollection(AbstractDataCollection):
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__model__ = PenguinItem
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@ -1,7 +1,8 @@
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from houdini import handlers
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from houdini.handlers import XTPacket
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from houdini.constants import ClientType
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from houdini.data.item import Item
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from houdini.data.igloo import Furniture, Igloo
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from houdini.data import db
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from houdini.data.redemption import RedemptionCode, RedemptionAwardCard, RedemptionAwardFlooring, \
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RedemptionAwardFurniture, RedemptionAwardIgloo, RedemptionAwardItem, RedemptionAwardLocation,\
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@ -32,92 +33,150 @@ async def handle_join_redemption_server_vanilla(p, credentials: str, confirmatio
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@handlers.handler(XTPacket('rsc', ext='red'), pre_login=True)
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@handlers.depends_on_packet(XTPacket('rjs', ext='red'))
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async def handle_code(p, redemption_code: str):
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query = RedemptionCode.load(cards=RedemptionAwardCard,
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flooring=RedemptionAwardFlooring,
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furniture=RedemptionAwardFurniture,
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igloos=RedemptionAwardIgloo,
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items=RedemptionAwardItem,
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locations=RedemptionAwardLocation,
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puffles=RedemptionAwardPuffle,
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puffle_items=RedemptionAwardPuffleItem)\
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query = RedemptionCode.distinct(RedemptionCode.id)\
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.load(cards=RedemptionAwardCard.distinct(RedemptionAwardCard.card_id),
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items=RedemptionAwardItem.distinct(RedemptionAwardItem.item_id),
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furniture=RedemptionAwardFurniture.distinct(RedemptionAwardFurniture.furniture_id),
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igloos=RedemptionAwardIgloo.distinct(RedemptionAwardIgloo.igloo_id),
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locations=RedemptionAwardLocation.distinct(RedemptionAwardLocation.location_id),
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puffles=RedemptionAwardPuffle.distinct(RedemptionAwardPuffle.puffle_id),
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puffle_items=RedemptionAwardPuffleItem.distinct(RedemptionAwardPuffleItem.puffle_item_id)
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)\
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.query.where(RedemptionCode.code == redemption_code)
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code = await query.gino.first()
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items = []
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code = await query.gino.all()
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awards = []
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if code is None:
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if code[0] is None:
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return await p.send_error(720)
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if code.uses is not None:
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if code[0].uses is not None:
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redeemed_count = await db.select([db.func.count(PenguinRedemptionCode.code_id)]).where(
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PenguinRedemptionCode.code_id == code.id).gino.scalar()
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PenguinRedemptionCode.code_id == code[0].id).gino.scalar()
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if redeemed_count >= code.uses:
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if redeemed_count >= code[0].uses:
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return await p.send_error(721)
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penguin_redeemed = await PenguinRedemptionCode.query.where((PenguinRedemptionCode.code_id == code.id) &
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penguin_redeemed = await PenguinRedemptionCode.query.where((PenguinRedemptionCode.code_id == code[0].id) &
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(PenguinRedemptionCode.penguin_id == p.id)).gino.scalar()
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if penguin_redeemed:
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return await p.send_error(721)
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if code.expires is not None and code.expires < datetime.now():
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if code[0].expires is not None and code[0].expires < datetime.now():
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return await p.send_error(726)
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if code.type == 'CATALOG':
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if code[0].type == 'CATALOG':
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num_redeemed_codes = await PenguinRedemptionCode.join(RedemptionCode).count().where(
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(PenguinRedemptionCode.penguin_id == p.id) & (RedemptionCode.type == 'CATALOG')
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).gino.scalar()
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owned_ids = ','.join((str(item.id) for item in p.server.items.values() if item.treasure and item.id in p.inventory))
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p.tb_validation = True
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owned_ids = ','.join((str(item) for item in p.server.items.treasure if item in p.inventory))
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return await p.send_xt('rsc', 'treasurebook', 3, owned_ids, num_redeemed_codes)
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if code.type == 'INNOCENT':
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all_innocent_items = [item.id for item in p.server.items.values() if item.id in p.inventory and item.innocent]
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all_innocent_furniture = [item.id for item in p.server.furniture.values() if item.id in p.furniture and item.innocent]
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innocent_redeemed = all_innocent_items + all_innocent_furniture
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if code[0].type == 'INNOCENT':
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innocent_redeemed_items = { item for item in p.server.items.innocent if item.id in p.inventory }
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innocent_redeemed_furniture = { item for item in p.server.furniture.innocent if item.id in p.furniture }
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innocent_redeemed = innocent_redeemed_items.union(innocent_redeemed_furniture)
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innocent_items = set(p.server.items.innocent + p.server.furniture.innocent)
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innocent_furniture = ['f' + str(item.id) for item in p.server.furniture.values() if item.innocent]
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innocent_clothing = [str(item.id) for item in p.server.items.values() if item.innocent]
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innocent_remaining = innocent_items - innocent_redeemed
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innocent_items = innocent_clothing + innocent_furniture
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awards = []
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choices = random.sample(innocent_remaining, min(len(innocent_remaining), 3))
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if len(innocent_redeemed) + 3 == len(innocent_items):
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choices.append(p.server.igloos[53])
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for item in choices:
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if type(item) is Item:
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awards.append(str(item.id))
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await p.add_inventory(item, notify=False)
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elif type(item) is Igloo:
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awards.append('g' + str(item.id))
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await p.add_igloo(item, notify=False)
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elif type(item) is Furniture:
