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change to Union (#99)
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@ -4,7 +4,7 @@ import enum
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import asyncio
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from dataclasses import dataclass, field
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from random import choice, randint, shuffle
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from typing import List, Generator
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from typing import List, Generator, Union
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from collections import deque
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from houdini import IWaddle, handlers
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@ -167,7 +167,7 @@ class Board:
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def __getitem__(self, i):
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return self.rows[i]
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def generate_row(self, empty=False, start=False) -> tuple[bool, None | Row]:
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def generate_row(self, empty=False, start=False) -> tuple[bool, Union[None, Row]]:
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"""Generate a new row, remove extra rows"""
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self.row_cumulative += 1
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row = Row(uid=self.row_cumulative)
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@ -219,7 +219,7 @@ class WaterPlayerHand:
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card_generator: Generator[WaterCard, None, None]
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"""Generator that gives the next card when called"""
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chosen_card: WaterCard | None = None
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chosen_card: Union[WaterCard, None] = None
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"""Card the player is ready to throw or None"""
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cards: deque[WaterCard] = field(default_factory=deque)
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@ -243,7 +243,7 @@ class WaterPlayer:
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ready: bool = False
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cell: Cell | None = None
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cell: Union[Cell, None] = None
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"""Cell this penguin is standing on"""
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two_close: int = 0
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@ -434,7 +434,7 @@ class CardJitsuWaterLogic(IWaddle):
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5 matches how many cards you had at the start in original
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"""
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countdown_task: asyncio.Task | None = None
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countdown_task: Union[asyncio.Task, None] = None
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"""Task that updates the countdown at the start"""
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timer: int = 60
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@ -444,7 +444,7 @@ class CardJitsuWaterLogic(IWaddle):
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board: Board
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game_loop: asyncio.Task | None = None
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game_loop: Union[asyncio.Task, None] = None
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"""Loop that handles updating the game"""
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players: List[WaterPlayer]
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