General improvements to _client_disconnected

This isn't staying. Potential decorator for individual (and multiple) disconnect (and connect?) handlers to be used within the handler modules.
This commit is contained in:
Ben 2019-08-19 02:27:14 +01:00
parent 2e414e0f5a
commit a6e1d05a52

View File

@ -292,11 +292,17 @@ class Penguin(Spheniscidae):
'{} removed their background item'.format(
self.data.username))
async def _client_connected(self):
async def _client_disconnected(self):
if self.joined_world:
if self.room is not None:
return await self.room.remove_penguin(self)
await self.room.remove_penguin(self)
await super()._client_connected()
del self.server.penguins_by_id[self.data.id]
del self.server.penguins_by_username[self.data.username]
await self.server.redis.hincrby('population', self.server.server_config['Id'], -1)
await super()._client_disconnected()
def __repr__(self):
if self.data is not None: