mirror of
https://github.com/solero/houdini.git
synced 2024-11-21 21:17:21 +00:00
Fix some of the TreasureHunt game logic
This commit is contained in:
parent
ccf3b8676a
commit
669ca4bbec
@ -12,6 +12,7 @@ class TreasureHuntLogic(ITable):
|
||||
self.coins_hidden = 0
|
||||
self.gems_hidden = 0
|
||||
self.turns = 12
|
||||
self.emerald_value = 100
|
||||
self.gem_value = 25
|
||||
self.coin_value = 1
|
||||
self.gem_locations = []
|
||||
@ -79,11 +80,12 @@ class TreasureHuntLogic(ITable):
|
||||
return 3
|
||||
if row + 1 == self.map_height or column + 1 == self.map_width:
|
||||
treasure_type = treasure_type[:2]
|
||||
name, value = random.choices(treasure_type, weights=[60, 40, 1, 0.5][:len(treasure_type)])[0]
|
||||
self.coins_hidden += 1 if value == 1 else self.coins_hidden
|
||||
name, value = random.choices(treasure_type, weights=[80, 20, 1, 5][:len(treasure_type)])[0]
|
||||
if value == 1:
|
||||
self.coins_hidden += 1
|
||||
if value > 1:
|
||||
self.gems_hidden += 1
|
||||
self.gem_locations.append(str(row) + ',' + str(column))
|
||||
self.gem_locations.append(f'{row},{column}')
|
||||
if self.emerald:
|
||||
return 2
|
||||
if value == 4 and not self.emerald:
|
||||
@ -91,14 +93,23 @@ class TreasureHuntLogic(ITable):
|
||||
return value
|
||||
|
||||
def get_gem_by_piece(self, row, column):
|
||||
for delta_row, delta_col in [(0, -1), (-1, -1), (-1, 0)]:
|
||||
if row > 0 and column > 0:
|
||||
treasure, digs = self.treasure_map[row + delta_row][column + delta_col]
|
||||
if row > 0:
|
||||
treasure, digs = self.treasure_map[row - 1][column]
|
||||
if treasure == 2 or treasure == 4:
|
||||
return row + delta_row, column + delta_col
|
||||
return False
|
||||
return row - 1, column
|
||||
if column > 0:
|
||||
treasure, digs = self.treasure_map[row][column - 1]
|
||||
if treasure == 2 or treasure == 4:
|
||||
return row, column - 1
|
||||
if row > 0 and column > 0:
|
||||
treasure, digs = self.treasure_map[row - 1][column - 1]
|
||||
if treasure == 2 or treasure == 4:
|
||||
return row - 1, column - 1
|
||||
return None
|
||||
|
||||
def is_gem_uncovered(self, row, column):
|
||||
if row == self.map_width - 1 or column == self.map_height - 1:
|
||||
return False
|
||||
for delta_row, delta_col in [(0, 1), (1, 1), (1, 0)]:
|
||||
treasure, digs = self.treasure_map[row + delta_row][column + delta_col]
|
||||
if digs != 2:
|
||||
@ -111,22 +122,25 @@ class TreasureHuntLogic(ITable):
|
||||
if digs == 2:
|
||||
if treasure == 1:
|
||||
self.coins_found += 1
|
||||
elif treasure == 2 or treasure == 4:
|
||||
if not self.is_gem_uncovered(row, column):
|
||||
return
|
||||
elif treasure == 2:
|
||||
if self.is_gem_uncovered(row, column):
|
||||
self.gems_found += 1
|
||||
elif treasure == 4:
|
||||
if self.is_gem_uncovered(row, column):
|
||||
self.emerald_found = 1
|
||||
elif treasure == 3:
|
||||
treasure_row, treasure_col = self.get_gem_by_piece(row, column)
|
||||
if not self.is_gem_uncovered(treasure_row, treasure_col):
|
||||
return
|
||||
treasure, digs = self.treasure_map[treasure_row][treasure_col]
|
||||
if self.is_gem_uncovered(treasure_row, treasure_col):
|
||||
if treasure == 2:
|
||||
self.gems_found += 1
|
||||
if treasure == 4:
|
||||
elif treasure == 4:
|
||||
self.emerald_found = 1
|
||||
|
||||
def determine_winnings(self):
|
||||
total = self.coins_found * self.coin_value
|
||||
total += self.gems_found * self.gem_value
|
||||
total += self.emerald_found * self.gem_value * 3
|
||||
total += self.emerald_found * self.emerald_value
|
||||
return total
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user