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46 lines
1.3 KiB
ReStructuredText
46 lines
1.3 KiB
ReStructuredText
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Plugins: An introduction
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========================
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Plugins provide a neat way to extend Houdini's functionality. Here is an example!
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.. code-block:: python
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from houdini import handlers
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from houdini.handlers import XTPacket
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from houdini.plugins import IPlugin
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from houdini import commands
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from houdini import permissions
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class Example(IPlugin):
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author = "Ben"
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description = "Example plugin for developers"
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version = "1.0.0"
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def __init__(self, server):
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super().__init__(server)
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async def ready(self):
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self.server.logger.info('Example.ready()')
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await self.server.permissions.insert(name='houdini.ping')
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async def message_cooling(self, p):
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print(f'{p}, Message was sent during cooldown')
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@handlers.handler(XTPacket('m', 'sm'))
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@handlers.cooldown(1, callback=message_cooling)
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async def handle_send_message(self, p, penguin_id: int, message: str):
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print(f'Do stuff with {message}')
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@commands.command('ping')
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@permissions.has('houdini.ping')
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async def ping(self, p):
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await p.send_xt('cprompt', 'Pong')
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@commands.command('ac')
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async def add_coins(self, p, amount: int = 100):
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await p.add_coins(amount, stay=True)
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This page is a WIP!
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