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Redemption handler corrections
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30d36157eb
commit
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@ -3,7 +3,7 @@ from houdini.constants import ClientType
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from houdini.data.item import Item
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from houdini.data.item import Item
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from houdini.data.igloo import Furniture, Igloo
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from houdini.data.igloo import Furniture, Igloo
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from houdini.data import db
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from houdini.data import db
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from houdini.data.redemption import PenguinRedemptionBook, PenguinRedemptionCode, RedemptionAwardCard, \
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from houdini.data.redemption import RedemptionBook, RedemptionBookWord,PenguinRedemptionBook, PenguinRedemptionCode, RedemptionAwardCard, \
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RedemptionAwardFlooring, RedemptionAwardFurniture, RedemptionAwardIgloo, RedemptionAwardItem, \
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RedemptionAwardFlooring, RedemptionAwardFurniture, RedemptionAwardIgloo, RedemptionAwardItem, \
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RedemptionAwardLocation, RedemptionAwardPuffle, RedemptionAwardPuffleItem, RedemptionCode
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RedemptionAwardLocation, RedemptionAwardPuffle, RedemptionAwardPuffleItem, RedemptionCode
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from houdini.handlers import XTPacket
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from houdini.handlers import XTPacket
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@ -41,7 +41,8 @@ async def handle_join_redemption_server_legacy(p, penguin_id: int, login_key: st
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tr.setex(f'{p.username}.lkey', p.server.config.auth_ttl, login_key)
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tr.setex(f'{p.username}.lkey', p.server.config.auth_ttl, login_key)
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await tr.execute()
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await tr.execute()
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await p.send_xt('rjs', '', 1)
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redeemed_books = await PenguinRedemptionBook.query.where(PenguinRedemptionBook.penguin_id == p.id).gino.all()
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await p.send_xt('rjs', ','.join(str(redeemed_book.book_id) for redeemed_book in redeemed_books), 'houdini', int(p.is_member))
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@handlers.handler(XTPacket('rsc', ext='red'), pre_login=True, client=ClientType.Legacy)
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@handlers.handler(XTPacket('rsc', ext='red'), pre_login=True, client=ClientType.Legacy)
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@ -275,29 +276,26 @@ async def handle_send_cart(p, redemption_code: str, choice: str, super_exclusive
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) \
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) \
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.query.where(RedemptionCode.code == redemption_code)
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.query.where(RedemptionCode.code == redemption_code)
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codes = await query.gino.all()
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codes = await query.gino.all()
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if len(codes) == 0:
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return await p.close()
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code = codes[0]
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code = codes[0]
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coins = 0
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coins = 0
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if choice is None:
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if choice is None:
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return await p.close()
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return await p.close()
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choices = choice.split(',')
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choices = choice.split(',')
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print(choices)
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for choice in choices:
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for choice in choices:
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if choice[:2] == 'c0':
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if choice[:2] == 'c0':
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coins += 500
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coins += 500
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elif choice[:1] != 'p':
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elif choice[:1] != 'p':
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if int(choice) not in p.server.items:
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if p.server.items[int(choice)] not in p.server.items.treasure:
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return await p.close()
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return await p.close()
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else:
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else:
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print('Adding', int(choice))
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await p.add_inventory(p.server.items[int(choice)], notify=False)
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await p.add_inventory(p.server.items[int(choice)], notify=False)
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# if int(choice) not in p.server.items.treasure:
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# return await p.close()
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# else:
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# await p.add_inventory(p.server.items[choice], notify=False)
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while 'c0' in choices:
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while 'c0' in choices:
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choices.remove('c0')
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choices.remove('c0')
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