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Mascot stamp handler
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@ -1,6 +1,6 @@
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from houdini import handlers
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from houdini import handlers
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from houdini.handlers import XTPacket
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from houdini.handlers import XTPacket
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from houdini.handlers.play.navigation import handle_join_server
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from houdini.handlers.play.navigation import handle_join_server, handle_join_room
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from houdini.data.stamp import Stamp, CoverStamp, CoverItem, PenguinStampCollection
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from houdini.data.stamp import Stamp, CoverStamp, CoverItem, PenguinStampCollection
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from houdini.data.penguin import Penguin
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from houdini.data.penguin import Penguin
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@ -60,6 +60,21 @@ async def handle_get_stamps(p):
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await p.send_xt('gps', p.id, await get_player_stamps_string(p, p.id))
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await p.send_xt('gps', p.id, await get_player_stamps_string(p, p.id))
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@handlers.handler(XTPacket('j', 'jr'), after=handle_join_room)
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async def handle_add_mascot_stamp(p):
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if p.character is not None:
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character = p.server.characters[p.character]
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stamp = p.server.stamps[character.stamp_id]
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for penguin in p.room.penguins_by_id.values():
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await penguin.add_stamp(stamp)
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for penguin in p.room.penguins_by_id.values():
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if penguin.character is not None:
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character = p.server.characters[penguin.character]
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stamp = p.server.stamps[character.stamp_id]
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await p.add_stamp(stamp)
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@handlers.handler(XTPacket('st', 'gps'))
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@handlers.handler(XTPacket('st', 'gps'))
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@handlers.cooldown(1)
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@handlers.cooldown(1)
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async def handle_get_player_stamps(p, player_id: int):
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async def handle_get_player_stamps(p, player_id: int):
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