Merge pull request #10 from Zaseth/master

Mancala logic and handler support
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r 2019-12-24 15:58:37 +00:00 committed by GitHub
commit 841a89c563
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2 changed files with 87 additions and 2 deletions

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@ -45,6 +45,63 @@ class ConnectFourLogic:
return ','.join(str(item) for row in self.board for item in row) return ','.join(str(item) for row in self.board for item in row)
class MancalaLogic:
def __init__(self):
self.current_player = 1
self.board = [4, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 4, 0]
def place_stone(self, hollow):
capture = False
hand = self.board[hollow]
self.board[hollow] = 0
while hand > 0:
hollow += 1 if hollow + 1 < len(self.board) else 0
myMancala, opponentMancala = (6, 13) if self.current_player == 1 else (13, 6)
if hollow == opponentMancala: continue
oppositeHollow = 12 - hollow
if hand == 1 and self.board[hollow] == 0:
if (self.current_player == 1 and hollow in range(0, 6)) or (self.current_player == 2 and hollow in range(7, 13)):
self.board[myMancala] += self.board[oppositeHollow] + 1
self.board[oppositeHollow] = 0
capture = True
break
self.board[hollow] += 1
hand -= 1
if (self.current_player == 1 and hollow != 6) or (self.current_player == 2 and hollow != 13):
return 'c' if capture else str()
else:
self.current_player = 2 if self.current_player == 1 else 1
return 'f'
def is_position_win(self):
if sum(self.board[0:6]) == 0 or sum(self.board[7:-1]) == 0:
if sum(self.board[0:6]) > sum(self.board[7:-1]):
return self.current_player == 1
return self.current_player == 2
return False
def is_position_tie(self):
if sum(self.board[0:6]) == 0 or sum(self.board[7:-1]) == 0:
if sum(self.board[0:6]) == sum(self.board[7:-1]):
return True
return False
def is_valid_move(self, hollow):
if self.current_player == 1 and hollow not in range(0, 6):
return False
elif self.current_player == 2 and hollow not in range(7, 13):
return False
return True
def get_string(self):
return ','.join(map(str, self.board))
def stealth_mod_filter(stealth_mod_id): def stealth_mod_filter(stealth_mod_id):
@ -219,7 +276,7 @@ class RoomTable(db.Model):
GameClassMapping = { GameClassMapping = {
'four': ConnectFourLogic, 'four': ConnectFourLogic,
'mancala': str, 'mancala': MancalaLogic,
'treasure': str 'treasure': str
} }
@ -350,4 +407,3 @@ class RoomCollection(AbstractDataCollection):
async for waddle in RoomWaddle.query.gino.iterate(): async for waddle in RoomWaddle.query.gino.iterate():
self[waddle.room_id].waddles[waddle.id] = waddle self[waddle.room_id].waddles[waddle.id] = waddle
waddle.room = self[waddle.room_id] waddle.room = self[waddle.room_id]

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@ -0,0 +1,29 @@
from houdini import handlers
from houdini.handlers import XTPacket
from houdini.handlers.games.table import table_handler
from houdini.data.room import MancalaLogic
@handlers.handler(XTPacket('gz', ext='z'))
@table_handler(MancalaLogic)
async def handle_get_game(p):
await p.send_xt('gz', p.table.get_string())
@handlers.handler(XTPacket('jz', ext='z'))
@table_handler(MancalaLogic)
async def handle_join_game(p):
game_full = len(p.table.penguins) > 2
if not game_full:
seat_id = p.table.get_seat_id(p)
await p.send_xt('jz', seat_id)
await p.table.send_xt('uz', seat_id, p.safe_name)
if len(p.table.penguins) == 2:
await p.table.send_xt('sz', 0) # Todo: Is this 0 needed?
@handlers.handler(XTPacket('zm', ext='z'))
@table_handler(MancalaLogic)
async def handle_send_move(p, hollow: int):
pass # Todo