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Move waddle handler check into houdini.handlers
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657ee1d063
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@ -258,3 +258,19 @@ def player_in_room(*room_ids):
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def check_room_id(_, p):
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return p.room is not None and p.room.id in room_ids
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return check(check_room_id)
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def table(*logic):
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def check_table_game(_, p):
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if p.table is not None and type(p.table.logic) in logic:
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return True
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return False
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return check(check_table_game)
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def waddle(*waddle):
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def check_waddle_game(_, p):
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if p.waddle is not None and type(p.waddle) in waddle:
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return True
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return False
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return check(check_waddle_game)
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@ -1,14 +1,6 @@
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from houdini import handlers
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from houdini.handlers import XTPacket, check
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from houdini.handlers.play.navigation import handle_join_room, handle_join_player_room
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def table_handler(logic):
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def check_table_game(_, p):
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if p.table is not None and type(p.table.logic) == logic:
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return True
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return False
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return check(check_table_game)
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from houdini.handlers import XTPacket
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from houdini.handlers.play.navigation import handle_join_player_room, handle_join_room
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@handlers.handler(XTPacket('a', 'gt'))
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@ -1,14 +1,7 @@
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from houdini import handlers
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from houdini.handlers import XTPacket, check
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from houdini.handlers.play.navigation import handle_join_room, handle_join_player_room
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def waddle_handler(waddle):
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def check_waddle_game(_, p):
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if p.waddle is not None and type(p.waddle) == waddle:
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return True
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return False
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return check(check_waddle_game)
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from houdini.data.room import Room
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from houdini.handlers import XTPacket
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from houdini.handlers.play.navigation import handle_join_player_room, handle_join_room
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@handlers.handler(XTPacket('gw', ext='z'))
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