mirror of
https://github.com/solero/houdini.git
synced 2024-11-22 05:27:23 +00:00
Update Card-Jitsu belt progression system to be accurate to the original Club Penguin (#95)
* change ninja progress system * make it so ranking up does not reset your progress * make losing against sensei give you experience * remove rank speed from card-jitsu * move get_percentage_to_next_belt * add autocorrection to card-jitsu exp if it is not proper to the rank * fix typo * change the correction for card-jitsu exp
This commit is contained in:
parent
57e541f3af
commit
015b645414
@ -47,8 +47,6 @@ class CardJitsuLogic(IWaddle):
|
|||||||
StampAwards = {0: 230, 4: 232, 8: 234, 9: 236}
|
StampAwards = {0: 230, 4: 232, 8: 234, 9: 236}
|
||||||
StampGroupId = 38
|
StampGroupId = 38
|
||||||
|
|
||||||
RankSpeed = 1
|
|
||||||
|
|
||||||
def __init__(self, waddle):
|
def __init__(self, waddle):
|
||||||
super().__init__(waddle)
|
super().__init__(waddle)
|
||||||
|
|
||||||
@ -188,7 +186,7 @@ class CardJitsuLogic(IWaddle):
|
|||||||
|
|
||||||
|
|
||||||
class CardJitsuMatLogic(CardJitsuLogic):
|
class CardJitsuMatLogic(CardJitsuLogic):
|
||||||
RankSpeed = 0.5
|
pass
|
||||||
|
|
||||||
|
|
||||||
class SenseiLogic(CardJitsuLogic):
|
class SenseiLogic(CardJitsuLogic):
|
||||||
@ -238,24 +236,36 @@ async def ninja_rank_up(p, ranks=1):
|
|||||||
await p.add_inbox(p.server.postcards[CardJitsuLogic.PostcardAwards[rank]])
|
await p.add_inbox(p.server.postcards[CardJitsuLogic.PostcardAwards[rank]])
|
||||||
if rank in CardJitsuLogic.StampAwards:
|
if rank in CardJitsuLogic.StampAwards:
|
||||||
await p.add_stamp(p.server.stamps[CardJitsuLogic.StampAwards[rank]])
|
await p.add_stamp(p.server.stamps[CardJitsuLogic.StampAwards[rank]])
|
||||||
await p.update(ninja_rank=p.ninja_rank + ranks, ninja_progress=0).apply()
|
await p.update(ninja_rank=p.ninja_rank + ranks).apply()
|
||||||
return True
|
return True
|
||||||
|
|
||||||
|
def get_exp_difference_to_next_rank(cur_rank: int) -> int:
|
||||||
|
return (cur_rank + 1) * 5
|
||||||
|
|
||||||
|
def get_threshold_for_rank(rank: int) -> int:
|
||||||
|
# using arithmetic progression sum because the exp structure allows
|
||||||
|
return (rank + 1) * rank // 2 * 5
|
||||||
|
|
||||||
async def ninja_progress(p, won=False):
|
async def ninja_progress(p, won=False):
|
||||||
if p.ninja_rank == 0:
|
# black belts don't need exp, otherwise it could overflow
|
||||||
await p.update(ninja_progress=100).apply()
|
if p.ninja_rank >= 9:
|
||||||
elif p.ninja_rank < 9:
|
return
|
||||||
speed = type(p.waddle).RankSpeed
|
gained_exp = 5 if won else 1
|
||||||
if not won:
|
|
||||||
speed *= 0.5
|
previous_progress = p.ninja_progress
|
||||||
points = math.floor((100 / p.ninja_rank) * speed)
|
cur_rank_threshold = get_threshold_for_rank(p.ninja_rank)
|
||||||
await p.update(ninja_progress=p.ninja_progress+points).apply()
|
next_rank_threshold = get_threshold_for_rank(p.ninja_rank + 1)
|
||||||
if p.ninja_progress >= 100:
