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Add try except for mancala movement
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@ -26,30 +26,35 @@ async def handle_join_game(p):
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@handlers.handler(XTPacket('zm', ext='z'))
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@table_handler(MancalaLogic)
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async def handle_send_move(p, move: int):
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seat_id = p.table.get_seat_id(p)
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is_player = seat_id < 2
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game_ready = len(p.table.penguins) > 1
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try:
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seat_id = p.table.get_seat_id(p)
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is_player = seat_id < 2
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game_ready = len(p.table.penguins) > 1
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if is_player and game_ready:
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hollow, = map(int, move)
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current_player = p.table.penguins[p.table.logic.current_player - 1]
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if is_player and game_ready:
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hollow, = map(int, move)
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current_player = p.table.penguins[p.table.logic.current_player - 1]
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if current_player != p: return
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if not p.table.logic.is_valid_move(hollow): return
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if current_player != p:
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return
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if not p.table.logic.is_valid_move(hollow):
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return
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move_result = p.table.logic.place_stone(hollow)
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await p.table.send_xt('zm', seat_id, hollow, move_result)
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opponent = p.table.penguins[1 if p.table.logic.current_player == 1 else 0]
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move_result = p.table.logic.place_stone(hollow)
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await p.table.send_xt('zm', seat_id, hollow, move_result)
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opponent = p.table.penguins[1 if p.table.logic.current_player == 1 else 0]
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if p.table.logic.is_position_win():
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await p.add_coins(10)
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await opponent.add_coins(5)
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await p.table.reset()
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return
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elif p.table.logic.is_position_tie():
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await p.add_coins(5)
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await opponent.add_coins(5)
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await p.table.reset()
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return
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if p.table.logic.is_position_win():
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await p.add_coins(10)
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await opponent.add_coins(5)
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await p.table.reset()
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return
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elif p.table.logic.is_position_tie():
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await p.add_coins(5)
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await opponent.add_coins(5)
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await p.table.reset()
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return
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p.table.logic.current_player = 2 if p.table.logic.current_player == 1 else 1
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p.table.logic.current_player = 2 if p.table.logic.current_player == 1 else 1
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except (KeyError, ValueError):
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p.logger.warn(f'Invalid mancala move made by {p}')
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