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awards.append('f' + str(item.id))
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await p.add_furniture(item, notify=False)
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while len(awards) < 3:
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if len(innocent_redeemed) >= len(innocent_items):
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choice = random.choice(innocent_furniture)
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if choice not in awards:
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p.add_furniture(int(choice[1:]), 1, False)
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awards.append(choice)
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else:
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choice = random.choice(innocent_items)
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if choice in innocent_clothing:
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if int(choice) not in innocent_redeemed and choice not in awards:
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p.add_inventory(int(choice), False)
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awards.append(choice)
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elif choice in innocent_furniture:
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if int(choice[1:]) not in innocent_redeemed and choice not in awards:
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p.add_furniture(int(choice[1:]), 1, False)
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awards.append(choice)
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await PenguinRedemptionCode.create(penguin_id=p.id, code_id=code[0].id)
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redeemed = len(innocent_redeemed) + 3
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if redeemed == len(innocent_items):
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redeemed += 1
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p.add_igloo(53, False)
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awards.append("g53")
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if code.uses != -1:
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await PenguinRedemptionCode.create(penguin_id=p.id, code_id=code.id)
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return await p.send_xt('rsc', 'INNOCENT', ','.join(map(str, awards)), redeemed, len(innocent_items))
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if code.type == 'GOLDEN':
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return await p.send_xt('rsc', 'INNOCENT', ','.join(map(str, awards)),
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len(innocent_redeemed) + len(choices),
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len(innocent_items))
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if code[0].type == 'GOLDEN':
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return await p.send_xt('rsc', 'GOLDEN', p.ninja_rank, p.fire_ninja_rank, p.water_ninja_rank, 0,
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int(p.fire_ninja_rank > 0), int(p.water_ninja_rank > 0), 0)
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if code.type == 'GOLDEN':
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return await p.send_xt('rsc', 'GOLDEN', p.ninja_rank, p.fire_ninja_rank, p.water_ninja_rank, 0,
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int(p.fire_ninja_rank > 0), int(p.water_ninja_rank > 0), 0)
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if code.type == 'CARD':
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for award in code.cards:
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items.append(str(award.card_id))
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if code[0].type == 'CARD':
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for award in code[0].cards:
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awards.append(str(award.card_id))
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await p.add_card(p.server.cards[award.card_id])
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else:
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if code[0].items:
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for award in code[0].items:
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awards.append(str(award.item_id))
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await p.add_inventory(p.server.items[award.item_id], notify=False)
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if code[0].furniture:
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for award in code[0].furniture:
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awards.append('f'+str(award.furniture_id))
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await p.add_furniture(p.server.furniture[award.furniture_id], notify=False)
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if code[0].igloos:
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for award in code[0].igloos:
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awards.append('g'+str(award.igloo_id))
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await p.add_igloo(p.server.igloos[award.igloo_id], notify=False)
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if code[0].locations:
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for award in code[0].locations:
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awards.append('loc'+str(award.location_id))
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await p.add_location(p.server.locations[award.location_id], notify=False)
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if code[0].flooring:
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for award in code[0].flooring:
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awards.append('flr'+str(award.flooring_id))
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await p.add_flooring(p.server.flooring[award.flooring_id], notify=False)
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if code[0].puffles:
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for award in code[0].puffles:
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awards.append('p'+str(award.puffle_id))
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if code[0].puffle_items:
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for award in code[0].puffle_items:
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awards.append('pi'+str(award.puffle_item_id))
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await p.add_puffle_item(p.server.puffle_items[award.puffle_item_id], notify=False)
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await PenguinRedemptionCode.create(penguin_id=p.id, code_id=code[0].id)
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await p.update(coins=p.coins + code[0].coins).apply()
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coins = "" if code[0].coins == 0 else code[0].coins
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return await p.send_xt('rsc', code[0].type, ','.join(map(str, awards)), coins)
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@handlers.handler(XTPacket('rsgc', ext='red'), pre_login=True)
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@handlers.depends_on_packet(XTPacket('rsc', ext='red'))
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async def handle_golden_choice(p, redemption_code: str, choice: int):
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query = RedemptionCode.distinct(RedemptionCode.id)\
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.load(cards=RedemptionAwardCard.distinct(RedemptionAwardCard.card_id),
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items=RedemptionAwardItem.distinct(RedemptionAwardItem.item_id),
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furniture=RedemptionAwardFurniture.distinct(RedemptionAwardFurniture.furniture_id),
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igloos=RedemptionAwardIgloo.distinct(RedemptionAwardIgloo.igloo_id),
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locations=RedemptionAwardLocation.distinct(RedemptionAwardLocation.location_id),
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puffles=RedemptionAwardPuffle.distinct(RedemptionAwardPuffle.puffle_id),
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puffle_items=RedemptionAwardPuffleItem.distinct(RedemptionAwardPuffleItem.puffle_item_id)
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)\
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.query.where(RedemptionCode.code == redemption_code)
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code = await query.gino.all()
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if len(code[0].cards) < 6:
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return await p.close()
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penguin_redeemed = await PenguinRedemptionCode.query.where((PenguinRedemptionCode.code_id == code[0].id) & (PenguinRedemptionCode.penguin_id == p.id)).gino.scalar()
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if penguin_redeemed:
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return await p.close()
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if choice == 1:
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