|
# this is for correcting old versions, where the exp might not be in the proper threshold.
|
||||||
|
if previous_progress < cur_rank_threshold or previous_progress > next_rank_threshold:
|
||||||
|
# in this case, ninja_progress is the percentage to next belt
|
||||||
|
previous_progress = int(cur_rank_threshold + previous_progress * get_exp_difference_to_next_rank(p.ninja_rank) / 100)
|
||||||
|
|
||||||
|
new_progress = previous_progress + gained_exp
|
||||||
|
await p.update(ninja_progress=new_progress).apply()
|
||||||
|
if new_progress >= next_rank_threshold:
|
||||||
await ninja_rank_up(p)
|
await ninja_rank_up(p)
|
||||||
await p.send_xt('cza', p.ninja_rank)
|
await p.send_xt('cza', p.ninja_rank)
|
||||||
|
|
||||||
|
|
||||||
async def ninja_stamps_earned(p):
|
async def ninja_stamps_earned(p):
|
||||||
game_stamps = [stamp for stamp in p.server.stamps.values() if stamp.group_id == p.room.stamp_group]
|
game_stamps = [stamp for stamp in p.server.stamps.values() if stamp.group_id == p.room.stamp_group]
|
||||||
collected_stamps = [stamp for stamp in game_stamps if stamp.id in p.stamps]
|
collected_stamps = [stamp for stamp in game_stamps if stamp.id in p.stamps]
|
||||||
@ -526,6 +536,8 @@ async def handle_send_sensei_pick(p, action: str, card_id: int):
|
|||||||
can_rank_up = await ninja_rank_up(p)
|
can_rank_up = await ninja_rank_up(p)
|
||||||
if can_rank_up:
|
if can_rank_up:
|
||||||
await p.send_xt('cza', p.ninja_rank)
|
await p.send_xt('cza', p.ninja_rank)
|
||||||
|
else:
|
||||||
|
await ninja_progress(p, False)
|
||||||
else:
|
else:
|
||||||
for seat_id, ninja in enumerate(p.waddle.ninjas):
|
for seat_id, ninja in enumerate(p.waddle.ninjas):
|
||||||
if not p.waddle.has_cards_to_play(seat_id):
|
if not p.waddle.has_cards_to_play(seat_id):
|
||||||
|
@ -1,7 +1,11 @@
|
|||||||
from houdini import handlers
|
from houdini import handlers
|
||||||
from houdini.handlers import XTPacket
|
from houdini.handlers import XTPacket
|
||||||
from houdini.data.penguin import Penguin
|
from houdini.data.penguin import Penguin
|
||||||
|
from houdini.handlers.games.ninja.card import get_threshold_for_rank, get_exp_difference_to_next_rank
|
||||||
|
|
||||||
|
# rank doesn't need to be known, but requiring it since it is always known and is simpler/faster to compute
|
||||||
|
def get_percentage_to_next_belt(xp: int, rank: int) -> int:
|
||||||
|
return int(((xp - get_threshold_for_rank(rank)) / get_exp_difference_to_next_rank(rank)) * 100)
|
||||||
|
|
||||||
@handlers.handler(XTPacket('ni', 'gnr'))
|
@handlers.handler(XTPacket('ni', 'gnr'))
|
||||||
@handlers.cooldown(2)
|
@handlers.cooldown(2)
|
||||||
@ -13,7 +17,7 @@ async def handle_get_ninja_ranks(p, penguin_id: int):
|
|||||||
|
|
||||||
@handlers.handler(XTPacket('ni', 'gnl'))
|
@handlers.handler(XTPacket('ni', 'gnl'))
|
||||||
async def handle_get_ninja_level(p):
|
async def handle_get_ninja_level(p):
|
||||||
await p.send_xt('gnl', p.ninja_rank, p.ninja_progress, 10)
|
await p.send_xt('gnl', p.ninja_rank, get_percentage_to_next_belt(p.ninja_progress, p.ninja_rank), 10)
|
||||||
|
|
||||||
|
|
||||||
@handlers.handler(XTPacket('ni', 'gfl'))
|
@handlers.handler(XTPacket('ni', 'gfl'))
|
||||||
|
Loading…
Reference in New Issue
Block a user