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Finalise AS2 & AS3 buddy find handlers
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@ -102,7 +102,7 @@ async def handle_get_buddies_legacy(p):
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async def handle_find_buddy(p, buddy_id: int):
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async def handle_find_buddy(p, buddy_id: int):
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if buddy_id in p.data.buddies and buddy_id in p.server.penguins_by_id:
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if buddy_id in p.data.buddies and buddy_id in p.server.penguins_by_id:
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buddy = p.server.penguins_by_id[buddy_id]
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buddy = p.server.penguins_by_id[buddy_id]
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await p.send_xt('bf', buddy.room.id)
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await p.send_xt('bf', buddy.room.external_id if buddy.room.igloo else buddy.room.id)
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@handlers.handler(XTPacket('b', 'br'))
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@handlers.handler(XTPacket('b', 'br'))
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@ -141,7 +141,7 @@ async def handle_find_player(p, player_id: int):
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if player_id in p.server.penguins_by_id:
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if player_id in p.server.penguins_by_id:
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player = p.server.penguins_by_id[player_id]
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player = p.server.penguins_by_id[player_id]
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room_id = player.room.id
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room_id = player.room.id
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room_type = 'igloo' if player.room.igloo else 'invalid'
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room_type = 'backyard' if player.room.backyard else 'igloo' if player.room.igloo else 'invalid'
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room_owner = player.room.penguin_id if player.room.igloo else -1
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room_owner = player.room.penguin_id if player.room.igloo else -1
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else:
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else:
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room_id, room_type, room_owner = -1, 'invalid', -1
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room_id, room_type, room_owner = -1, 'invalid', -1
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